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Changelogs
Version Beta2.0
Main File
Fixed several minor issues (mostly glitches) in Arcadia's Cauldron.
Fixed a small glitch in Winking Skeever.
Slightly improved the lighting in Winking Skeever.
Fixed a duplicated door in Warmaiden's.
Adjusted Navmesh in Solitude Hall of the Dead.
Added some more IdleMarkers in shops.
Replaced Butterfly in Jars placed in alchemy shops with static objects so you cannot retrieve them to ruin a fun of exploring the dungeon to find the unique jar.
Holds Patch
Fixed some glitches in Bannered Mare.
Added the new compatibility patch for Skyrim Project Optimization.
Version Beta1.5
Main File
Fixed a glitch in Winking Skeever.
Moved Gulum-Ei's chair in Winking Skeever so he will be staying one of the guest rooms.
Fixed an issue with one of the Roommarkers in Blue Palace.
Fixed an issue where candle stands may fall off on the floor in Candlehearth Hall.
Many changes from Unofficial Skyrim legendary Edition have been implemented.
Removed unnecessary Navmesh changes in Windhelm Docks.
ELFX Patch
Been forgetting to patch Solitude Hall of the Dead.
Fixed a floating object in Calixto's House of Curiosity.
Fixed a floating lantern in White Phial.
Fixed a floationg candles in New Gnisis Corner Club.
Holds Patch
Improved Bannered Mare guest rooms underground.
Version 2.3
I have discovered there was a wrong file in the V2.2 archive which I forgot to take out. Sorry.
Main ESP File (Full Edition):
In Dragonsreach, a few silver clutter items scattered around Farenger's room. This issue has been fixed.
Version 2.2
In V2.1 I had created some major mistakes with the archive and some of the meshes were not correctly showing in game because of them. The main reason for this update is to correct my mistakes in V2.1.
Assets:
Now all the assets are stored in the BSA archive. Please remove all assets from an older version before updating.
Compatibility Patches:
Alternate Start Patch (PCE Compatible Edition)
The fomod option didn't appear but now you can install this patch.
ELFX Enhancer (PCE Compatible Edition)
The fomod option didn't appear but now you can install this patch.
USLEEP Patch
ERemoved unnecessary Navmesh Info record.
Version 2.1
A very minor update for several compatibility patches. If you don't use any of the compatibility patches mentioned bellow, you don't need this update.
Legacy of the Dragonborn Patch (Full & PCE Compatible Edition)
The door to "Safehouse" in Solitude has been forwarded to the patch.
Holds Patch (PCE Compatible Edition)
All eduts to Blue Palace are now taken out.
SKyrim Project Optimization Patch (PCE Compatible Edition)
The fomod option didn't appear. Now you can install this patch.
Unofficial SKyrim Legendary Edition Patch (PCE Compatible Edition)
The fomod option didn't appear. Now you can install this patch.
Version 2.0
Main File:
Many thanks to Mebantiza, Laereal, and RedNick3 for helping me find more issues to be fixed. Your names are properly listed in the credits section on the mod page.
- Forwarded dozens of new fixes and improvements from the latest USLEEP.
(examples)
Lisette in Winking Skeever has been flagged as Persistent object.
Changed ownership of LeanCounterMarker in Bits and Pieces.
Changed External Emittance of several light sources.
Assigned ownership to 2 beds in the Bannered Mare so Mikael and Saadia can sleep in them.
- A little more improvements with objects placement in many interiors.
(examples)
Disabled a collision sphere in Solitude Fletcher which created an invisible wall near the entrance.
Re-positioned many movable objects.
Replaced misc crates with static ones.
- Several minor adjustments
(examples)
Beirland, Sayma, and Kayed in Bits and Pieces have been changed their editor location so they can use their beds placed in upstairs.
New File: Palaces and castles Enhanced Compatible Edition
If you're using Palaces and Castles Enhanced (http://www.nexusmods.com/skyrim/mods/79746) please install Palaces and Castles Enhanced Compatible Edition of the mod which you can choose during the installation.
This new file removes all edits to Blue Palace and Dragonsreach, You can also select the compatibility patches to use together with this new file during the installation.
Compatibility Patches:
Added a new compatibility patch for Unofficial Skyrim Legendary Edition. Although most of the changes by USLEEP are already integrated within the main file, a few new objects placed by USLEEP are disabled in this patch.
Version 1.9
The assets are no more packed as a BSA archive so they're loose files again. I'm sorry about the mess.
Rose,the author of the original Radioactive mod, had released her mod together with a whole warehouse of modder's resources. I mean there were tons of modder's resources she never actually used or she was perhaps sparing for the future updates included in the archive. Because of this the total file siz of the mod had to be unnecessarily large. I omitted many of the assets that aren't being used in my plugin so the total file size of the mod is now like 1/3 of what it used to be. So yeh, now it's smaller and better.
Version 1.8
Main File:
Packed all assets in the BSA archive.
A few more improvements with the objects placements.
Fixed some issues in Bannered Mare, Belethor's general Goods Store, Arcadia's Cauldron. Some architectural parts were visible through the holes in the ceilings. I added some roof parts to cover some things.
Fixed some issues with the teleport markers which I mistakingly created in V1.7.
Compatibility Patches:
ELFX patch:
The patch is greatly improved. With further lighting improvements in many interior cells, there will be no more flickering issues with light sources with shadows in any of the interiors. Candlehearth Hall is now quite beautiful with the ELFX effects.
Inconsequential Patch:
The chair used by the patron NPC in the Warmaiden's in Whiterun have been changed its position.
Legacy of the Dragonborn Patch:
Some expensive receipts are on the floor in the Bits and Pieces in Solitude, which was bad.
Version 1.7
Summary of the Main File Update:
Thanks to RedNick3, who offered me a helping hand with finding objects in the changed interiors which caused annoying havok issues, I could improve a lot of objects placements in many interiors. I also replaced a few more misc items with static objects. Hopefully the number of items you see on the floor is now decreased.
Also, the Navmesh changes in the main cities have been completely taken out. This will significantly decrease chances of CTDs upon entering/leaving these interiors especially if you're using one of the city remake mods. With these Navmesh records removed, NPCs can still enter and leave these interiors without any problems.
The AI package used by the mannequins added by this mod is changed so they won't try to move to block a narrow space. This new AI package requires a script, therefore you will find a new script folder in the archive. This script will not affect your game play in terms of performance.
Summary of Patches Update:
SPO Patch: Oddly enough, Bits and Pieces in Solitude wasn't correctly patched.
New compatibility patches with Legacy of Dragonborn, Fishy Things, and ELFX Enhancer have been added.
Version 1.6
Main File Updates:
The crates/buckets filled with ores that work as containers contained ingots, not ores. I have changed them so you will find ores in them. The number of ores you can find from these containers are random.
A few of the glazed pottery placed in Candlehearth Hall and WInking Skeever have been replaced with Static Objects.
Patch(es) Updates:
ELFX patch now addresses lighting improvements from ELFX in Farenger's room in Dragonsreach.
Added a new compatibility patch for Skyrim Unique Treasures mod.
Version 1.5
Main File
Incorporated Farenger's room in Dragonsreach from the original Skyrim Radioactive.
NPCs may behave oddly in Farenger's room. But so far in my testings NPCs didn't act as if they had troubles in path-finding.
There are many fixes in Farenger's room and some of them are quite noticeable. But I didn't do anything that can ruin Rose's original level design.
If the mod is installed in the mid-game, it is utterly likely that one of the enchanting tables in the room will not be correctly placed. So far the only fix to this annoyance I can offer is download and install Jaxonz Positioner mod to move the said enchanting table to the right place.
Patches
No changes.
Version 1.0
Overall summary of this update:
This is the first release of the actual game-play recommended version of the mod.
This means that the mod is no longer in Beta state, however if you noticed any bugs please go post them in the forum so I can fix them.
This version is stable as before and many bugs and issues have been fixed.
No new interiors this time, but there is a new compatibility patch for Inconsequential NPCs.
Main File Updates:
- Blue Palace
By fully making use of my "deep" understanding of how this particular interior cell is being used based on my experience in making Royal Blue Palace, I have addressed following issues in Blue Palace.
Some Idlemarkers were set wrong ownerships and therefore the servants had to stand idle doing nothing. This issue is no more so all 3 servants (Erdi, Odar, and Una) will act more lively.
Now Elisif, Erikur, and Bryling will travel to the banquet hall to eat lunch.
Replaced 2 Homecooked Meal with ordinary Apple Pies.
Minor lighting and objects placement improvements.
Elisif's eating AI package and Odar's working AI package are edited so they will act as they should in the new interior layout.
- Other Interior Cells
Many Idlemarkers and invisible furniture have been placed in 3 inns - Bannered Mare, Winking Skeever, and Candlehearth Hall. You will notice many NPCs new behaviors especially if you're using mods that add numbers of NPCs in towns.
Some of the furniture have been assigned relevant ownerships so the NPCs who favor them can use them without failing to do so.
Replaced a few Misc Items (mostly candles) with Static Objects.
Some visual glitches have been fixed here and there.
All Vanilla quests should now be compatible.
Compatibility Patches Updates:
- Interesting NPCs Patch
All quests and NPCs in WInking Skeever should now work as intended.
- Holds Patch
Edited Navmesh in Blue Palace.
Added a new compatibility patch for Inconsequential NPCs.
3 Things You Wanna Know About This Mod:
This Is my own approach to "rework" amazing Skyrim Radioactive mod by roserosenberg which aims to fix some minor issues and improve overall stability and performance.
Many interior cells that were included in the older versions of Skyrim Radioactive have been restored and merged into one single esp. However, NOT every interior cell that has been worked on by roserosenberg is included.
The users with Interesting NPCs, Inconsequential NPCs, Enhanced lights and FX, Alternate Start - Live Another Life, Legacy of the Dragonborn, Skyrim Unique Treasures, Badgremlins Something Fishy, Skyrim Project Optimization, Unofficial Skyrim Legendary Edition Patch, and Holds The City Overhaul are supported with the easy-to-install compatibility patches.
Requires updated Skyrim and Hearthfire DLC.
OK that was 4 things actually ;)
Wanna know more about this mod? OK, here's some further info!
Skyrim Radioactive has always been on the top of my favorite Skyrim mods list. That's why I've always thought that there'd be something could be done to improve how the mod is presented. I've seen many people had to choose not to install the original mod with all the things like stability and performance considered. I think the mod is too beautiful to be stayed away and if you're like me, you would've felt the same.
I avoided touching Rose's original level design and focused on bringing simple fixes and improvements.
More specifically here's the list of things I did:
Undeleted the vanilla Navmesh and created the new without producing "dirty" edits.
XMarkers, XMarkersheading, TeleportMarkers, RoomMarkers. These invisible "markers" are very important but Rose doesn't seem to have payed enough attention to them. Without these things placed in the right place, these interior cells cannot function as well as vanilla. NPCs might fly, player might fall into the void. I've fixed their places so any quest and NPCs should work perfectly with the new layouts.
Fixed some oddly-paced objects and visible glitches here and there.
Replaced some of the end-game gears placed in these interiors for the Lv.1 player's taking. So no more ebony gears in the general stores. No more Blades armors in every blacksmith workshop.
Q. So did you take over Rose's great mod and claim it yours!?
A. No, this mod is not meant to "take over" Rose's Skyrim Radioactive. This is, as the name suggests, a compilation of the interiors which Rose has been working on for years. Rose is very much a motivated and active mod author who is still passionately working on updating her original Skyrim Radioactive. So some of the interior cells that she has reworked are missing in my Compilation, especially her recent works such as Riverwood and Whiterun houses are not included in my Compilation so they are only available from the original Skyrim Radioactive mod's page.
Rose has removed some of the interiors in her several updates. These include Blue Palace, Solitude Hall of the Dead etc. And now they are restored to be included in my Compilation.
The List of Included Interior Cells in This Mod:
Markarth
Arnleif and Sons Trading Company Hag's Cure
Riften
Pawned Prawn Elgrim's Elixirs
Solitude
Angeline's aromatics Bits and Pieces Blue Palace Erikur's House Fletcher Hall of the Dead Radiant Raiment Solitude Blacksmith The Winking Skeever
Whiterun
Arcadia's Cauldron Belethor's General Goods Store Dragonsreach (Farenger's Room) The Bannered Mare Warmaiden's
Windhelm
Calixto's House of Curiousity The Candlehearth Hall The New Gnisis Corner Club The White Phial Windhelm Blacksmith's Quarters
About the Compatibility Patches
You can install the compatibility patches for the following mods:
First off, a big thanks goes to roserosenberg, or Rose, a creator of the master work Skyrim Radioactive for kindly giving me a permission to give some tweaks to her mod and even encouraging me to do so.
Thank you Blary, Artisanix, Oaristys, and Tony67 for providing the modder's resources used in Skyrim Radioactive.
Thank you Rednick3 (https://forums.nexusmods.com/index.php?/user/25166489-rednick3/) for offering me help with finding tons of issues with objects placement. Without your detailed information and continuous help, the mod is not what it is now.
Thank you Laereal (http://www.nexusmods.com/skyrim/users/20548974) for finding and reporting various issues with my mod.
Thank you Mebantiza (http://www.nexusmods.com/skyrim/users/2782784) for keeping an eye for my updates and providing very detailed issue reports.