Was able to install it but for some reason it wasn't showing up when I went to whiterun... Edit: nvm found out what I didnt pay attention to, found the additions.
Looks great, wonder if it works with JK's skyrim? My main question is how you gonna go and use the same land that is used by one of the most downloaded mods in skyrim? 1,785,088 downloads and counting for the Luxury suite and this mod was built as incompatible, that's just dirty pool; pun intended!
Awesome design, but te new part of the city is full of grass... I assume that's what verdant patch is for, but could we have one for unbelievable grass 2, or advices on how to do one ourselves?
The area design is clever, it smoothly integrates to Whiterun. Feels like a part of the vanilla game. Also I didn't notice any impact on performance. Brilliant mod, endorsed.
Endorsed. A true hidden gem, I love this mod because it adds some much-needed flair to Whiterun, and expands it a little bit. Much like Solitude Enhanced and all those other mods expanding solitude to be a bigger city.
Keep note though: There's compatibility issues with Enhanced Landscapes and The Ruins mod which adds rocks and broken walls in some paths. Personally, I rather like it because it makes that side of Whiterun look more like a slums, and all of the broken walls and other things that The Ruins adds makes it look like they were building in an area that continuously gets destroyed by conflict.
Currently using Holds - The City Overhaul, JK Lite, this mod, and Inconsequential NPCs and Whiterun truly does look like the Trade Center it's supposed to be.
Endorsed. Whiterun is one of my favorite locations, but I've always found it severely lacking by lore standards. This is the only Whiterun expansion mod I've been able to get working (not something I blame any mod authors for-- I'm an amateur who is still learning, and also using an older machine). This lets me have some of the expanded Whiterun I've been trying so hard to incorporate in my game. Thank you!
SE Users who port this mod to SE (This mod can be converted to SE by just opening it in Creation Kit and resaving the esp, so is basically SE compatible.)
Very minor conflict with "Whiterun market" https://www.nexusmods.com/skyrimspecialedition/mods/22926
When you leave Whiterun by the back gate this mod adds, and walk along the top level, there is missing ground.
Fix: load "Whiterun Expansion Redone" after "Whiterun market". It won't remove anything from "Whiterun market".
205 comments
Was able to install it but for some reason it wasn't showing up when I went to whiterun...
Edit: nvm found out what I didnt pay attention to, found the additions.My main question is how you gonna go and use the same land that is used by one of the most downloaded mods in skyrim? 1,785,088 downloads and counting for the Luxury suite and this mod was built as incompatible, that's just dirty pool; pun intended!
Keep note though: There's compatibility issues with Enhanced Landscapes and The Ruins mod which adds rocks and broken walls in some paths. Personally, I rather like it because it makes that side of Whiterun look more like a slums, and all of the broken walls and other things that The Ruins adds makes it look like they were building in an area that continuously gets destroyed by conflict.
Currently using Holds - The City Overhaul, JK Lite, this mod, and Inconsequential NPCs and Whiterun truly does look like the Trade Center it's supposed to be.
(This mod can be converted to SE by just opening it in Creation Kit and resaving the esp, so is basically SE compatible.)
Very minor conflict with "Whiterun market"
https://www.nexusmods.com/skyrimspecialedition/mods/22926
When you leave Whiterun by the back gate this mod adds, and walk along the top level, there is missing ground.
Fix: load "Whiterun Expansion Redone" after "Whiterun market". It won't remove anything from "Whiterun market".
(Thus the conflict is minor / easily solved).