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XutzBR

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About this mod

Remember The Old Ways I is the first of a new series that aims to add lore-friendly shrines and, consequently, new blessings to the game. It adds a new nordic ruin (Ancient Nordic Temple) near Ironbind Barrow, that, as the name sugests, is an old nordic temple to the Dragon Cult. Comes with 9 shrines with unique buffs from its respective gods.

Permissions and credits
INTRODUCTION
Remember The Old Ways aims to improve gameplay in a lore-friendly way. It adds a Temple, just next to Ironbind Barrow, devoted to the animal totems of the Dragon Cult. Contains 9 shrines, each with its own unique buff, which is related to the god's respective atributes. The shrines act just like vanilla ones, so you can only have one blessing at a time.

The blessings are well-balanced, so they're neither useless nor overpower. Because of its percentage values, these buffs are useful both in early and late game.

If you are more deeply interested in the pantheon's lore, I suggest reading Shor son of Shor. And if even more interested, you can dig in the Imperial Library or in the TES Lore.

This mod is a first of a new series that I'm working on, so hang in there 'cause the next one is for your redguard character!

SPECIAL THANKS
A special thanks to lesi123, author of the Hidden Hideouts of Skyrim, for helping me out with the creation of the mod.

WHAT TO EXPECT
Experienced in adventures, the fellow dovah probably know that nothing comes for free, so sharpen your sword before entering the temple. You should also know that you can't just go around exploring nordic ruins without a torch.

THE SHRINES
The Dragon: The representation of Alduin. Head of the Dragon Cult, although not of the Ancient Nordic Pantheon, the also known World-Eater, believed himself and his kin to be the superior beings of all creation. For that, and also for his ferocity and power, he became worshiped by many of the ancient nords. Those under his blessing will do +20% damage to men, mer and beast races.

The Fox: The fallen god-hero of mankind, Shor, is the chief deity of the Ancient Nordic Pantheon. Depicted by the ancient Atmorans as a bloodthirsty warrior-god, Shor was the first - in nordic mythology - who led men against mer; Ysgramor and Wulfharth after him. Under the sign of The Fox, you have 20% more blocking effectiveness and both Light and Heavy armor skill are increased by 20

The Hawk: Kyne, Mother of Men, Godess of Storm, Warrior-widow of Shor. Held in the highest esteem by nord hunters, the mother to both man and beast teaches us to respect her creation. Those under her sign do 15% more damage with bows and their stamina regenerate 20% faster.

The Bear: Keeper of the Whalebone Bridge, shield-thane of Shor. Tsun is the nordic god of "trials against adversity", meaning that he puts new-arrived warriors to the test before acceptance into the Hall of Valor in Sovngarde. Those blessed by Tsun will improve Warrior abilities 10% faster and also gain +10 to Smithing.

The Whale: Brother of The Bear and also a shield-thane of Shor. Stuhn showed men how to take, and the benefits of taking, prisoners of war and, unlike his Temple Divine version, Stendarr, is the God of Ransom. As a true warrior-god he fought against the Aldmeri pantheon and by his blessing, One-Handed and Two-Handed weapons do 15% more damage.

The Owl: Father of language and mathematics, god of runes, wisdom and knowledge, Jhunal. He felled out of favor with the nords, but mages still praise him in high esteem. Although part of the pantheon, the sign of the Owl is hard to find amongst war-born nords. But even out of favor, Jhunal bless his few followers with quickness to learn his crafts: improve Mage abilities 10% faster. +10 to Enchanting.

The Wolf: The nordic representation of Mara, handmaiden of Kyne. Goddess of love that, unlike Dibella, represents the family kind of love. Those under her protection cast Restoration spells with an increased 20% effectiveness.

The Moth: Dibella. Also a goddess of love, but with a tendency to sexuality, and beauty. Followers of The Moth have an improved persuasion power: Speechcraft is 20% better.

The Snake: The trickster. Orkey is a variant of Malacath and enemy god of the nords. Described as the god of mortality, because he somehow tricked the Atmorans, who until then lived as long as mer, to give up their longevity. Those under the protection of Orkey deceive almost as well as him and improve Thief abilities 10% faster. Also gain +10 points to Alchemy skill.

TEMPLE FEATURES

  • Shrines with unique buffs - obviously
  • Lightable braziers - just equip the flames spell and fire them up
  • Safe storage - The temple is NOT a player home, but every container inside is safe

POSSIBLE F.A.Q.
1 - "Why can't I access the shrine of The Dragon?"
Because the bridge that should connect it with the rest of the temple was removed by the former priest, as it say in the Journal page in a shelf nearby. And actually you can access the shrine, but you must have the Whirlwind Sprint shout.

2 - "Why there's a shrine dedicated to Alduin if he is the antagonist of the whole story?"
The Dragon is the major deity of the Dragon Cult, which is the theme of the Temple.

3 - "Ok, I can now understand why there's a shrine to Alduin, but why is there one devoted to Orkey if he was an enemy god to the ancient nords?"
Because there was no other god suitable to give thief-related buffs. Who's better to do so than the "Trickster"? And he is also part of the pantheon.

4 - "Aren't the buffs a little overpower?"
That will depend on the opinion of each player and his mod selection. But I personally think they're not, since a low level player wouldn't get access to them so easily...

MOD VERSIONS
The mod comes in two different versions: one with a 8 hours blessing duration and another with a 12 hours blessing duration. Choose ONLY ONE.

INSTALLATION AND COMPATIBILITY
Installation: If installing with the nexus, download your preferred file and install it. If installing manually, download the preferred file, then place it in your data directory. 

Uninstallation: Remove your loot from the containers and remove any blessing attached to your character and you're good to go. If using the nexus deactivate it or, if manually, remove the .esp from your data directory.

Compatibility: Compatible with every other mod that doesn't change the same area, until proven otherwise.

AND FINALLY...
Well, finally, if you like the mod, please endorse it and if you experience any issues, please report so it can be fixed right away. Also, I'm opened for suggestions and requests.

If there are any grammar errors in this mod page, and I'm pretty sure there aren't cause I checked so many times, please forgive me, english is not my native language.

Thanks for the support!