how do i fix the third person dof??? my character is getting blured out.
Bit late but I've fiddled with the DOF values inside the enbeffectprepass.fx and found these settings to do the trick:
Spoiler:
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// Depth of field parameters float fFocusBias = 0.0730; // bigger values for nearsightedness, smaller for farsightedness (lens focal point distance) float fDofCutoff = 0.35; //0.35 // manages the smoothness of the DoF (bigger value results in wider depth of field) float fDofBias = 0.152; //0.042 // distance not taken into account in DoF (all closer then the distance is in focus) float fBlurScale = 0.0062; // governs image blur scale (the bigger value, the stronger blur) float fBlurCutoff = 0.3; //-40 // bluring tolerance depending on the pixel and sample depth (smaller causes objects edges to be preserved)
Just search inside the enbeffectprepass.fx file and replace the corresponding lines with the ones present in the spoiler quote.
Great ENB. Definitely worth a try. Will it work with Skyrim SE? Thank you for sharing and have a nice day.
I have noticed that in later ENBs created by you, the player is under a wet skin effect when it is raining, is that exclusive of NLA presets?
Edit: Grimtale has it, and it is very noticeable, and since NLA is not required, is it possible to add this wet effect to Zaak Liir as well? And if yes, do you mind pointing me how to do it? I just love that part of Grim Tale, but the brownish atmosphere of Zaak Liir can't let me go. Thanks LaBeatbeatBox!
The wet effect is doable with any enb weather, Zaak Liir already has it, but if you want to increase it, go in your enbseries folder, open enbserieswet, and under the [ENVIRONMENT] section, rise the SpecularAmountMultiplierxxx values (xxx are Day, Night, Sunrise, Sunset).
Really want to try this enb, but it is darn near pitch black. Even using imaginator to bring the brightness up i can't see 2 inches infront of me. The Zaak Liir FX enb works fine, but not this one.
I'd recommend double checking your lighting mods, I've ran into issues like this with other ENBs and turned out it was an incompatibility with ELFX or ELE, can't remember now. But there are a couple other I'd keep an eye, like dark dungeons for ENB, plugins that remove or add fog, try this ENB with a minimal load order to see if the problem occurs. Also, check that enbhelper.dll is inside the enbseries folder in your game installation directory.
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U rock
Using Alternate Start and there's this single torch that has flames but not giving light.
Bit late but I've fiddled with the DOF values inside the enbeffectprepass.fx and found these settings to do the trick:
float fFocusBias = 0.0730; // bigger values for nearsightedness, smaller for farsightedness (lens focal point distance)
float fDofCutoff = 0.35; //0.35 // manages the smoothness of the DoF (bigger value results in wider depth of field)
float fDofBias = 0.152; //0.042 // distance not taken into account in DoF (all closer then the distance is in focus)
float fBlurScale = 0.0062; // governs image blur scale (the bigger value, the stronger blur)
float fBlurCutoff = 0.3; //-40 // bluring tolerance depending on the pixel and sample depth (smaller causes objects edges to be preserved)
Just search inside the enbeffectprepass.fx file and replace the corresponding lines with the ones present in the spoiler quote.
Nope, unfortunately not.
Will it work with Skyrim SE?
Thank you for sharing and have a nice day.
Edit: Grimtale has it, and it is very noticeable, and since NLA is not required, is it possible to add this wet effect to Zaak Liir as well? And if yes, do you mind pointing me how to do it? I just love that part of Grim Tale, but the brownish atmosphere of Zaak Liir can't let me go. Thanks LaBeatbeatBox!
The wet effect is doable with any enb weather, Zaak Liir already has it, but if you want to increase it, go in your enbseries folder, open enbserieswet, and under the [ENVIRONMENT] section, rise the SpecularAmountMultiplierxxx values (xxx are Day, Night, Sunrise, Sunset).