Nice mod. I have no interest in using DD, but this invincible npc bull in Elemental is killing me... i tried doing it myself today, but there must be something I'm missing. Getting npcs to damage the dragons is easy enough, but I can't figure out how to get it the other way around, ie the dragon near invincible to everyone but me, and everyone else dead so I can fight the damn thing in peace. Could I have any pointers, since you seem to have figured it out?
There are perks in the ED lists that change the damage dragons take and deal to other npcs. Just go in with xEdit or the CK and change the damage multiplyer from what it is (typically 0.1, 0.25, etc.) to 1. All damage to and from dragons on NPCS will be normal
Hey it's just my opinion (and, I'm not knocking this mod. Everyones fun is extremely subjective and to each his or her own) but, I don't know why anyone would want to take the punch out of Elemental Dragons. There's a point to NPCs being immune to death from one of these dragons. If you fast travel to Whiterun or Riften and a dragon follows you into the city like they have for me on many an occation then you'll be playing in a ghost town in about 2 minutes. I beleive the point of the mod is to present an overwhelming challange to you the player without breaking your game. That aside I really do like the patches here that seriously ramp up the fight with Alduin to ones' hearts' content. The end fight is a safe space to have a go at the insanity of what's possible in a dragon fight. But, I couldn't play my game with the thought that the next time I visit Riften that no one would be there. I got over that bullsh*t with the merchants in Fallout3. Yes I know, console commands blah blah blah but, come on. That's a pain in the ass and if you don't find the bodies before they despawn? Well, your F'd. Good luck selling your stuff to the trolls...lol...
So, this mod makes it so that the Elemental Dragons are affected by Deadly Dragons' MCM menus, but that leaves me with two questions. 1: Do they work alongside the Deadly Dragons assault feature as well? 2: Is there no version that makes it so that dragons still deal low damage to NPCs? Having seen some of the Elemental Dragons I feel as though that's the only way most towns in the game will avoid being massacred instantly.
If I would want to use this with Deadly Dragons and Diverse Dragons Collection 2.0, I would only have to download both original mods and their own DD patches, right? Should I let one patch overwrite another? For example: Elemental Dragons.esp Diverse Dragons.esp Deadly Dragons.esp DiD-DD patch.esp / ED-DD patch.esp ED-DD patch.esp / DiD-DD patch.esp
Also, is there any way of making back NPC's to be safe? As Gopher says in his video, it could end on oh, a dragon -> x city is now dead, without haven't had the time to put themselves to safety. XD
The only problem I'm having with these mods together right now is that the Elemental Dragons almost never spawn. I've gotten the named dragons and a random fat dragon. All th eother dragons are Deadly Dragons, and I've encountered 15 at least. Assault only spawns the Deadly Dragons and other random encounters have almost always been Deadly Dragons.
The mod is working, it's just skyrim being weird. My mod doesn't alter the chances of spawns, so it'should just as likely load a new playthrpugh and never see a DD dragon as you'read swamped by inferno dragons
The unique dragons from ED from your DD settings, and in the first few versions of ED weren't properly tagged for bash patches (meaning you'd only have ED or DD dragons spawn based on which was lower on the leveled lists). I believe the author of ED has fixed the tagging errorthough.
Anyone have any idea how this would work with Dragon Combat Overhaul? i love its assault feature and atleast in my experiens i haven't seen them fly into mountens to often the limitbreak thing seems unnesecary with Elemental Dragons, with Deadly dragons to keep it all under control it could be awesome! unlikely??... probably
awesome mod npcs should be killable by dragons the only way i was abel to kill some of them was by looting arrows of the piles of witherun gaurd corpses lying about
Glad to see you're enjoying it. DCO works fine with my mod, albeit they tend to spam limit break sometimes.
(Including one time when I was in the middle of a fight with an inferno dragon. During most of the fight it was 50/50 with the both of us taking turns to roast the other during flying combat and carving each other up on the ground. Everything was going well till about 50% health when the dragon suddenly went into the limit break 3 times and used the overlapping damage buffs to start picking off my party members faster than I could heal them. By the end of it I'd used every destruction spell, summon, and buff I could think of and the bastard had set fire to most of solitude and half of morthaal. Had to uninstall enhanced fire and ice before the spreading fires fried my CPU)
Do you think you could add something describing that this mod patches Elemental Dragons and Deadly Dragons together into the mod name? I had no idea this existed until I saw a post in the Elemental Dragons thread about it, and I'm sure other people will want to see that this has been done!
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Edit: Changed the name. I would have done so sooner, but I was distracted by the Witcher 3 for a while.
1: Do they work alongside the Deadly Dragons assault feature as well?
2: Is there no version that makes it so that dragons still deal low damage to NPCs? Having seen some of the Elemental Dragons I feel as though that's the only way most towns in the game will avoid being massacred instantly.
Elemental Dragons.esp
Diverse Dragons.esp
Deadly Dragons.esp
DiD-DD patch.esp / ED-DD patch.esp
ED-DD patch.esp / DiD-DD patch.esp
Also, is there any way of making back NPC's to be safe? As Gopher says in his video, it could end on oh, a dragon -> x city is now dead, without haven't had the time to put themselves to safety. XD
Also, is this patch compatible with the new version of DD?
i love its assault feature and atleast in my experiens i haven't seen them fly into mountens to often the limitbreak thing seems unnesecary with Elemental Dragons, with Deadly dragons to keep it all under control it could be awesome!
unlikely??... probably
awesome mod npcs should be killable by dragons the only way i was abel to kill some of them was by looting arrows of the piles of witherun gaurd corpses lying about
(Including one time when I was in the middle of a fight with an inferno dragon. During most of the fight it was 50/50 with the both of us taking turns to roast the other during flying combat and carving each other up on the ground. Everything was going well till about 50% health when the dragon suddenly went into the limit break 3 times and used the overlapping damage buffs to start picking off my party members faster than I could heal them. By the end of it I'd used every destruction spell, summon, and buff I could think of and the bastard had set fire to most of solitude and half of morthaal. Had to uninstall enhanced fire and ice before the spreading fires fried my CPU)