Skyrim

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Pickysaurus

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NexusModsCaretaker

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205 comments

  1. Pickysaurus
    Pickysaurus
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    Thanks for downloading! Please be sure to endorse the mod authors who gave us this content in the first place!

    If you encounter problems with this mod I suggest in the first instance check out Icecreamassassin's Script Cleaning Guide and clean the 2 scripts used by this mod; DBM_NavigateScript, DBM_FlagLockScript.
    http://www.nexusmods.com/skyrim/articles/50442/?

    All patches are safe to merge together or with other similar patches.

  2. ExodusPraxum
    ExodusPraxum
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    Hey, amazing work thus far. I'm really hoping to see more Airship travel zones in particular like Beyond Reach, Summerset Isles, The Haven From the Cold And Dark (As well as some paper maps that Duncanlarsen1 has been doing because the two just go so well together)

    All that aside I am not sure if I am just missing something, maybe somebody can help me out with an experienced answer. But...does the ship not already have a Solstheim travel site? I can't seem to figure out how to unlock it if it does. If it doesn't that would be another amazing site for the ship. Right on the walls of Raven Rock, and maybe, Tel Mithryn in the large court yard at the base of the tower. It is the perfect area for two airship spots, and maybe 3-4 dig sites.
    1. SkyLover264
      SkyLover264
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      Beyond Reach and Haven From the Cold and Dark are on the "being considered" list right now. I doubt Summerset Isles will get a patch though; I've heard that it and Legacy don't play nice together.
    2. changestorm
      changestorm
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      Yes, it's a zombie post I'm replying to.
      when I first saw the Airship And Archaeology Patch, there was a guide to adding new locations; a quick & dirty DIY guide. less than one page.
      And it worked, because I used it to add a Airship stop in daggerfall, using Lor's "Abandoned Temple" mod.

      and then I forgot all about it for 2+ years, and now I can't find it. Does anyone have a clue? it was incredibly useful, and I realized I could <gasp> use it for OTHER THINGS!!!!.
  3. Rafaelkai
    Rafaelkai
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    No news about the SSE version?
  4. jaderiver
    jaderiver
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    Is there an inside of this ship, Or do you travel just on deck all the time ?  ( I've never got around to actually traveling  on this ) 
  5. deleted7650083
    deleted7650083
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    You can change the requirements for Wyrmstooth! It's back on the nexus! Here! Yay!!!!
  6. allicide
    allicide
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    Just wondering if an optional all-in-one plugin could be made for those who have all the other mods already?
  7. BlazingPhoenix075
    BlazingPhoenix075
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    just asking if this can be used without wyrmstooth or will it break without it?
  8. Glormac
    Glormac
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    • 1 kudos
    Question, is this mod related at all to the Dwemer Sky ship player home mod for Oblivion?
  9. TURCOTTEisBORAT
    TURCOTTEisBORAT
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    Just curious, but are there any plans on porting this for SSE? I know Odyssey has you and the team bogged down for the foreseeable future, I have enjoyed this with my LE playthrough and would love to use it with SE and the future of Legacy through Odyssey.
    1. Pickysaurus
      Pickysaurus
      • Community Manager
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      Yes, eventually. I'm looking at making it a little more standalone
    2. TURCOTTEisBORAT
      TURCOTTEisBORAT
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      Alright, can't wait till that day comes around. Thanks for the quick reply, but could you explain what you mean by a little more standalone?
    3. Pickysaurus
      Pickysaurus
      • Community Manager
      • 661 kudos
      As in I'm seeing if I can make it not need any masters
    4. Cinnaspice
      Cinnaspice
      • supporter
      • 26 kudos
      I, too, would love to see this converted to SSE. Hope it happens soon. Thank you for all you contribute to the game Picky.
    5. deleted24586654
      deleted24586654
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      +1 for the SSE port. =)
    6. edcase7
      edcase7
      • member
      • 8 kudos
      Ok, so I've ported the Falskaar Patch (sorry couldn't wait any longer :)!) and so far I can confirm that the dig sites work, so I don't see any reason why any of the other patches wouldn't.

      The Core Merged file however reports as corrupt (maybe just my d/l)

      I've just started a new play-through (my first on SE), so I will Port Wymstooth etc when I get to them, and I will report on the Airship once I get it!
    7. Abbakab
      Abbakab
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      Sorry for replying to an eight month old post, but I'm interested in porting this mod to SSE myself. How did it work out for you?
  10. Zerostin
    Zerostin
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    Hey there! Just curious as to how you were able to make this work. I'm wanting to add a unique travel spot for this ship for a player home mod that I want to use and was hoping you might be able to help me out.
  11. Blackcrow1
    Blackcrow1
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    Amy chance for an SSE port?