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Enai Siaion

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EnaiSiaion

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<--Game settings-->

fAIAimBlockedToleranceDegrees: 10 -> 15
fAICombatFleeScoreThreshold: 10 -> 15
fAIDodgeDecisionBase: 10 -> 30
fAIDodgeWalkChance: 75 -> 50
fAIPowerAttackCreatureChance: 75 -> 50
fAIPowerAttackNPCChance: 20 -> 25
fAIShoutRetryDelaySeconds: 4 -> 2
fArmorScalingFactor: 0.12 -> 0.1
fAutoAimMaxDegrees: 1 -> 0
fAutoAimMaxDegrees3rdPerson: 2 -> 0.5
fAutoAimScreenPercentage: 6 -> 0
fBlockMax: 0.7 -> 0.95
fBlockPowerAttackMult: 0.66 -> 0.75
fBlockWeaponBase: 0.3 -> 0.4
fBlockWeaponScaling: 0.2 -> 0.15
fBloodSplatterDuration: 20 -> 10
fBloodSplatterCountDamageMult: 0.1 -> 0.2
fBowZoomStaminaRegenDelay: 3 -> 5
fCombatAcquirePickupAnimationDelay: 1 -> 0.25
fCombatAcquireWeaponDisarmedDistanceMin: 512 -> 1024
fCombatAcquireWeaponDisarmedTime: 2 -> 1
fCombatAcquireWeaponRangedDistanceMin: 512 -> 1024
fCombatAngleTolerance: 1 -> 2.5
fCombatAttackChanceBlockingMultMax: 0.67 -> 0.5
fCombatAttackChanceBlockingMultMin: 0.2 -> 0.15
fCombatAttackChanceMin: 0.05 -> 0.85
fCombatAttackPlayerAnticipateMult: 0.5 -> 0.6
fCombatBashChanceMax: 0.2 -> 0.5
fCombatBashChanceMin: 0.025 -> 0.25
fCombatBashReach: 141 -> 132
fCombatBlockAttackChanceMin: 0 -> 0.15
fCombatBlockChanceMin: 0 -> 0.60
fCombatBlockChanceWeaponMult: 0.25 -> 0.75
fCombatCastConcentrationOffensiveMagicChanceMin: 0.25 -> 0.4
fCombatCastImmediateOffensiveMagicChanceMin: 0.05 -> 0.1
fCombatDistance: 141 -> 132 (hey Grimy)
fCombatDodgeMovingReactionTime: 0.25 -> 0.15
fCombatDodgeReactionTime: 0.15 -> 0.1
fCombatInventoryMinEquipTimeBlock: 5 -> 2
fCombatInventoryMinEquipTimeMagic: 3 -> 1
fCombatInventoryMinEquipTimeStaff: 5 -> 2
fCombatInventoryMinEquipTimeWeapon: 5 -> 1
fCombatKillMoveDamageMult: 10 -> 3.5
fCombatMagicArmorMinCastTime: 15 -> 5
fCombatMagicDualCastChance: 0.33 -> 0.4
fCombatMagickaRegenRateMult: 0.33 -> 1
fCombatMagicSummonMinCastTime: 15 -> 5
fCombatMagicTargetEffectMinCastTime: 10 -> 5
fCombatMaintainRangeDistanceMin: 64 -> 128
fCombatOffensiveBashChanceMax: 0.05 -> 0.4
fCombatOffensiveBashChanceMin: 0 -> 0.2
fCombatSelectTargetSwitchUpdateTime: 3 -> 2
fCombatStaminaRegenRateMult: 0.35 -> 1
fCombatUnreachableTargetCheckTime: 3 -> 1.5
fCombatYieldRetryTime: 600 -> 60
fCombatYieldTime: 10 -> 20
fDamagedHealthRegenDelay: 0.5 -> 2.5
fDamagedMagickaRegenDelay: 0.5 -> 2
fDamagedStaminaRegenDelay: 0.5 -> 2
fDamageWeaponMult: 1 -> 1.05
fDecapitateBloodTime: 5 -> 20
fEssentialNonCombatHealRateBonus: 5 -> 2.5
fGuardPackageAttackRadiusMult: 0.5 -> 0.75
fLeveledActorMultEasy: 0.33 -> 0.5
fLeveledActorMultHard: 1 -> 1.25
fLeveledActorMultMedium: 0.67 -> 1
fLeveledActorMultVeryHard: 1.25 -> 1.5
fLowLevelNPCBaseHeathMult: 0.25 -> 0.5
fMagicBallMaximumDistance: 2000 -> 1500
fMagicBoltMaximumDistance: 2000 -> 1500
fMagicCasterSkillCostMult: 0.5 -> 1
fMagicDualCastingCostMult: 2.8 -> 2.5
fMagicDualCastingEffectivenessBase: 2.2 -> 3
fMagicSprayMaximumDistance: 1000 -> 750
fMaxArmorRating: 80 -> 75
fNPCAttributeHealthMult: 0.5 -> 0.75
fNPCBaseMagickaMult: 0.2 -> 0.5
fNPCHealthLevelBonus: 5 -> 10
fOutOfBreathStaminaRegenDelay: 3 -> 4
fPickUpWeaponDelay: 0.8 -> 0.25
fPickupWeaponMeleeDistanceMax: 1024 -> 1536
fPlayerMaxResistance: 85 -> 75
fPowerAttackCooldownTime: 0 -> 1
fShieldBaseFactor: 0.45 -> 0.5
fShieldScalingFactor: 0.2 -> 0.15
fStagger1WeapAR: 10 -> 8.5
fStagger1WeapMult: 0.2 -> 0.175
fStagger2WeapAR: 15 -> 12.5
fStagger2WeapMult: 0.5 -> 0.45
fStaggerAttackBase: 0.5 -> 0.55
fStaggerAttackMult: 0.01 -> 0.075
fStaggerMassMult: 1 -> 0.9
fStaggerMaxDuration: 3 -> 2.5
fStaggerPlayerMassMult: 2.5 -> 2.25
fStaggerRecoilingMult: 1.5 -> 1.75
fStaggerRunningMult: 1.5 -> 2
fStaggerShieldMult: 1 -> 0.75
fStaminaBashBase: 35 -> 15
fStaminaBlockBase: 0 -> 5
fStaminaBlockDmgMult: 0.25 -> 0.30
fStaminaPowerBashBase: 55 -> 40
fUnarmedDamageMult: 1.5 -> 2
fWardAngleForExplosions: 90 -> 120
fWeaponBloodFadeDuration: 60 -> 120
fWeaponBloodLifetime: 10 -> 90
iAICombatMaxAllySummonCount: 3 -> 5
iNPCBasePerLevelHealthMult: 4 -> 5

<--Movement types-->

- Forwards: 80/370
- Sideways: 80/370 ->
- Backwards: 70/205 ->
- Rotate: 180

NPC_1HM_MT
- Forwards: 80/370
- Sideways: 80/370 -> 75/290
- Backwards: 45/205 -> 70/205
- Rotate: 180

NPC_2HM_MT
- Forwards: 80/370
- Sideways: 80/370 -> 75/290
- Backwards: 70/205
- Rotate: 180

NPC_Attacking_MT
- Forwards: 80/290
- Sideways: 80/290 -> 60/120
- Backwards: 70/205 -> 50/140
- Rotate: 120 -> 0

NPC_Attacking2H_MT
- Forwards: 75/180
- Sideways: 85/135 -> 55/100
- Backwards: 75/104 -> 50/90
- Rotate: 120 -> 0

NPC_Blocking_MT
- Forwards: 80/80
- Sideways: 80/80
- Backwards: 70/70
- Rotate: 180 -> 90

NPC_Blocking_ShieldCharge_MT
- Forwards: 80/370
- Sideways: 80/370 -> 75/290
- Backwards: 70/205
- Rotate: 180 -> 90

NPC_Bow_MT
- Forwards: 80/370
- Sideways: 80/370 -> 75/290
- Backwards: 70/205
- Rotate: 180

NPC_BowDrawn_MT
- Forwards: 120/135
- Sideways: 75/115 -> 75/110
- Backwards: 65/100 -> 60/90
- Rotate: 90

NPC_BowDrawn_QuickShot_MT
- Forwards: 120/370 -> 80/370 (holding a drawn bow sped you up...)
- Sideways: 75/370 -> 70/180
- Backwards: 65/205 -> 60/160
- Rotate: 90

NPC_Default_MT
- Forwards: 80/370
- Sideways: 80/370
- Backwards: 70/205
- Rotate: 180

NPC_Magic_MT
- Forwards: 80/370
- Sideways: 80/370 -> 75/290
- Backwards: 70/170 -> 70/205
- Rotate: 180

NPC_MagicCasting_MT
- Forwards: 80/370
- Sideways: 80/370 -> 70/180
- Backwards: 70/170 -> 60/140
- Rotate: 180 -> 90

NPC_PowerAttacking_MT
- Forwards: 80/370
- Sideways: 80/370 -> 70/320
- Backwards: 45/205 -> 45/150 (buff; easier to hit)
- Rotate: 180/360 -> 0

NPC_Sneaking_MT
- Forwards: 50/220
- Sideways: 40/200 -> 40/180
- Backwards: 43/150 -> 40/140
- Rotate: 90/180

NPC_Sprinting_MT
- Forwards: 500/500
- Sideways: 0/0
- Backwards: 270/270
- Rotate: 90

<--Difficulty levels-->

(Damage dealt/damage taken; can be configured in the MCM)

Novice: x2.5/x1
Apprentice: x2/x1.25
Adept: x1.5/x1.5
Expert: x1.25/x2
Master: x1.0/x2.5
Legendary: x0.75/x3.5

If the Realistic Damage Plugin is used:

Novice: x1.5/x1.5
Apprentice: x2/x2
Adept: x2.5/x2.5
Expert: x3/x3
Master: x3.5/x3.5
Legendary: x5/x5