95 comments
-
Epic, please don't let this mod die
-
You might have inversed "armor" and "clothing" in the description
-
This mod is causing a CTD when entering Leaf Rest. Some meshes are involved.
-
After testing, doesn't conflict in any way with ELFX if anyone else wants to know.
-
Anyone have an SE version they would like to share? I could send you a DM
or can I just run this through Nif Optimizer and done?
-
Run it through then done mate.
-
install it with MO2, then use Cathedral Assets Optimizer to make it fit for SE
-
whats the problem installing this?
-
@blackjack95 SE/AE and LE use different mesh types.
If you are using LE you can just install this without issue.
If you are using SE/AE you need to convert it
-
-
Hey jiffy, I managed to fix the disappearing liquids in nifskope. I'm on SE though, if you want to see what changes I made to the meshes let me know. Cause I'm sure it annoys people.
-
just go ahead and let everyone know please...
-
The fluids disappearing really annoyed me, so I'll be happy to share the tweaks. I just figured it'd be difficult to explain the process in a wall of text. Plus I'll have to compare the meshes again to see exactly what I did, cause the changes aren't fresh in my head.
-
how did you fix the bug with disappearing liquids?
-
-
Than you for the amazing alchemy and enchanting table textures and animation. They work great in SSE. Endorsed!
-
Textures is working good in SE.
-
I made this happen with another Oldrim mod through nifOptimizer into SSE
Rustic Alchemy and Enchanting
https://www.nexusmods.com/skyrim/mods/62328?tab=files
https://imgur.com/9YXPA2R
https://imgur.com/yVhXXgK
https://imgur.com/7v1hlMT
https://imgur.com/VUNc8QM
https://imgur.com/JuEYCF3Spoiler:Show
All I did was load them as regular mods in MO2, using the FOMOD to give me only what I wanted, then went into the MO mods directory and created a new folder in "My Documents" (I named it "The Little Things") into which I copied the mesh and texture folders from this mod. Then I drug and dropped the mesh and texture folders from Rustic A&E first the main, then the optional into "The Little Things" letting each overwrite what it wanted.
Then I put the NIFOptimizer.exe into, "The Little Things," main folder and ran it
https://www.nexusmods.com/skyrimspecialedition/mods/4089
After it converted the meshes I had it check the Textures
Packaged it into a .7z and installed that as a regular mod in MO, completely removing anything from the previous stuff as it is now unnecessary.
In all, I did the Focusing Gloves, Clavicus Vile Mask, Display Cases, SovnGarde, Weapons Rack, LoadScreen Art, and of course the Alchemy and Enchanting Stations.
As you can see the last 2 are functioning in multiple Locations with full glow and animations working as they should even while using them. After I get the others confirmed as working I hope to see if these guys will let me officially make it an SSE mod. Since I am new to this I need to look up all the "rules" for sharing/distributing this as I feel this is needed for everyone. -
I have no retexture for candles, but the enchantingworkstation in furniture folder looks strange with your mesh.
https://s14.postimg.cc/ch466wxwx/enchantingworkstation.png