This mod has nothing to do with some particular CTD, so-called "FootIK Bug". So, my mod never solves it either. Just use Utopium's Load Game CTD Fix to deal with that problem.
He's found the very cause of it and taken care of it fundamentally, just take a look at the mod and read his description.
Update: MCM, a new spell, and shortcut keys registration.
I added 2.0b because of very small tweak for MCM script(inner version definition), sorry!
Update: v2.0c I fixed one script(MCM menu) to apply default area value, and added "unmap" option for shortcut keys. Sorry for frequent update! I'm not good at scripting.
It's actually a surprisingly simple process. Scripts don't need to be converted from Oldrim to SSE so all you need to worry about is converting the esp to form 44. To do this install the mod using the manager of your choice. Then launch the SSE creation kit (if you don't have it, you get it from the Bethesda Launcher). Click the little file folder icon in the upper left folder to pull up your list of active esp. Scroll through until you find the FootIK esp (there really should be a search function to make this easier >.>). Click the check box and then "Set as Active File" followed by "Ok". It'll take a few minutes to load up. Several pop ups will most likely appear, just hit "yes to all". After it's loaded up, click on the floppy icon to save and that's it!
Hello to the mod author, I was wondering if you would make an addon to this mod, and the ability to have a pointy feet pose kind of like ballet feet! Please let me know if you would be willing to make it. Best regards, GM207
great mod These was for what i was looking for thank u so much and goodbye FootIK haha i never gonna miss u ! guys dont Forget do endorse the mod and track it if u like it as much as i do !
Hey, I just wanted to say thanks for updating this mod. I've been finding a lot of mods are not updating as frequently anymore and there are some that pose some risk to use.
Does the setting invoked by the spell persist across a save? That is, if I cast the spell, save, then reload will the "off" setting for footIK still be active?
The reason that I ask is that one of the few remaining sources of CTD/freeze that I see with the new Crash Fixes plugin is the "footIK" error. If this occurs, it will only happen when loading a save. There doesn't yet seem to be a reliable fix for this. I was thinking to try your spell to disable footIK before making a save to try and avoid this error. If the off setting is "baked in" to the save, then potentially the engine wouldn't try to use it when setting up the scene in the save location.
My answer for the first question is: Yes. Changes by my mod will remain in saves. But I don't think my mod will solve your CTD. I guess (I'm just guessing, sorry...) too many behavior files (and animation files) other than Vanilla ones cause the error. So, I guess a better way to avoid CTD when loading is, to load "a solitary player in a solitary cell" data FIRST, then load other data you want to play. Try saving in a cell like this : Snow Globe House by Higeyosi without any follower. It seems very important there is no NPC.
Your explanation was excellent, and mirrors the advice others have given for the problem. Your suggested fix does work, was just hoping to find a more direct workaround and it seemed this spell could do the trick. I think I'll give it a try anyway, if only to try to understand the issue a little better myself.
Thanks so much for the quick and informative reply!
Hello. Thanks for the mod! It works well except for the problem that r0b3ts pointed out. It seems the issue with footik is unique to the mod. From my usage with it, it's the only time I get the error, regardless of how many animations I have installed at that time.
I would like to note, this is only based on my experience, and it doesn't happen every time. It seems the only time the CTD occurs from the mod is on load up only.
I think there is no way to toggle the whole FootIK of each and every animation (.hkx, Behavior file) of each individual at once. For what purpose do you want to use "toggling" for? Pair animation? Mass screenshot? If you tell me the detail, I might find some other way. (I'm planning to make a spell with some area effect, but I can't decide the accurate radius of it because I don't know "the purpose".) I'm making something.
For reference: There must have been three ways to "toggle" FootIK. But... TFIK(ToggleFootIK) command: not available in game http://www.creationkit.com/index.php?title=ToggleFootIK (This command was effective in Fallout3.)
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So, my mod never solves it either.
Just use Utopium's Load Game CTD Fix to deal with that problem.
He's found the very cause of it and taken care of it fundamentally, just take a look at the mod and read his description.
I added 2.0b because of very small tweak for MCM script(inner version definition), sorry!Update: v2.0c
I fixed one script(MCM menu) to apply default area value, and added "unmap" option for shortcut keys.
Sorry for frequent update! I'm not good at scripting.
You can see your own pose as the same foot and toe position as in Blender :D
To screenshooter:
You can see the true form of some "bending toes pose" without running, tai and SetPos!
About what the "Foot IK" is:
Realistic foot position is made by this.
FootIK corrects the foot position and rotation for each undulation: like stairs or landscape with rocks.
thanks
Please let me know if you would be willing to make it.
Best regards,
GM207
id have my girl touch your weiner in graditude
much appreciate
The reason that I ask is that one of the few remaining sources of CTD/freeze that I see with the new Crash Fixes plugin is the "footIK" error. If this occurs, it will only happen when loading a save. There doesn't yet seem to be a reliable fix for this. I was thinking to try your spell to disable footIK before making a save to try and avoid this error. If the off setting is "baked in" to the save, then potentially the engine wouldn't try to use it when setting up the scene in the save location.
But I don't think my mod will solve your CTD.
I guess (I'm just guessing, sorry...) too many behavior files (and animation files) other than Vanilla ones cause the error.
So, I guess a better way to avoid CTD when loading is, to load "a solitary player in a solitary cell" data FIRST, then load other data you want to play.
Try saving in a cell like this : Snow Globe House by Higeyosi without any follower.
It seems very important there is no NPC.
Sorry for my poor explanation, good luck!
Thanks so much for the quick and informative reply!
I would like to note, this is only based on my experience, and it doesn't happen every time. It seems the only time the CTD occurs from the mod is on load up only.
For what purpose do you want to use "toggling" for?Pair animation? Mass screenshot?
If you tell me the detail, I might find some other way.
(I'm planning to make a spell with some area effect, but I can't decide the accurate radius of it because I don't know "the purpose".)
I'm making something.
For reference:
There must have been three ways to "toggle" FootIK. But...
TFIK(ToggleFootIK) command: not available in game
http://www.creationkit.com/index.php?title=ToggleFootIK
(This command was effective in Fallout3.)
SetFootIK (Debug Script): seems usable but no effect
http://www.creationkit.com/index.php?title=SetFootIK_-_Debug
some .ini tweaks: unseen in default, and no effect
http://wiki.step-project.com/Guide:Skyrim_INI/FootIK
It might be possible if someone find the way to re-write behavior file in game directly. But I think not.