Thank you for your comments and endorsements, truly appreciated. Feel free to tell what you'd like to see in the next version, or what artifacts you would like to see done next. I'm open to suggestions and I read all comments. Check my images for W.I.P shots and such about incoming mods.
... Ooooh... As I remember, in Oblivion Umaril was defeated by Champion exactly thanks to Talos, when Eight became Nine. Unholy elves and heretics with their concordat [sounds of angry nordic screaming]
Тhis is one of the best modifications for Skyrim I have ever seen! And this homage to Oblivion and Knights of nine) And, of course, Chrysamere, my favourite sword from Morrowind, which is created with such style. And as a person who is related to fencing, I love reasonable style of weapons) By the way, is it possible to find ID of Chrysamere's enchantment?
Do you know if this will have any conflict with the similarly named items in the Creation Club? I've been trying to get a 1-handed version of the Skull-Crusher in Skyrim SE but there appears to only be a few relatively large mod sets, including yours, that include it. I know it's asking a lot but what are the chances you'd be willing to release the skull-crusher (or the three item set with that and Light of Day and Chrysamere) item as a mod? If not, no big deal.
I really don't know anything about modding or I'd just try to edit the game files to MAKE the existing creation club item into 1-h instead of 2-h, but I have no idea where to start. I'll DL this and use it regardless; it looks like everything you make has a ton of time and effort put into it.
tks for the answer. Sorry for my english. i use the .esp italian translation. i've tried using original esp but i've the same problem. when i pray don't start quest.
I've not made the translations so I can't speak for them being intact functionality-wise or up-date. There was an update that wasn't backwards compatible if an old version of the mod was loaded into a save and then one attempted to start the quest on a newer version. So you may be experiencing such issue by having gone form a possible out of date translation to the main branch. You could try uninstalling the mod completely, load the save, save it (without the mod installed) and then install the latest version cleanly.
Additionally you could try activating one of the new shrines added by the mod in case there's some conflict with another mod modifying the vanilla shrines, though if that's the case you'd still have issues completing the following objective, at which point (or if that fails as well) you can just use the console to advance it. I could look up the specific commands if you need them but, generally, you do "sqs QuestID" to get information about the stages and then force the jump to the next stage via "setstage QuestID XX" with XX being the number of the stage you want to advance to. QuestID in this case being FFPAAMainQuest or FFPAAQuest, something like that. "help FFPAA" might show it.
thank you very much! i'll try all solutions! i loved other mods like Nedhegoth or the Boethiah's artifacts tournament. the perfect balance of research, action and new armor! A great job!
Hello, I've had the same problem where praying doesn't start the quest. I looked into the .esp in TES5Edit and found a perk called "PrayDetector". My fix to this issue was adding the perk to my character through the console by typing "help pray" and finding the ID of the perk, then entering player.addperk (ID of the perk) and praying again (now it works!). I hope this can help someone with this issue :)
1654 comments
Feel free to tell what you'd like to see in the next version, or what artifacts you would like to see done next.
I'm open to suggestions and I read all comments.
Check my images for W.I.P shots and such about incoming mods.
There's a walkthrough in the articles tab
*autistic screeching*
It looks a lot warmer than Imperial Armor, but has the same warmth stats as it.
In fact, it looks even warmer than the Steel Plate Armor.
Just a bit would actually already help a lot
Maybe raise everything but the cuirass by two and the cuirass to 35.
That still puts it above less warm looking armor, while still being below fur and warm clothing.
Do you know if this will have any conflict with the similarly named items in the Creation Club? I've been trying to get a 1-handed version of the Skull-Crusher in Skyrim SE but there appears to only be a few relatively large mod sets, including yours, that include it. I know it's asking a lot but what are the chances you'd be willing to release the skull-crusher (or the three item set with that and Light of Day and Chrysamere) item as a mod? If not, no big deal.
I really don't know anything about modding or I'd just try to edit the game files to MAKE the existing creation club item into 1-h instead of 2-h, but I have no idea where to start. I'll DL this and use it regardless; it looks like everything you make has a ton of time and effort put into it.
Thanks again.
Sorry for my english. i use the .esp italian translation. i've tried using original esp but i've the same problem. when i pray don't start quest.
Additionally you could try activating one of the new shrines added by the mod in case there's some conflict with another mod modifying the vanilla shrines, though if that's the case you'd still have issues completing the following objective, at which point (or if that fails as well) you can just use the console to advance it. I could look up the specific commands if you need them but, generally, you do "sqs QuestID" to get information about the stages and then force the jump to the next stage via "setstage QuestID XX" with XX being the number of the stage you want to advance to. QuestID in this case being FFPAAMainQuest or FFPAAQuest, something like that. "help FFPAA" might show it.
i loved other mods like Nedhegoth or the Boethiah's artifacts tournament.
the perfect balance of research, action and new armor! A great job!
I've had the same problem where praying doesn't start the quest. I looked into the .esp in TES5Edit and found a perk called "PrayDetector".
My fix to this issue was adding the perk to my character through the console by typing "help pray" and finding the ID of the perk, then entering player.addperk (ID of the perk) and praying again (now it works!).
I hope this can help someone with this issue :)