1. Download Nemesis Unlimited Behavior Engine Beta (make sure your get the right version - Beta vs SSE Beta). 2. Install Nemesis with your mod manager or manually install (extract the rar archive and place the "meshes", "Nemesis_Engine", and "scripts" folders inside your Data folder). 3. Run "Nemesis Unlimited Behavior Engine.exe" through your mod manager or inside "Data\Nemesis_Engine\". For Mod Organizer 2, you can add the exe to your list of executables by clicking on SKSE and then <Edit...>. Then use the "..." next to Binary, navigate to the "Nemesis_Engine" folder, and select "Nemesis Unlimited Behavior Engine.exe". 4. Click on "Update Engine" and let the patcher do it's thing. 5. Check off any mods you want to use. 6. Click on "Launch Nemesis Behavior Engine" to generate merged behavior files.
Changelog:
Spoiler:
Show
- Nemesis patch is not working for grip changing and sprintingFixed in 0.9.4 - Battleaxes are using the wrong walking/running animations in 3rd person when wielding something in the left hand, should be on shoulderFixed in 0.9.3 - Left hand power attacks don't have unlocked movement when wielding a spell in the right handFixed in 0.9.3 - Bows and crossbows switching to other weapon skill when unequippingFixed in 0.9.3 - Power attacks movement sliding (3rd person)Fixed for right hand power attacks in 0.9.2, Fixed for left hand and dual-wield in 0.9.3 - Sneaking with spells is not using the right movement typeFixed in 0.9.3 - Some staggers are triggering rolling in NPCs and the PlayerFixed in 0.9.3 - 2H weapons are taking up both hands for NPCs unless you take it and return itFixed in 0.9.3 - Mid-air attacks with spells are not using the magic casting animations on the upper bodyFixed in 0.9.3 - Jumping from water gets you stuck in swimming animations until drawing weapons or re-exiting a water sourceIncompatibility with Better Jumping - 2H grip power attacks skipping animation on first attempt (1st person, LE only?)Fixed in 0.9.2 - Jumping animation doesn't progress to landing when jumping up to something (3rd person)Fixed in 0.9.2 - Body facing left when jumping and firing a bow (3rd person)Fixed in 0.9.2 - Body rotation from regular attacks is not reset when sneak attacking (3rd person)Fixed in 0.9.2 - Spells skipping certain casting animations when wielding a weapon in 2H gripFixed in 0.9.2 - The "Skills Matches Grip" option in the MCM is not workingFixed in 0.9.2 - Switching weapons when holding a staff in 2H grip will stop attacks for the new weapon, fixed by re-equipping and unequipping the staff (There is a message when this issue is triggered)Fixed in 0.9.2 - Damage change is not workingFixed in 0.9.2 - Weapon speed boost while standing still is not stacking correctly with other speed effects from perks or spellsFixed in 0.9.2 - Attacks with two-handed weapons on horses are damaging the horseFixed in 0.9.2 - Health potions and spell effects on the player are not workingFixed in 0.9.1
I wrote a small zEdit patcher for CGO that assigns blunt weapon impact sounds to all staves. I thought this might make sense as the staff edits seem to be the main direct conflict going on with other mods. link
how do you fix the thing in where when i select the hotkey and even set the auto grip on it still wont show the option or switch grips but sometimes it workstho im still confused on this lmao
I haven't been using it for very long, under an hour rn but I'm too excited to wait- THIS MOD WORKS IN ENDERAL SE!
I used vortex/nemesis for the laziest possible install bc I didn't expect this to work AT ALL but so far it's working pretty flawlessly with Valhalla Combat (and the rest of my 200+ mods)- the best part is it automatically reassigned my great sword with the 1H sword animations and moveset. Can't speak for longevity but so far so good.
I am begging you to please update this and have it be a standalone mod, I should not have to install the game breaking mod of CGO to use this mod please sir make all features of CGO individual downloads!
This Mod works with AE, Without the need for "CGO LE/SE, Nemisis or Pandora". It works with FNIS/FNIS XXL as well as PCEA2. I can Vouch it still works...
Здравствуйте! Мод шикарный. Но произошла проблема. Понадобилось мод убрать, я всё сбросил, сделал двуручное оружие двуручным. Выключил мод в MCM, сохранился и удалил/выключил мод. Захожу в игру, а всё оружие стало одноручным. Пробовал новый сейв без мода, но проблемка осталась. Заранее спасибо за внимание!
ATTENTION.!!!!! {also currently running this on the nolvus mod pack with some other hand picked mods so this works with it }
From My Play Through With This Mod I Believe I Know How To Fix The Invisible Weapon Shit....
so what i do is for Example say my " greatsword " is bugged right... so what u can do is this.
1- if u was already using the weapon before and started to go invisible randomly, goto inventory check what type of Weapon it is (Mace,Sword,BattleAxe,Etc,Etc) so once u figured out what type it is. so for my Ex The "GreatSword" Would be the type,
Goto the mcm menu and goto the mod "Unlocked Grip" and look to the right and it should say reset weapon, - then it gives u a window prompt saying, "ok exit this menu and select what type it is". Once U See The Prompt goto your weapon type and select it.
-if it does not show at all in ya hands, you are going to have togo the mcm of "unlocked grip" and look to the right and should see reset weapon type or some shit. NOT DELETE WEAPON.. and try to figure out what class that weapons need to be in, and test over and over from swapping 1 hand into 2 hands. and make sure u see the weapon in one of those "weapon type options" if you see it one hand read VVVVVVVVV
VVVVVVVVVVV
- If it shows with one hand your fine, now what To get it back to working from 1 hand to 2 is -, favorite (favorites is just faster to toggle on and off ) or just goto inventory and toggle the weapon and just keep toggling the weapon on and off should keep seeing a menu asking you what hand "1hand Or 2" . (((MAKE SURE TO WATCH AND SEE IF THE WEAPONS PULL OUT ))))...... so with me trying to get it back to 2hands from 1hand, select "2hands" obviously... Until U see your weapon..
you should have to do it like maybe 3-5 times. and bam weapon is back. tested this 2 days in a row and worked like a charm.. i think when having 2 separate weapons and trying to toggle the hand swap it kinda fucks up, so if u see invisible now u know what todo.....
--ill drop a link with a video or some to help if this is not clear- lols this should be clear especially for my hamster brain
I cant get normal swords to show when girpped like a twohanded, shows on my back but invisible otherwise, and the unequip dosnt do anything : ( What other mods are you using to make it work?
What a s#*! show, it barely works. Got hyped af seeing this. Played a couple hours, figuring out how to handle the invisible weapon glitch. Then everytime you change an item you need to reequip. Now just ONE DAY later it suddenly doesnt work at all on the character file i intended to use it for. I have literally not changed a single thing. Abandonded mod, but u might be lucky and not have issues. It´s unlikely though
hey guys , just wanted to add my experience with this mod in SE, after installing i saved it on CK to change the form to 44, and after that i used sseedit and compacted the form to make it esl, and everything appear to be working, the mcm appeared after a few minutes, i didn't play much so i can't say if something will break after a long playthrough.
1971 comments
CGO LE
CGO SE
Grip changing in CGO is done in the behaviors, instead of in a script, which makes a much more reliable system.
How to Install & Use Nemesis:
2. Install Nemesis with your mod manager or manually install (extract the rar archive and place the "meshes", "Nemesis_Engine", and "scripts" folders inside your Data folder).
3. Run "Nemesis Unlimited Behavior Engine.exe" through your mod manager or inside "Data\Nemesis_Engine\". For Mod Organizer 2, you can add the exe to your list of executables by clicking on SKSE and then <Edit...>. Then use the "..." next to Binary, navigate to the "Nemesis_Engine" folder, and select "Nemesis Unlimited Behavior Engine.exe".
4. Click on "Update Engine" and let the patcher do it's thing.
5. Check off any mods you want to use.
6. Click on "Launch Nemesis Behavior Engine" to generate merged behavior files.
Changelog:
Nemesis patch is not working for grip changing and sprintingFixed in 0.9.4-
Battleaxes are using the wrong walking/running animations in 3rd person when wielding something in the left hand, should be on shoulderFixed in 0.9.3-
Left hand power attacks don't have unlocked movement when wielding a spell in the right handFixed in 0.9.3-
Bows and crossbows switching to other weapon skill when unequippingFixed in 0.9.3-
Power attacks movement sliding (3rd person)Fixed for right hand power attacks in 0.9.2, Fixed for left hand and dual-wield in 0.9.3-
Sneaking with spells is not using the right movement typeFixed in 0.9.3-
Some staggers are triggering rolling in NPCs and the PlayerFixed in 0.9.3-
2H weapons are taking up both hands for NPCs unless you take it and return itFixed in 0.9.3-
Mid-air attacks with spells are not using the magic casting animations on the upper bodyFixed in 0.9.3-
Jumping from water gets you stuck in swimming animations until drawing weapons or re-exiting a water sourceIncompatibility with Better Jumping-
2H grip power attacks skipping animation on first attempt (1st person, LE only?)Fixed in 0.9.2-
Jumping animation doesn't progress to landing when jumping up to something (3rd person)Fixed in 0.9.2-
Body facing left when jumping and firing a bow (3rd person)Fixed in 0.9.2-
Body rotation from regular attacks is not reset when sneak attacking (3rd person)Fixed in 0.9.2-
Spells skipping certain casting animations when wielding a weapon in 2H gripFixed in 0.9.2-
The "Skills Matches Grip" option in the MCM is not workingFixed in 0.9.2-
Switching weapons when holding a staff in 2H grip will stop attacks for the new weapon, fixed by re-equipping and unequipping the staff (There is a message when this issue is triggered)Fixed in 0.9.2-
Damage change is not workingFixed in 0.9.2-
Weapon speed boost while standing still is not stacking correctly with other speed effects from perks or spellsFixed in 0.9.2-
Attacks with two-handed weapons on horses are damaging the horseFixed in 0.9.2-
Health potions and spell effects on the player are not workingFixed in 0.9.1link
I used vortex/nemesis for the laziest possible install bc I didn't expect this to work AT ALL but so far it's working pretty flawlessly with Valhalla Combat (and the rest of my 200+ mods)- the best part is it automatically reassigned my great sword with the 1H sword animations and moveset. Can't speak for longevity but so far so good.
From My Play Through With This Mod I Believe I Know How To Fix The Invisible Weapon Shit....
so what i do is for Example say my " greatsword " is bugged right... so what u can do is this.
1- if u was already using the weapon before and started to go invisible randomly, goto inventory check what type of Weapon it is (Mace,Sword,BattleAxe,Etc,Etc) so once u figured out what type it is. so for my Ex The "GreatSword" Would be the type,
Goto the mcm menu and goto the mod "Unlocked Grip" and look to the right and it should say reset weapon,
- then it gives u a window prompt saying, "ok exit this menu and select what type it is". Once U See The Prompt goto your weapon type and select it.
-if it does not show at all in ya hands, you are going to have togo the mcm of "unlocked grip" and look to the right and should see reset weapon type or some shit. NOT DELETE WEAPON.. and try to figure out what class that weapons need to be in, and test over and over from swapping 1 hand into 2 hands. and make sure u see the weapon in one of those "weapon type options" if you see it one hand read VVVVVVVVV
VVVVVVVVVVV
- If it shows with one hand your fine, now what To get it back to working from 1 hand to 2 is
-, favorite (favorites is just faster to toggle on and off ) or just goto inventory and toggle the weapon and just keep toggling the weapon on and off should keep seeing a menu asking you what hand "1hand Or 2" . (((MAKE SURE TO WATCH AND SEE IF THE WEAPONS PULL OUT ))))...... so with me trying to get it back to 2hands from 1hand, select "2hands" obviously... Until U see your weapon..
you should have to do it like maybe 3-5 times. and bam weapon is back. tested this 2 days in a row and worked like a charm.. i think when having 2 separate weapons and trying to toggle the hand swap it kinda fucks up, so if u see invisible now u know what todo.....
--ill drop a link with a video or some to help if this is not clear- lols this should be clear especially for my hamster brain