This page was last updated on 18 March 2015, 8:44PM
Changelogs
Version 1.62
Implemented suggested correction by Nellshini to fix issue of renaming chaurus, etc.
Version 1.61
Added missing SKSE plugin to archive
Version 1.51
Fixed packaging problem. I had omitted the SKSE plugin.
Version 1.41
Made instant refresh of displayed names optional. Some people had issues with screen flashes or interruptions, Now you can turn it off if it annoys you.
Version 1.6
Added routine to better rename exterior cell NPCs before you meet them.
Changed name data files back to .ini for better installer compatibility.
Version 1.5
Implemented name generation engine as an alternate method of choosing which name to assign. This provides greater variety. It does not yet rename dragons. You can choose to use it from the MCM menu if desired.
Renamed .INI files to .TXT since it turned out that some installers were trying to merge them with Skyrim INI files.
Version 1.4
Added code to detect presence of People Are Strangers mod and behave similarly, only assigning names once you speak with NPCs.
Minor INI file updates to catch more generically named NPCs.
Version 1.3
Improved identification of NPCs added by third party mods.
Made inclusion of original name optional, so a "Whiterun Guard" could rename to "Olaf [Whiterun Guard]" or just "Olaf" as you prefer. The latter might be more immersive.
Added an optional hotkey to forcibly assign a new name to the NPC you are pointing at. This can also be used on non-generic NPCs.
Updated INI file to include a few more generic name types.
Improved efficiency and removed some redundancy to make it even speedier.
Version 1.2
Name data migrated to INI file. User configurable and easier to update.
Added mechanisms to track actors already evaluated and prevent redundant effort.