196 comments
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StickyVersion 2.0 does not use the retexture of version 1.0. You must make sure to uninstall version 1.0 before installing this version. Unless you like the changes which version 1.0 made to the game it will not effect version 2.0 by not uninstalling it but this will change other vanilla effects which are not related to mist in the game and there is a slight anomaly which appears in the cloud effect when using the STORM CALL shout. I do not know why it does it but version 2.0 does not alter that effect, so will not produce it.
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I am truly looking forward for SSE port. Looks amazing!
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please help this little ignorant here. there will be more FPS if i install the smaller one (256), since it s smaller than the vanilla? .. i guess.. is it ?
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Please port your mods to SSE!
I am in the process of testing some of them
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hey dude is this and your other mods compatible with vivid weathers?
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Any chance V2 could be ported to FNV?
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Turns mist into smoke instead of mist.
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I download that mod aswell along all that amazing work ramccoid does and i notice mod have a texture/effects_ files with named cloudtile01a.dds etc but in my game root i already have almost same files names like cloudtile01.dds( wich the differences is a.b.c.before dot) its have some problem using ? ( idkn what hell is that i never instal mods for MIST before Oo)
So sorry my gramatical english i am not sure if i type all right lol thx alot people and endorsed again ! -
Is it possible to retexture the horrible smoke/mist seen on every loading screen.
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I seem to have encountered a missing texture at Crystaldrift Cave.
http://i.imgur.com/x3bD4iq.png
After doing some fiddling, I discovered an issue identical to the one reported by Monolithia. The fxsmokewispslgvoladjust.nif file has a part that is pointing to a texture that does not exist: the CloudTileLight01a.dds. It's in the same part of the mesh as Monolithia pointed out.
I have downloaded the fix, but it does not touch that file. The fix is for fxsmokewispslgvol01.nif. -
Wonderful work as always!