The next version... I might expand it a bit further, like making some parts of the ruin accessible and liveable, even add a few token Markarth guards, knowing that the ruins still have strategic value for the hold, and perhaps even a memorial marker to remind passerby of the ruins' role in Tamrielic history.
For further reading, I recommend the UESP article.
UPDATE (6/5)
2.5 beta includes the Undercroft, which has Forsworn Specters haunting it. Requires at least level 20 to survive the Undercroft, but take note that you'll experience a slight FPS drop when first entering it, because it has some lot of stuff to load into memory.
I tried to convert it into a worldspace, but for some reason during testing I CTD'd when attempting to enter through the door or by the COC command.
UPDATE (6/30)
I was to work on the Skyrim Bridges version of this mod, but my day job caught up with me during the weekend, and then home priorities. However, I'm currently editing and testing this version. Should be out of the door within 24-48 hours NOW.
UPDATE (10/19)
Just removed the excess lot of skeletons in both dungeons, and then I ran a test with a four-man party, with all the goodies. Didn't crash once, even with summons, and had the most white-knuckle fight ever, although with Combat Evolved on, getting killed by hard lightning from a Spectre is a PITA.
UPDATE (4/23/17)
Give me another week to get most of the mods ported over to SSE -- I had my hands full in IRL killjoy work after Easter so unable to do further testing between Monday and now.
COMPATIBILITY NOTES
Apachii Divine Elegance has its store right where the stele is sited. Only problem is that the stele is in the same place as the alchemy table, and some characters may move strangely because of the changes in the navmesh. This mod has been updated, with the stele now moved westward away from the store.
SSE VERSION
The SSE version of this mod is now available for downloading:
Hello! Installed this mod today on Xbox, but as soon as the Forsworn specter gets close to the player I get ctd, and so it is impossible to explore the undercroft. I also get ctd in the area exterior to the undercroft and around it. I don't have installed any other mod that may cause this, so it's probably a problem of the port to Xbox. Other than that, it looks a really well done job, congratulations! Cheers
The patch is compatible, but if you're using Apachii's Divine Elegance Store, that column will be sticking right out of the house, so it's not updated yet.
thanks! hell i can delete or move that column. i know that Shezrie's Old Hroldan town needs a patch for Interesting NPCs. does anyone know if this Ruins mod needs one?
92 comments
The next version... I might expand it a bit further, like making some parts of the ruin accessible and liveable, even add a few token Markarth guards, knowing that the ruins still have strategic value for the hold, and perhaps even a memorial marker to remind passerby of the ruins' role in Tamrielic history.
For further reading, I recommend the UESP article.
UPDATE (6/5)
2.5 beta includes the Undercroft, which has Forsworn Specters haunting it. Requires at least level 20 to survive the Undercroft, but take note that you'll experience a slight FPS drop when first entering it, because it has some lot of stuff to load into memory.
I tried to convert it into a worldspace, but for some reason during testing I CTD'd when attempting to enter through the door or by the COC command.
UPDATE (6/30)
I was to work on the Skyrim Bridges version of this mod, but my day job caught up with me during the weekend, and then home priorities. However, I'm currently editing and testing this version. Should be out of the door
within 24-48 hoursNOW.UPDATE (10/19)
Just removed the excess lot of skeletons in both dungeons, and then I ran a test with a four-man party, with all the goodies. Didn't crash once, even with summons, and had the most white-knuckle fight ever, although with Combat Evolved on, getting killed by hard lightning from a Spectre is a PITA.
UPDATE (4/23/17)
Give me another week to get most of the mods ported over to SSE -- I had my hands full in IRL killjoy work after Easter so unable to do further testing between Monday and now.
COMPATIBILITY NOTES
Apachii Divine Elegance has its store right where the stele is sited.
Only problem is that the stele is in the same place as the alchemy table, and some characters may move strangely because of the changes in the navmesh.This mod has been updated, with the stele now moved westward away from the store.SSE VERSION
The SSE version of this mod is now available for downloading:
http://www.nexusmods.com/skyrimspecialedition/mods/10134
Translations with only the plugin, yes, just message me.
But the whole mod... Nope.
Happy Mod Author Appreciation Day.
The patch is compatible, but if you're using Apachii's Divine Elegance Store, that column will be sticking right out of the house, so it's not updated yet.
i know that Shezrie's Old Hroldan town needs a patch for Interesting NPCs. does anyone know if this Ruins mod needs one?