This page was last updated on 06 February 2018, 7:13PM
Changelogs
Version 2.23
Version 2.23
=============
- Fixed a crash that occurred if you were using a mod that adds enchantments to werewolf claws (this should also fix any problems that other weirdly placed enchantments on creatures and abnormal weapon-type-things could possibly cause)
- Updated the MCM menu with the new Enchanted Arsenal logo that zlostnypopolnik made.
Version 2.22
=============
- Fixed a bug that caused the weapon's Enchant Art to disappear too if you set Enchant Shader to "NONE"
Version 2.21
=============
- fixed cosave size inflation problem
(Data for "Custom" MCM enchantments was not being properly flushed during the cosave load process. This meant that data was being duplicated each time the game was saved and re-loaded, resulting in an exponential size increase in the SKSE cosave over time, which grew very large for several users.
This update retroactively fixes any existing save that you load, getting rid of the unnecessary data in the SKSE cosave and restoring it to normal size. It also prevents the problem from happening anymore in the future.)
Version 2.20
=============
- Visual effects will now display immediately when you first load the game, no need to sheathe and redraw your weapons anymore. (You'll have to make a new save before this will kick in).
- Projectile & Impact Art options have been removed from the MCM. From what I've been able to figure out, these only work for projectile spells, not for weapon enchantments. As an added bonus, the Advanced menu feels a lot less hectic now without them, too.
- Fixed Enchant Art dialogue in the Advanced Menu so that it doesn't reset all your weapon art to NONE if you exit out of the list dialogue without choosing anything.
Version 2.10
=============
- Added 2 new & very cool enchantment art options, thanks to foster xbl. There is a flame and a shock effect that work for Swords, Daggers, Greatswords, and Warhammers.
- I also noticed that when choosing enchant art for specific weapons, the menu was giving you the option to choose enchant art that didn't exist for that weapon type sometimes (which would result in nothing showing up if you chose it). So I fixed that too.
Version 2.01
=============
- Bugfix: Visual effects set up for custom enchantments using the new "Custom" menu weren't always working correctly after game reload
- I did some major cleanup on the plugin source, which is now available on GitHub (https://github.com/egocarib/EnchantedArsenal)
Version 2.0
=============
- Adds a new "Custom" menu page which will allow you to designate up to 14 enchantments of any kind (Chaos Damage, Unique/Artifact item enchantments, or completely unique enchantments from other mods) which you can edit the visual effects of.
Version 1.20
=============
- Added "Demo" mode allowing you to cycle through effects outside the MCM menu. Makes it much easier to test out all the possible options.
- Comprehensive edits to internal plugin, should prevent anymore crashes from happening.
- Should also fix effects not showing up for some users.
Version 1.11
=============
Improved log output for future debugging.
Version 1.10
=============
Added 60 additional Hit Art options to the Advanced menu options.
Version 1.02
=============
Fixed Lingering FX settings. They were not being saved correctly and got removed after game reboot.
Version 1.01
=============
Fixed an erroneous output log path.
Version 2.22
Version 2.22
=============
- Fixed a bug that caused the weapon's Enchant Art to disappear too if you set Enchant Shader to "NONE"
Version 2.21
=============
- fixed cosave size inflation problem
(Data for "Custom" MCM enchantments was not being properly flushed during the cosave load process. This meant that data was being duplicated each time the game was saved and re-loaded, resulting in an exponential size increase in the SKSE cosave over time, which grew very large for several users.
This update retroactively fixes any existing save that you load, getting rid of the unnecessary data in the SKSE cosave and restoring it to normal size. It also prevents the problem from happening anymore in the future.)
Version 2.20
=============
- Visual effects will now display immediately when you first load the game, no need to sheathe and redraw your weapons anymore. (You'll have to make a new save before this will kick in).
- Projectile & Impact Art options have been removed from the MCM. From what I've been able to figure out, these only work for projectile spells, not for weapon enchantments. As an added bonus, the Advanced menu feels a lot less hectic now without them, too.
- Fixed Enchant Art dialogue in the Advanced Menu so that it doesn't reset all your weapon art to NONE if you exit out of the list dialogue without choosing anything.
Version 2.10
=============
- Added 2 new & very cool enchantment art options, thanks to foster xbl. There is a flame and a shock effect that work for Swords, Daggers, Greatswords, and Warhammers.
- I also noticed that when choosing enchant art for specific weapons, the menu was giving you the option to choose enchant art that didn't exist for that weapon type sometimes (which would result in nothing showing up if you chose it). So I fixed that too.
Version 2.01
=============
- Bugfix: Visual effects set up for custom enchantments using the new "Custom" menu weren't always working correctly after game reload
- I did some major cleanup on the plugin source, which is now available on GitHub (https://github.com/egocarib/EnchantedArsenal)
Version 2.0
=============
- Adds a new "Custom" menu page which will allow you to designate up to 14 enchantments of any kind (Chaos Damage, Unique/Artifact item enchantments, or completely unique enchantments from other mods) which you can edit the visual effects of.
Version 1.20
=============
- Added "Demo" mode allowing you to cycle through effects outside the MCM menu. Makes it much easier to test out all the possible options.
- Comprehensive edits to internal plugin, should prevent anymore crashes from happening.
- Should also fix effects not showing up for some users.
Version 1.11
=============
Improved log output for future debugging.
Version 1.10
=============
Added 60 additional Hit Art options to the Advanced menu options.
Version 1.02
=============
Fixed Lingering FX settings. They were not being saved correctly and got removed after game reboot.
Version 1.01
=============
Fixed an erroneous output log path.
Version 2.21
Version 2.21
=============
- fixed cosave size inflation problem
(Data for "Custom" MCM enchantments was not being properly flushed during the cosave load process. This meant that data was being duplicated each time the game was saved and re-loaded, resulting in an exponential size increase in the SKSE cosave over time, which grew very large for several users.
This update retroactively fixes any existing save that you load, getting rid of the unnecessary data in the SKSE cosave and restoring it to normal size. It also prevents the problem from happening anymore in the future.)
Version 2.20
=============
- Visual effects will now display immediately when you first load the game, no need to sheathe and redraw your weapons anymore. (You'll have to make a new save before this will kick in).
- Projectile & Impact Art options have been removed from the MCM. From what I've been able to figure out, these only work for projectile spells, not for weapon enchantments. As an added bonus, the Advanced menu feels a lot less hectic now without them, too.
- Fixed Enchant Art dialogue in the Advanced Menu so that it doesn't reset all your weapon art to NONE if you exit out of the list dialogue without choosing anything.
Version 2.10
=============
- Added 2 new & very cool enchantment art options, thanks to foster xbl. There is a flame and a shock effect that work for Swords, Daggers, Greatswords, and Warhammers.
- I also noticed that when choosing enchant art for specific weapons, the menu was giving you the option to choose enchant art that didn't exist for that weapon type sometimes (which would result in nothing showing up if you chose it). So I fixed that too.
Version 2.01
=============
- Bugfix: Visual effects set up for custom enchantments using the new "Custom" menu weren't always working correctly after game reload
- I did some major cleanup on the plugin source, which is now available on GitHub (https://github.com/egocarib/EnchantedArsenal)
Version 2.0
=============
- Adds a new "Custom" menu page which will allow you to designate up to 14 enchantments of any kind (Chaos Damage, Unique/Artifact item enchantments, or completely unique enchantments from other mods) which you can edit the visual effects of.
Version 1.20
=============
- Added "Demo" mode allowing you to cycle through effects outside the MCM menu. Makes it much easier to test out all the possible options.
- Comprehensive edits to internal plugin, should prevent anymore crashes from happening.
- Should also fix effects not showing up for some users.
Version 1.11
=============
Improved log output for future debugging.
Version 1.10
=============
Added 60 additional Hit Art options to the Advanced menu options.
Version 1.02
=============
Fixed Lingering FX settings. They were not being saved correctly and got removed after game reboot.
Version 1.01
=============
Fixed an erroneous output log path.
Version 1.20
Version 1.20
=============
- Added "Demo" mode allowing you to cycle through effects outside the MCM menu. Makes it much easier to test out all the possible options.
- Comprehensive edits to internal plugin, should prevent anymore crashes from happening.
- Should also fix effects not showing up for some users.
Version 1.11
=============
Improved log output for future debugging.
Version 1.10
=============
Added 60 additional Hit Art options to the Advanced menu options.
Version 1.02
=============
Fixed Lingering FX settings. They were not being saved correctly and got removed after game reboot.
Version 1.01
=============
Fixed an erroneous output log path.