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Created by

jiffy

Uploaded by

jeclxohko

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95 comments

  1. dizzy249
    dizzy249
    • member
    • 4 kudos
    Epic, please don't let this mod die
    1. ShadowofChernobyl
      ShadowofChernobyl
      • supporter
      • 0 kudos
      (internal sobbing)
  2. DwemerRocks
    DwemerRocks
    • premium
    • 4 kudos
    You might have inversed "armor" and "clothing" in the description
  3. Wintceas
    Wintceas
    • supporter
    • 17 kudos
    This mod is causing a CTD when entering Leaf Rest. Some meshes are involved.
  4. DwemerRocks
    DwemerRocks
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    • 4 kudos
    After testing, doesn't conflict in any way with ELFX if anyone else wants to know.
  5. ForRedwall
    ForRedwall
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    • 10 kudos
    Anyone have an SE version they would like to share? I could send you a DM or can I just run this through Nif Optimizer and done?
    1. Daniaal
      Daniaal
      • member
      • 35 kudos
      Run it through then done mate.
    2. aragonit
      aragonit
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      • 54 kudos
      install it with MO2, then use Cathedral Assets Optimizer to make it fit for SE
    3. daydreamer488
      daydreamer488
      • supporter
      • 4 kudos
      whats the problem installing this?
    4. turtlegodking
      turtlegodking
      • premium
      • 523 kudos
      @blackjack95 SE/AE and LE use different mesh types.
      If you are using LE you can just install this without issue.
      If you are using SE/AE you need to convert it
  6. ossumpossum
    ossumpossum
    • premium
    • 95 kudos
    Hey jiffy, I managed to fix the disappearing liquids in nifskope. I'm on SE though, if you want to see what changes I made to the meshes let me know. Cause I'm sure it annoys people.
    1. iGotPinched
      iGotPinched
      • supporter
      • 0 kudos
      just go ahead and let everyone know please...
    2. ossumpossum
      ossumpossum
      • premium
      • 95 kudos
      The fluids disappearing really annoyed me, so I'll be happy to share the tweaks. I just figured it'd be difficult to explain the process in a wall of text. Plus I'll have to compare the meshes again to see exactly what I did, cause the changes aren't fresh in my head.
    3. dffhxc
      dffhxc
      • member
      • 24 kudos
      how did you fix the bug with disappearing liquids?
  7. Relenanator
    Relenanator
    • member
    • 1 kudos
    Than you for the amazing alchemy and enchanting table textures and animation. They work great in SSE. Endorsed!
  8. xx0987
    xx0987
    • supporter
    • 2 kudos
    Textures is working good in SE.
  9. TheBobAbides
    TheBobAbides
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    • 2 kudos
    I made this happen with another Oldrim mod through nifOptimizer into SSE

    Rustic Alchemy and Enchanting
    https://www.nexusmods.com/skyrim/mods/62328?tab=files

    https://imgur.com/9YXPA2R

    https://imgur.com/yVhXXgK

    https://imgur.com/7v1hlMT

    https://imgur.com/VUNc8QM

    https://imgur.com/JuEYCF3

    Spoiler:  
    Show

    All I did was load them as regular mods in MO2, using the FOMOD to give me only what I wanted, then went into the MO mods directory and created a new folder in "My Documents" (I named it "The Little Things") into which I copied the mesh and texture folders from this mod. Then I drug and dropped the mesh and texture folders from Rustic A&E first the main, then the optional into "The Little Things" letting each overwrite what it wanted.

    Then I put the NIFOptimizer.exe into, "The Little Things," main folder and ran it
    https://www.nexusmods.com/skyrimspecialedition/mods/4089

    After it converted the meshes I had it check the Textures

    Packaged it into a .7z and installed that as a regular mod in MO, completely removing anything from the previous stuff as it is now unnecessary.


    In all, I did the Focusing Gloves, Clavicus Vile Mask, Display Cases, SovnGarde, Weapons Rack, LoadScreen Art, and of course the Alchemy and Enchanting Stations.

    As you can see the last 2 are functioning in multiple Locations with full glow and animations working as they should even while using them. After I get the others confirmed as working I hope to see if these guys will let me officially make it an SSE mod. Since I am new to this I need to look up all the "rules" for sharing/distributing this as I feel this is needed for everyone.
    1. peter4real
      peter4real
      • premium
      • 14 kudos
      Your conversion of the EnchantingBench/workstation still as problems, the green and orange orb glows are missing, and the table top texture isn't appearing properly (in rustic retexture it is stone not wood).
  10. PandoraTremere
    PandoraTremere
    • member
    • 170 kudos
    I have no retexture for candles, but the enchantingworkstation in furniture folder looks strange with your mesh.
    https://s14.postimg.cc/ch466wxwx/enchantingworkstation.png