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Daicion

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Please personally use/modify as you would like.

Please submit patches to [email protected] and this file will be updated appropriately after consideration/testing.

File originally uploaded and meant for Nexusmods.com. Do not redistribute on Steam Workshop or any other distribution sites. Torrent okay for Archive purposes and distribution. Please do not resell this work or derivatives of this work, this is a Worldwide realism analysis and replicating initiative community project.

~ Iodyne Group - Southern California ~



Chris Green
Bethesda
Skyrim Development Staff
NexusMods




Ever wanted to spray an NPC in the face with a high pressure atomized napalm but unsatisfied with the unrealistic manner of Flame spell?

Ever wanted to Act like a Sith lord or know the true power of having the ability to discharge electrons at variable pressure at will but unsatisfied with the weak sparks spell?

This mod is perfect for you!

!!!Enhances Skyrim's magic by adding or enhancing/modifying current spells to act in a real world manner!!!

Two new Spells Added currently!
1.True Flame
2.True Lightning


- Install to Data Folder
- Activate mod on Load Manager (ModOrg/NexLnchr)

- Does not modify existing spells, uses new form ID's on newer spells effects for 100% internal compatibility.
- Best used with No Spin Deaths and Fatality type mods (spells allows you to burn/zap corpses if you have the mod for it)

- No conflicts

v1.0 Full Public Release

What does this modification do?
- This modification adds two new multi-effect spells to simulate real world affects of the corresponding magics.

What difficulty are these spells balanced for?
- Legendary, based around whiterun guard and dragon hp.

Then whats spells have you added so far with real world effects and what effects are those?
- At the moment the first spell added has been a fire spell, the idea of this spell was to simulate what being able to shoot fire out of your own hand would actually be like in a real world environment.
1. True Napalm Flame - New Firespray attack, unleash a spray of fire out of your hand.
a. Flame Effect does substantially more damage balanced for guards on legendary.
 b. Added mild power realistic-ish knock-back to simulate being blasted in the face by a high pressure flame blast. (Dynamic directional pressure, works from any direction and will simulate properly, very fun against groups)
 c. Fire now sticks to the environment in a napalm fashion causing all enemies and environment to burn and take damage over 1min. (until the napalm burns out; burn damage calculated separately from the actual spray attack allowing you to burn a target quickly or set it on fire once and watch it slowly burn)
 d. Targets set on fire will also char and turn black and smoke at the same time; while alive (when the buggy engine allows for it, 90%)
 e. Will allow for charred corpses in you have an appropriate mod enabled for such.
 f. Atomized dense napalm is extremely hot and sticky, as such any target set alight will panic with pain and blindess after getting back up writhing in pain until their eventual demise. (Dragons do not run but do take the entire duration of the burn damage, usually killing them)

2. True Lightning - New spell allows for variable, 1mA - 10mA electron bolts discharge. (mA milliamps)*1
 a. Electron discharge amperage varies depending on how long the spell is activated, Initial discharge of 1mA seizes the targets (musculoskeletal system immediately, paralyzing them for 15seconds causing mild nerve damage as their body discharges the extra electrons)
 b. Continued activation of the spell increases the amperage to 30mA causing respiratory paralysis. (May cause convulsions)
 c. Total activation after 1.5seconds increases to 10mA, leading directly to heart paralysis and burned tissue after death.

Note: Variable amperage is not an actual calculated value but an explanation of the effects associated with the spell itself. The direct damage is stagnant but the added effects now associated with an included real world explanation here allow for increased realistic capacity.