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Tx12001

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tx12001

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964 comments

  1. tx12001
    tx12001
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    RULES OF THIS MOD PAGE:

    1. Don't demand feature's as I do not take requests, unless the idea is sufficiently interesting then I may consider it, if your comment is asking for something that you know is unlorefriendly then I may simply delete it, I try to keep my mods lorefriendly.

    2. Yes the mod can be easy at times and downright impossible at other's if an enemy is too difficult or too easy don't come back here to tell me about it, just train and make yourself stronger and then try your luck again so please do not complain that it isn't to your liking.

    3. Don't ask redundant questions, this mod will never be compatible with Revenge of the enemies or Supernatural overhaul or any enemy AI mod, it is however compatible with PerMa and SkyRe through the Reproccer function, it is not compatible with Requiem unless a patch were made.

    4. Don't Spam otherwise your presence on this modpage will be most unwelcome, it is a privilage not a right!

    5. Post any bugs you find in the forum section.
  2. sirjesto
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    02/02/18

    Uploaded an OPTIONAL Balance patch. It is in the Miscellaneous file section.

    Increased the cost of the Primal Burst spell and changed half cost perk from Apprentice Destruction to Adept Destruction.
    Increased the cost of the Dark Flare spell and changed half cost perk from Novice Destruction to Apprentice Destruction.
    Increased the cost of the Vampire Drain Life spell proportionately to the increase in damage.
    Removed Primal Burst Spell from some witches replacing it with alternate destruction spells.
    Removed Dark Flare Spell from lower level Necromancers and Conjurers replacing it with alternate destruction spells.
    Gave melee weapons back to some Vampires so they aren't using fists all the time.

    This patch is a BETA for testing.
  3. EltonCesar
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    I've made a fix to serana vampire cloak dealing damage to the player and werewolves and vampires not dealing damage with their unarmed perk. Can i publish?
  4. EltonCesar
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    [Deleted]
  5. asesino0
    asesino0
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    Did you redone civil war factions too? Could  be very cool if imperials fight as romans and stormcloack as danish invaders.
  6. deleted150923488
    deleted150923488
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    For anyone who wants to tweak enemy resistances without having to go to the trouble of using CK or TESVEdit: I highly recommend 'Enemy Enhancer Expanded'. It should work fine with this mod, as far as I can tell. 
  7. DrAlpaca
    DrAlpaca
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    With all due respect whose idea is it to add iceform to dragurs? I love staring at my screen paralysed for 60 seconds at a time, get up and then immediately get frozen again, fucking wonderful, how do I get rid of such an utterly moronic addition?
    1. graywinds
      graywinds
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      drink tea or use another mod ,noob
    2. Darklocq
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      Learn to use TES5Edit or the CK and just remove the spell or power or shout you don't want a particular enemy to have.
    3. deleted150923488
      deleted150923488
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      Git gud, lol.
  8. DrAlpaca
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    Frankly not a well made mod at all. Enemy scaling seems to be applied very inconsistently and randomly, especially on bandits.
  9. reinyn
    reinyn
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    Hi there, i have to admit this mod really makes skyrim much more immersive. Enemies that look strong actually are strong now. ( Honestly going up against something like a troll before lv 20 is pretty much suicide. And i like that.)

    What i want to ask is this. Werewolves, can they pas on lycantrophy when you fight one or not? And if not, is it something that might be added at a later date?

    EDIT: One more question. Is there a guide with info on how strong enemies should be and how far they should level with you?

    EDIT: Another question. About dragons, i am also using (Logical health limits from tiny lampe) next to this mod. So all dragons have about between 560 and 1200 health. I have taken a look at this mod in the creation kit and saw that all the extra health the dragons get is added as health offset, which is negated by that other mod. Would it be a good option to add the extra health to their base health instead off being added to their offset?

    EDIT: I guess i have another question. Is it normal that werewolves don't do any damage at all? I guess it is not normal, but it is happening with me. And they seem to disarm just fine. Although it is kind of funny, i was so tired of getting disarmed by it that i just started punching it to death.

    With high regards,

    Reinyn
  10. elienaimg
    elienaimg
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    Does this mod work with "Beyond Skyrim: Bruma"?
  11. bustanaut
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    I'm trying to change the enemy elemental resistances in xEdit (my character is a pyromancer and draugr are too much of a joke to be engaging)
    but I can only find the perks that add resistance to normal weapons etc. any suggestions?
  12. zired
    zired
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    Hey,
    is there a complete list of changes somewhere? Or, if that's too much, what are the changes made to draugrs? Thanks!
    1. yearofthetiger
      yearofthetiger
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      Level 3 and went against the boss draugr in Bleak Falls Barrow. He used the ice form shout on me and I'd die before I got free.
    2. bustanaut
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      draugrs are ridiculously weak to fire. and silver weapons