This is Pretty Combat Animations(PCA) stand alone Package and specific renew version for 1hm(1-handed melee) weapon. eg: sword+shield/dual wield/dagger...
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Changelogs
Version v1.23
adjust 1hm+shield default eq/uneq idle.
renew 1hm+h2h default eq/uneq idle.
adjust sneak and sneak 1hm position angle.
adjust 1hm block02 and sneak 1hm breathing animation.
sneak and sneak1hm idle is move to dar 8000 and 8001 folder.
align Clavicle node between stand and draw weapon with dual wield and left hand empty 1hm idle.
Version 1.252
adjust walk and run forward for all 1hm mode(1hm/h2h/dw).
adjust dw group. (default and extra eq/uneq style, walk/run/turn idle animations.)
adjust back shield eq/uneq.
Version 1.233
Add sprint animations for each 1hm/dw mode.
Replace se format hkx file(turn left/right) to fix T pose problems.
Version 1.232
adjust 1hm walk forward animation for each 1h/dw equipping mode..
adjust default 1hm draw/sheathe animation.
adjust default dagger/dual wild draw/sheathe animation for each equipping mode.
Fix T pose for back and default package.
Adjust back shield equip/unequip idle animation for default package.
correction/align back eq/uneq for each 1hm/dw mode for backdraw package.
Version 1.231
adjust 1hm walk forward animation for dw/1hm/ 1hm+empty left hand mode.
adjust draw/sheathe(eq/unequip) animation for 1hm+shield and 1hm+empty left hand.
add extra sneakrun option..
sneak1hm_idle now is move to 8019 folder and will only apply with weapon drawn condition.
adjust block style02.
Version 1.25
Renew fomod package.
Adjust dw idle right hand position.
Add specific run animation for dw. (1hm+shield & 1hm+h2h share same runforward).
Add specific new sprint forward for 1hm+shield/1hm+h2h/dw.
Add specific new draw/sheathe(eq/unequip) idle animations for 1hm+shield/1hm+h2h/dw, And defined as base draw style.
The early release eq/uneq idles now redefined to extra draw style(Optional), Base on dar condition setup with random presentage use.
Add specific draw/sheathe animations(option) for 1hm+shield/1hm+h2h/dw for solve when moving/sneaking scenarios draw weapon and weapon will pass through character body problems.
Add empty right hand+left hand equiped weapon walkforward animations(option).
Adjust dw and 1hm+h2h eq/unequip.
Version 1.23beta
Adjust run idle frame rate.
renew default 1hm sheathe(unequip) idle. first beta version for shield only.
Add 1hm sneak idle which is match block idle in sneaking position.
Adjust shield block idle s1 and s2, Add in to install package.
Version 1.22
Add new turning animation for different equipping condition.
Adjust walk_forward animation to make it looks more smooth and nature.
Adjust and add 1hm_runforward animation.to v1.22. without branch version, It suppose enough compatible playing with different equipping condition.
Add shield blocking idle animation.
Version 1.21
Change for ver.121
Renew dagger and sword back draw/sheathe idle animation for Weapon Master.
Add extra shield drawing option for default and back draw install package.
fix incorrect "weapon" and "skirt" and "pelvis" node position for wp master.
adjust run animation, increase right arm swing range, fix weapon node position.
adjust turn animation.for wp master.
adjust guardian neck position
Version 1.11
Adjust wp master equip and unequip idle animation. guardian style default unequip use the same as wp master.
Version 1.2
Change for ver.12
c=condition
1.Unique idle animation for different weapon equipping condition, 1.2 including (C1) sword+shield (C2) Dagger+shield (C3)sword+empty left hand (C4)dagger+empty left hand (C5) dual wield: same draw/sheathe animation for sword/dagger dual, but with different annotation in the hkx, which mean they are unique as well.
2.Renew idle position, renew draw/sheathe animation for sword and dagger/dw.
3.Add new walk fw/bw animation for 1hm. (the walk backward is localmotion driven by the run backward, it can not use well in normal condition, only when character is overweight and it will looks good as normal. unfortunately I have no idea how to solve the localmotion problems. I will just upload them to a misc stuff for people who want to try, You can try with dar "setactorvalue" with "carryweight" to use it.
Version 1.1
Adjust wp master & guardian idle position.
Optimize 1hm run animation for run fw/ fw left and fw right.
Remove extra "default" equip style option in fomod package, Replace default equip/unequip idle for wp master and guardian style.
Description: This is Pretty Combat Animations(PCA) Standalone Package and specific renew for 1hm weapon.
Installation: Downlaod the main file and Install with NMM Or MO, Select which style you are intend to use, Simple and quick.
Detail Install Tutorial For All Version After 1.2 All version patch after v1.2 using dar (DynamicAnimationReplacer) condition to setup different animations for different weapon draw scenarios.
Unique Idle Condition With: 1. sword with shield 2. dagger with shield 3. sword+left hand is empty 4. dagger+left hand is empty 5. dual wield
1. For Xpmse work fine, You have to active the fnis.esp which is provide from Fnis or Nemesis, Please choose one you are intend to install.
Otherwise xpmse will just show empty on "style" page.
2.When you installed xpmse and active fnis.esp, In xpmse mcm menu, Click to style page, You suppose will see many option on the menu. Xpmse contain his own animation package for different weapon.
3.If you want my animation work fine, you can untick those style fitting option from xpmse style menu to make sure my animation will not be overwrite by xpmse. Or you can drop my animation to the xpmse animation file folder if you know how to manage/arrange it.
And you can select the weapon style to manage those weapon appear node, Eg: (Back/Waist/Hip). Dual Sheath Redux will only manage the shield.