108 comments
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Anyone else getting these problems and know how to fix/avoid them:
1) Dragons spawning indoors, and making a mess then being unkillable unless you use TCL in the console to go find them where ever they went in the void outside the building's walls.
2) Boatloads of dragons spawning all at once (I think I had 5 show up simultaneously once). I guess I wouldn't mind 2 occasionally, but 5 is just silly. Dragons aren't herd animals.
I know issue no. 1 isn't unique to me, since I saw it demonstrated in a mod review on YouTube. "Deadly Dragons Script Patch" doesn't mention either of these issues. -
We installed this as instructed, and now my wife is fighting Alduin at the throat of the world (first alduin fight), and she's slinging arrows dead center into him and, causing 0 damage. Alduin is invincible. Any ideas?
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Thanks for the mod.
I already wondered if it's normal that i have to drink 5 health potions when one of the Deadly Dragons drops meteors on me, despite maxed out fire resistance.-
I know I'm late, but yeah, that's because the Deadly Dragons's attacks are coded to cause irresistible damage. I think you can change that in TESEdit.
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That would be a patch worth publishing (since the point of elemental resistances is they actually resist). However, I just checked in TES5Edit and didn't find this claim to be true.
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Does this mod fix the op dragon bug?
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I still get the stacking bug on a completely new install and save so it doesn't seem to be fixed.
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THANK YOU FOR THIS SO MUCH!
No seriously, you've saved all the citizens of Falkreath from the dreaded endless blast bug. -
I love DD, thanks for this patch! What i would like (I might try this myself, if I can) Is a way to stop Dragons spawning in interiors that are marked as exteriors, like certain Dwemer ruins, when Dragons spawn there, it gets really messy.
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Have been playing SE with Deadly Dragons plus these script fixes for a few weeks now and it works flawlessly. Thank you.
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You're the best, Tommy. Thanks a ton.
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Thank you for the work tommy.