Due to the nature of Skyrim mods, the new game is always recommended to install any interior remodel mods. If you're installing this in mid-game there are more chances you'll see some floors messed up with items and some furniture floating in mid-air. This is not the fault of the mod, but the way Skyrim works.
As written in the change log, there are no Navmesh records in the city worldspaces anymore. I hope this will significantly decrease the chances of getting CTDs upon entering/leaving one of these interiors especially when you're using city remake mods such as JK's and Dawn. Also the AI package used by new mannequins is renewed, and this new AI package requires a tiny script. So don't freak out for finding a script folder when you open the archive.
I gotta update something hopefully soon though, so there'll be V1.8 with just a few minor fixes soon.
This is a great mod which really helps rose's original mod shine, but I'm wondering, do npcs and objects that are related to quests fully integrated into the new interiors? Ive had that problem with quest objects and people in taverns and buildings that are changed with the original skyrim radioactive, has this been fixed with this version?
Hey, I think I read at one point that you weren't planning on working on this further and/or porting it to SSE because someone else was doing a decent enough job of it. (Or something along those lines, or maybe I'm just making it up.) But as the one who ported it to SSE decided to take the mod down and prevent anyone else from downloading it, is there any chance you may pick this up again? You have a way of taking these giant overhauls and somehow managing to make them completely stable.
Hello, I've created a compatability patch between Undeath and this mod so you can now access the sewer entrance, you can download it here : https://www.nexusmods.com/skyrim/mods/87641/?
Hi there! Downloaded this mod a week ago for a new run through and I gotta say I am thoroughly impressed! Just wanted to bring a few things to light, though.
-A lot of the inn beds the player gets when renting a room for the night are just basically missing completely. -The door to the Pelagius Wing in the Blue Palace is placed incorrectly (specifically, it's floating and clipping through the entryway second floor balcony on the left side) -A minor placement issue with one of the NPC's added by Interesting NPC's in the Bannered Mare.
This was also mentioned sometime before me, but you should maybe also make a compatibility patch for Undeath, as that's another fairly popular mod that relies on a door in the Winking Skeever that may cease to exist because of this mod.
Hello, I've created a compatability patch between Undeath and this mod so you can now access the sewer entrance, you can download it here : https://www.nexusmods.com/skyrim/mods/87641/?
Do you think there's a chance for you to add the items seen in the shop to the merchants list? I'm not sure If all the items on display actually show up on the merchant since the mod "Immersive Merchants" doesn't have a patch for Radioactive to immersively buy stocked items. :3
So is Enhanced Interiors what should be used instead of Radioactive Glorified if I want maximum compatibility with Legacy of the Dragonborn? Also is ETaC compatible?
This mod is a complete mess, there is clutter flying in the air, when entering into some shops my character just spawns in a wall, the game crashes. And the best of all: when i uninstalled it, the interiors and shops where totally messed up, reseting cells didn't work, so i've had to load a saved game from before the mod and lose the progress. Don't install this, it's a shame because i really liked it, but glitched and malfunctioning things make me very mad.
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The author has locked this comment topic for the time beingP.S. JSYK, I'm dude.
New Compatibility Patches in V1.7 Update for:
BadGremlins Something Fishy by BadGremlin (http://www.nexusmods.com/skyrim/mods/63537)
ELFX Enhancer from Enhanced Lights and FX
Legacy of Dragonborn by Icecreamassassin (http://www.nexusmods.com/skyrim/mods/52248/?)
As written in the change log, there are no Navmesh records in the city worldspaces anymore. I hope this will significantly decrease the chances of getting CTDs upon entering/leaving one of these interiors especially when you're using city remake mods such as JK's and Dawn. Also the AI package used by new mannequins is renewed, and this new AI package requires a tiny script. So don't freak out for finding a script folder when you open the archive.
I gotta update something hopefully soon though, so there'll be V1.8 with just a few minor fixes soon.
Have fun!
Just wanted to bring a few things to light, though.
-A lot of the inn beds the player gets when renting a room for the night are just basically missing completely.
-The door to the Pelagius Wing in the Blue Palace is placed incorrectly (specifically, it's floating and clipping through the entryway second floor balcony on the left side)
-A minor placement issue with one of the NPC's added by Interesting NPC's in the Bannered Mare.
This was also mentioned sometime before me, but you should maybe also make a compatibility patch for Undeath, as that's another fairly popular mod that relies on a door in the Winking Skeever that may cease to exist because of this mod.
All in all, though, very fantastic mod!
There are also other bugs like misplaced mannequins in Warmaiden, Hulda stuck on stairs when trying to show me my room, etc.
Beautiful mod, but way too bugy as of right now
Have fun!
Looking at your patch in Tes5Edit, it does not include an edit to the Winking Skeever.
Also is ETaC compatible?
Ur mod sux balls, I cnoot reed and it must b ur fualt...