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Tags for this mod
- Companion/Follower Friendly
- Companions/Followers
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Music
- Sound FX
- Voice Acting
- Models/Meshes
- Video
- Guilds / Factions
- New Lands
- Races - New
- Armour & Shields
- Clothing - Female Only
- Clothing
- Items - Apparatus
- Locations - Buildings
- Locations - Caverns
- Locations - World Map
- Magic - Potions
- NPC Trainers
- NPCs
- Items - Ingredients
- Weapons
- DLC: Dragonborn
- Companions
- Dark Brotherhood
- Dawnguard
Current section
386 comments
Version 7.30.00. Main - Important updates:
- Quest triggers and conditions have been fixed... for the last time. If you can get the scenes to work then I'm going to assume you have problem beyond this mod. From this point forward I won't be making anymore alterations to Aurlyn's 3 original quests.
- Reputation system fixed: Werewolf and vampire races no longer cost 1pt/day. You lose 15pts for converting and get half back for returning to mortal status. You will now get more notifications when you reach unlock points. Aurlyn or Serenity will give you a vague notification when you've reached a quest unlock or bonus unlock point. That doesn't mean you reached ALL the conditions. Player-NPC relationship now increases or decreases with player reputation (e.g. "stolen" and "trespass" will change based on their individual attitude towards you).
NOTE: As a matter of clarification, the 15pt penalty only applies ***when you become a werewolf or vampire*** not when you transform into one. I'll repeat again so there is no misunderstanding: If you become a werewolf or vampire (and Aurlyn/Serenity is in your party) you will take a 15pt penalty. You will get back half credit once you're cured. HOWEVER if you become a WW or VM again you'll take another 15pt penalty (and get credit back for being cured). In other words, don't flip-flop on becoming a beast race too often.
- Sleep outfits: Aurlyn and Serenity now disrobed while sleeping (only when their homes). If you're using any type of n3wd mod that overrides their lingerie then you'll need to fix this yourself.
- Marriage is disabled. If you've been tracking this mod you already know why. Long story, short I'm now working on a newer mod to get custom companions to marry that doesn't break vanilla quests. Aurlyn, Serenity, and Virelda will be the prototype characters.
- Summon has been re-worked. Story-mode requires the companions to be in your party in order to summon them. Cheat-mode you can summon the companions whenever or wherever you want. There's a chance that using summon will also summon hostile monsters to you. The more you use summon over time, the more monsters will attack you. There is no cap on the spawn but I'd altered the formula to be realistic for a single PT. If you're standing in God-mode spamming Summon then don't write any bugs saying "I got attacked by 25 dragons, my game crashed, and watercooler got fried. You owe me a new PC." All monsters should be hostile on spawn. If not, write a bug. Chances are I already know which one(s) they are. Giants and Dragons only spawn outside (IsInInterior). All other monsters spawn indoors or outdoors. They are completely random otherwise.
- Horses should be working now.
- Story-mode only: VERY IMPORTANT. Serenity has been moved to unlock only after you have completed Darkest Awakening. Once you visit Riften to unlock Serenity you will lose Aurlyn permanently. It'll make sense if you play it. SOTM is no where near started (at least in this release). If you initiate the quest (and lock yourself out of Aurlyn), use the cheatbook.
- The alchemy book now teaches you all ingredient effects. But it comes at a cost. You'll notice a pattern.
Formula and other minor changes will be noted later.
Prior release patches
Version 7.21 - If Aurlyn has two cloaks, go into "Can We Talk/Let's discuss battle strategy/" then remove and re-add her battle armor.
Version 7.2 requires a clean install. and new playthrough. You must uninstall version 7.0 and all patches, including the Aurlyn Dawnstone Immersion Addon.
If a patch mod, appearance mod, or add-on is not marked as "Compatible with 7.2" then assume is it not compatible. If you choose to update during your current playthrough then you do so at your own risk.
Order of installation/prioritization regardless of mod manager used:
1. Main mod
2. Update mod, if applicable and compatible.
3. Add-on or 3rd party if using an Alternate appearance, if compatible.
Aurlyn Dawnstone Online User Guide
What got changed?
1) It is possible to permanently lose Aurlyn or Serenity as a follower if your reputation falls too low.
2) The bulk of your reputation is based on which vanilla quest you completed and based on Aurlyn and Serenity's individual stance on the choice you made during the mission.
3) Your reputation is updated once per day and only if Aurlyn and/or Serenity is in your party.
4) Aurlyn quests are now locked behind reputation and "days known" requirements. Days known works the same as reputation. If Aurlyn and Serenity aren't in your party then you get no credit for that day (i.e. you could lose credit for Rep or Day if you dismiss one of them before a check is made).
5) There are over 200 quests being monitored so no I won't be listing them out. There are also some dialog choices that can add/subtract reputation based on what you say or do. These will likely be tweaked in the near future.
6) "Set AurlynDispositionCheckGlobal to 1" will get you disposition updates when you hit certain makers if you'd rather know which way your current choices are pushing Aurlyn and Serenity.
7) "Set AurlynDebugGlobal to 1" will give daily notifications of the most important variables impacting reputation.
No more freebies or confusing story. I've changed the dialog choices so players correctly go through Aurlyn's story as intended. You must have a certain amount of reputation and time spent together to unlock her quest, marriage, to get access to her goods, and to even unlock Serenity herself. Some dialog will be hidden until you hit those marks. Am I going to tell you what they are? Not right now. For the time being have fun figuring it out.
If you're building your appearance mods verify your NPC references are up-to-date with the most current version. The Trait/Weight should be 10 (unless you're building your own body modification).
http://aurlyndawnstone.blogspot.com/
https://discord.gg/pCX98Sh
Twilight's Edge is now also published! Its a full-length novel featuring Aurlyn and her adventurers across Selewyn. Here, take a look:
https://www.amazon.com/gp/product/B074L4ZFLJ/ref=as_li_tl?ie=UTF8&tag=aurlyndawnsto-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B074L4ZFLJ&linkId=2c423fac2737fda6c87232faa03c0ade
BN: I was burying a family member the day of the last release. Working on the mod took my mind off things so I didn't have to think. It's like therapy at times. Not sure if that's true for all. #FuckCancer. GN: At his funeral I ran into another family member I hadn't seen in awhile. She has agreed to do the VO work for Serenity. BN: Aurlyn is a time-consuming mod; time that I don't really have. I have other projects for other games that I want to get out as well. After I complete the marriage mod, I'll make a final determination if I want to power through completing Serenity or placing it on the back-burner.
The perks First Light and Fires of Dawn for having Aurlyn as your active follower dont seem to show up in the magic effects. I even ran tests before and after to see if my frost resistance and magicka changed and there was no bonus showing up in the magic effects with the perk names. Some insight into this would be greatly appreciated.
[00:00] Checking for Errors in [04] Aurlyn.esp
[00:02] AurlynHighHrothgar1 [SCEN:0424CB5A]
[00:02] SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "AurlynDarkestAwakening "Darkest Awakening" [QUST:042292B4]">
[00:02] Done: Checking for Errors, Processed Records: 13310, Errors found: 1, Elapsed Time: 00:02
an outstanding masterpiece from you ,was growing tired of the bikini cute follower with massive assets and 1 braincell and no background ,i'd rather have a vanilla ugly follower with lore ,background and that can react rather than all the dolls out there.
Aurlyn is a pure delight , i especially love her puzzles and commentary
thanks
Edit: Can confirm. "mask_0.nif, mask_1.nif, mask_0 - copy.nif and mask_1 - copy.nif" overwrite the "Bosmer Mask" from Immersive Armors mod and perhaps some of these armors added from this mod may overwrite other mods.