@blackjack95 SE/AE and LE use different mesh types. If you are using LE you can just install this without issue. If you are using SE/AE you need to convert it
Hey jiffy, I managed to fix the disappearing liquids in nifskope. I'm on SE though, if you want to see what changes I made to the meshes let me know. Cause I'm sure it annoys people.
The fluids disappearing really annoyed me, so I'll be happy to share the tweaks. I just figured it'd be difficult to explain the process in a wall of text. Plus I'll have to compare the meshes again to see exactly what I did, cause the changes aren't fresh in my head.
I made this happen with another Oldrim mod through nifOptimizer into SSE
Rustic Alchemy and Enchanting https://www.nexusmods.com/skyrim/mods/62328?tab=files
https://imgur.com/9YXPA2R
https://imgur.com/yVhXXgK
https://imgur.com/7v1hlMT
https://imgur.com/VUNc8QM
https://imgur.com/JuEYCF3
Spoiler:
Show
All I did was load them as regular mods in MO2, using the FOMOD to give me only what I wanted, then went into the MO mods directory and created a new folder in "My Documents" (I named it "The Little Things") into which I copied the mesh and texture folders from this mod. Then I drug and dropped the mesh and texture folders from Rustic A&E first the main, then the optional into "The Little Things" letting each overwrite what it wanted.
Then I put the NIFOptimizer.exe into, "The Little Things," main folder and ran it https://www.nexusmods.com/skyrimspecialedition/mods/4089
After it converted the meshes I had it check the Textures
Packaged it into a .7z and installed that as a regular mod in MO, completely removing anything from the previous stuff as it is now unnecessary.
In all, I did the Focusing Gloves, Clavicus Vile Mask, Display Cases, SovnGarde, Weapons Rack, LoadScreen Art, and of course the Alchemy and Enchanting Stations.
As you can see the last 2 are functioning in multiple Locations with full glow and animations working as they should even while using them. After I get the others confirmed as working I hope to see if these guys will let me officially make it an SSE mod. Since I am new to this I need to look up all the "rules" for sharing/distributing this as I feel this is needed for everyone.
Your conversion of the EnchantingBench/workstation still as problems, the green and orange orb glows are missing, and the table top texture isn't appearing properly (in rustic retexture it is stone not wood).
I have no retexture for candles, but the enchantingworkstation in furniture folder looks strange with your mesh. https://s14.postimg.cc/ch466wxwx/enchantingworkstation.png
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If you are using LE you can just install this without issue.
If you are using SE/AE you need to convert it
Rustic Alchemy and Enchanting
https://www.nexusmods.com/skyrim/mods/62328?tab=files
https://imgur.com/9YXPA2R
https://imgur.com/yVhXXgK
https://imgur.com/7v1hlMT
https://imgur.com/VUNc8QM
https://imgur.com/JuEYCF3
All I did was load them as regular mods in MO2, using the FOMOD to give me only what I wanted, then went into the MO mods directory and created a new folder in "My Documents" (I named it "The Little Things") into which I copied the mesh and texture folders from this mod. Then I drug and dropped the mesh and texture folders from Rustic A&E first the main, then the optional into "The Little Things" letting each overwrite what it wanted.
Then I put the NIFOptimizer.exe into, "The Little Things," main folder and ran it
https://www.nexusmods.com/skyrimspecialedition/mods/4089
After it converted the meshes I had it check the Textures
Packaged it into a .7z and installed that as a regular mod in MO, completely removing anything from the previous stuff as it is now unnecessary.
In all, I did the Focusing Gloves, Clavicus Vile Mask, Display Cases, SovnGarde, Weapons Rack, LoadScreen Art, and of course the Alchemy and Enchanting Stations.
As you can see the last 2 are functioning in multiple Locations with full glow and animations working as they should even while using them. After I get the others confirmed as working I hope to see if these guys will let me officially make it an SSE mod. Since I am new to this I need to look up all the "rules" for sharing/distributing this as I feel this is needed for everyone.
https://s14.postimg.cc/ch466wxwx/enchantingworkstation.png