This page was last updated on 02 October 2014, 11:16PM
Changelogs
Version 1.5
-More random NPC's were done;
-Guards were changed to better reflect the holds. Rich and more powerful Holds have better trained and equipped guards then lesser Holds;
-Two Unique Dungeons were made more challenging. "Bleak Falls Barrow" and "Ustengrav";
-New Armors have been added for guards and a new weapon type: ShortSwords! ;
-A new custom Mob has been added to the game;
-New custom Bosses have been added;
-Imperial armors have been changed to be a bit better looking.
Version 1.4.1
-There was an issue with food causing CTD. It has been fixed for now.
Version 1.4
->Component 3 changes:
-Dragon Enhancement;
--Dragons now possess much more Resistances and are more difficult. FULLY COMPATIBLE with other dragon mods.
-All Alchemical Ingredients have been changed and balanced;
--The reason this is in Component 3 is because, I've added new creatures and Bosses in, but I also added Ingredients to them, so to keep things tidy, I made the changes in this one.
Component 4 changes:
-Food Overhaul;
--Food no longer acts as healing potions nor does it give any effects. It's just food. When you got an arrow in your chest, you don't go ahead and drink soup to heal it do you?
Imagine, the fabled Dragonborn is fighting a Dragon, in the process he's gets wounded, therefore, he grabs a piece of bread on one hand and a wine bottle on the other and starts running around eating and drinking so he can heal while still fighting the dragon. Sounds "Heroic" doesn't it? So no more food acting as potions!
-Changes to the Economy.
--Many items have had their prices changed. For a better experience I recommend using Trade and Barter.
-More random NPC's were redone;
Version 1.3
-More Random NPC's will be redone!
-Standing Stones will be Overhauled.
-Daedric Gear and Smithing will be changed.
-Perk Description and location will be adjusted/fixed.
-Vampires will be Improved for roleplaying reasons.
-Dremora has been changed to actually carry Daedric Equipment instead of iron.
-Immersive Books have been added to the leveled lists and placed in the world so Players can read all there is to know about Skyrim's creatures.
-New FONT!
-Wild Life will be overhauled and their inventories will be redone!
-New Alchemical Ingredients will be added and old ones will be balanced and changed
-New Custom Bosses and creatures
-A new Spell Merchant that will allow players to buy High Level Spells without the need to join the College
-Some Novice Spells have been scattered and hidden around the region of Helgen and Riverwood
-The Release of the PDF file with full Detailed Descriptions on every change done by Keizaal.
Version 1.2
-Component 2 had a big Healing Potion issue where they would not give the appropriate healing quantity. The issue has been Fixed!
-Component 3 had an issue with Bandits, where a negative Health buff added by Bethesda was applied to them, resulting in killing them. The issue has been fixed.
Version 1.1
-More NPCs were Redone in order to fit the Overhauls ideals.
-All Protectors of Important NPC have been redone!!
-Many vanilla Bosses were changed to be an actual challenge!
-The Daedric Quests were remade to be more challenging!
-The Daedric Artifacts are now TRUE weapons of Death!
-Bug-fix: Fixed a missing string in a Smithing Perk "Advanced Steel Plate".