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Mark Fairchild

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markdf

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  1. markdf
    markdf
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    • 359 kudos
    Sticky
  2. Rtx3080
    Rtx3080
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    Hey, I'm using your mode well. However, I am experiencing inconvenience due to error: 3/14 global data that I recently experienced. It doesn't come out even if I search it on the Internet. Can you tell me how to solve this?
  3. Pthalo
    Pthalo
    • supporter
    • 5 kudos
    Hey man. Thanks for helping keep my game saves playable after all the Frankenstein hackjobs I've committed to their contents over the years.
  4. tigerella
    tigerella
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    Do you still give help with problems in saves? I have a problem that's clearly being caused by something in my game but I'm struggling to figure out what. I will have an absurd amount of unattatched instances in a new save (7000+ in this latest one) and I am struggling to pin down what is causing it. I was hoping you could either help me figure it out or give my save a once over and let me know?
  5. rebelscum
    rebelscum
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    This keeps crashing for me with 'read error' or Java heap. The save is quite a big one. I've been running game for a few years. Perhaps it's jsut too bloated now. It worked a few weeks ago.
  6. Dumbldore
    Dumbldore
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    when gonna come reset havok? ReSaver was able to load my save while SaveTool wasn't, but only thing i need is havok reset, and it's not implemented yet :(
  7. slvsaris
    slvsaris
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    Any chance that you could add a player inventory editor?  Sometimes bugged items get stuck in inventory, would be nice to be able to remove them.  I saw a post recently where someone could not unload their inventory because they added the max number of a certain type of arrows and now looking for a away to fix it.  I thought of resaver and looked around.  Apparently the inventory is stored in the change forms as an ACHR record, but still a daunting task to actually find the right record in there.  Here is some info.

    Just thought it would be a nice addition if it was not overly difficult to add.

  8. zixi
    zixi
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    Has anyone got this to run on Linux? If so how? I've got it to run-ish using Lutris and Wine however, the screen goes black after launch making
    it close to impossible to do anything... I don't know whether to
    continue to tax my intellect or give up and forget flaky save!
    1. zixi
      zixi
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      Just in case anyone else wants to try this on Linux. I did indeed manage to clean my game using the control keys as I couldn't see what was going on. I'm really grateful that Mark added that flexibility. The tools did the trick and cleaned the save. I ran them using Lutris and wine. It was a little unstable and unpredictable because Java 8 considered my OS 'out of date'. Wine can emulate Windows 10 (and earlier versions) so I'm not entirely sure what the issue was but clearly Java 8 was struggling with whatever version of Windows wine was running. The whole caboodle became very unstable and finally Fallrim 'lost' Java 8. So, as of now it is no longer working. But it cleaned my old and flaky save so I'm very very very happy and very grateful. I did see Fallrim Tools run on an elderly laptop but as Mark predicted it rapidly didn't cope. Thanks for these tools Mark. They've made my elderly save last a bit longer.
  9. LatinGames
    LatinGames
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    I have been using this Mod for at least 3 months and it has worked fine, many times the game gets congested and just deleting all Active Scripts, it gets released again, please answer me this:

    1. Is it safe to Delete Scripts with 0 references?
    2. Is it possible to safely delete Script Instances with zero threads attached? or zero stackframes,   ... etc.
    3. It is save delete the References?
  10. Mookeylama
    Mookeylama
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    • 90 kudos
    i'm getting a consistent bunch of TERMINATED scripts showing in active script section. they vary from around 42-49 but they're in every save (about 30 saves) for a long ways back, and persist. i know often that terminated scripts go away after script load goes down, but these obviously aren't. the game plays well, pap log not crazy, nor save size going up.

    i see that the function "kill listed" gets rid of them or just Delete them. would kill listed be best? advice welcome

    thanks as always!
  11. sgtjakku
    sgtjakku
    • member
    • 4 kudos
    I just want to say thank you. This tool saved my playthrough!
    I was playing with a corrupted save and with a serious script lag due to Frostfall+Ultimate Combat+other heavy mods.
    I disabled Frostfall in MCM. Script lag kept happening in Frost areas.
    I uninstalled frostfall from my game, script lag still persisted....
    I was ready to abandon my 100 hours playthrough until I found this tool.
    I found 106 unattached scripts instances and 96 undefined elements.
    And voilà, no more script lag!