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Comrey

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  1. Rodr1sen
    Rodr1sen
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    long:
    I was like you some time ago, but you say modding? what? how? and I just said, it's not possible. and I lived my life. resigned, watching as the game told me that the Draugr was very powerful and resisted my disarm shout. I thought some mod modified the monsters, so I went looking for others, Mercer Frey, the guards, Nazzem, the Forsworn Briarheart. It didn't work. So I didn't use it anymore, in no playthrough I went back to look for the shouts. And you, you took the next step, you studied, you prepared yoursefl, you worked, and you did, you really did it, the scream disarms, I'm level 74 now, and I am traveling all over skyrim, disarming everyone I encounter, all thanks to you...
    Short:
    works great, thank you very much. Download the 3rd option since I'm going uphill with the levels.using mods like Ultimate Combat, Encounter Zones Unlocked and Revenge Of the Enemies 2016 among others and it works great.
    thanks for sharing the mod

    edit, Well, it seems to me that I was at level 85 or similar, I can confirm that Mercer Frey resists the scream and does not disarm him.
  2. Zntiro
    Zntiro
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    can we get a port to SE
  3. Kaelius537744
    Kaelius537744
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    Does this work with Enai's Thunderchild? I don't think it changes anything with disarm, but I'm checking to be safe.
    1. Comrey
      Comrey
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      If it hasn't changed anything with disarm then it shouldn't conflict at all. You'll have to test to be sure tho.
  4. hopventure
    hopventure
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    I would like to add that I'm using the scaling version of the High Level Enemies mod ( https://www.nexusmods.com/skyrim/mods/27866?tab=description )
    I doubt I will go over 100 before I quit and start a new character (because that's what I tend to do :) ), but this mod should help a LOT as is. A scaling version would be great in the long run, but I'll take what I can get.
  5. maskraider
    maskraider
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    is it possible to make the magnitude level with player level?

    1. mkprovince
      mkprovince
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      I would prefer one that scales with the number of dragon souls we have in stock. At least that would give me some incentive to go dragon hunting after I learned all the words.
    2. Comrey
      Comrey
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      I'll look into the level scaling as it would make sense from a balance point of view, but no promises. The dragon souls idea is interesting, but I don't think I can make anything scale with it.
    3. Comrey
      Comrey
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      Interestingly enough, I discovered I can actually make it scale with active amount of dragon souls (and pretty much any value there is), but not with level. I cannot find a distinctive "level" value. I'll make two new .esp files, one scaling with Dragon Souls and another with Speech. I'll still look into level scaling.

      Edit: I spoke too soon. While I'm sure it's possible to make it scale with both Dragon Souls and Speech (and even level probably), I don't know how to do it. Not without having to take a perk of some sorts, at least, and modifying the voice effect to be part of some magic school. I can make the shout be restricted by level, speech, dragon souls, etc, but it would only be a restriction, a condition that has to be met before either working at full power or not working at all, and it wouldn't be a true scaling. Sorry, but I'll drop it here. If any experienced modder wants to make it scale dynamically rather than the static mod I made, I'm fine with that, but I'm too noob to do it myself.
    4. Mr. Dave
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      Meh. Don't sweat the scaling stuff too much. You set it to be useful, and that's what matters!
      I grabbed the 100 version, since that will at least balance it out to make it effective for anyone using it.
      Hehe... Ever since the first time I had it used on me I've kept extra weapons on hand for... "the next time".
      Nothing sucks worse than handing over that brand new Daedric weapon to your henchie, only to find out she lost it in a dungeon immediately after she got it. "FIND THAT SWORD" became a mini game of its own for me years ago lol.

      EDIT: You know what else needs this? Marked for Death.
      It doesn't do anything to anyone I use it on... except those dying soldiers in the Imperial camps. Everyone else is immune.
    5. Comrey
      Comrey
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      I tried to make it as balanced as possible for most players, thus three options. Thing is, most Skyrim enemies don't ever scale above level 50 (highest level Draugr is 45), so the 30/40/50 file is enough for most standard playthroughs without being too overpowered. Vampires go all the way to 65, though, and some bosses are of course higher level (like that Ebony Warrior). The 50/70/90 version is simply there to cover even the unique humanoid bosses as well as potential mods that raise level cap or introduce new creatures. Lastly, the 80/90/100 version is just a gimmick I originally made for myself, simply cause I wanted to be strong and epic enough to rip out Ebony Warrior's weapon by uttering a single word. :L It does make the Draugr a force to be reckoned with though if you're the type that carries weapons (great combination with Revenge of the Enemies, which makes most creatures much stronger than vanilla).

      About Marked for Death, eh, I always felt it was pretty decent. Works on all enemies, shreds their armour to the point it can go negative (effectively increasing damage taken to the point where you can one-punch them), but it also ticks their health down at a rather slow rate on higher levels. I could increase the health tick value if that's something you're interested in (and you think others would be too), with an optional version that has increased armour shred as well for those that want that (multiple .esp files like this one, I guess). I'd need to check the values in the creation kit first, though. Seems like a simple enough magnitude increase, but heh, that's what I thought about scaling as well.
    6. Mr. Dave
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      Oh... I meant for the monsters and bad guys lol. I want them to be able to use it with the same degree. I want my level 80+ characters to get disarmed.
      For the marked for death, once the critters are capped out they seem immune to it. But I rarely use shouts, if ever. I just happened to notice I had acquired all 3 words of Marked and decided to try it out the other day. It literally had no effect on anyone but the wounded dudes in an Imperial camp I had missed on my slaughtering spree. It killed the wounded dudes very fast. Everyone else took the tiniest sliver of damage, and it still took as many hits as normal to kill them. But I definitely wanna make sure it works for them as well. When they use it on me, it does tenfold what mine does to them, but it could be more... scary... for lack of a better word lol.
    7. Comrey
      Comrey
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      I see, fair enough. I tend to play sorcerers myself (which is why I'm fascinated by shouts, as it's just another epic form of magic), so there's not much to disarm when I'm on the opposite end of the shout.

      I've never had a problem with Marked for Death myself, but it could be that the health damage is too low given your high level and probably game difficulty. When all three words are used, a DoT effect is applied that drains about 3HP per second for 60 seconds, so it would take a whole minute to remove a measly 180HP. For a player character that is a lot, but for a Level 45 Draugr that is not even 15% of the HP pool. Armour is drained 75 per second though, so I'd say it is decent, but I could definitely buff the HP drain (or both, I guess). Should not be too hard. Would certainly make it useful at higher levels, at least.
    8. Mr. Dave
      Mr. Dave
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      Yeah, it works well enough at lower levels. I think only two other characters have the whole shout. I use randomized word walls, so it keeps the shouts interesting at least. But I never was too impressed with it. Marked and the soul tear one from Dragonborn. Both just don't live up to their hype.