Skyrim

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Mihail

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MihailMods

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About this mod

Ogres are large, seemingly dim-witted orc-kin found throughout Tamriel, both living in open areas and deep caverns. Best known for their great strength and terrible stench, Ogres have blue or greenish skin, pronounced teeth, bulky bodies with large limbs, elven ears with drooping tips, and, according to some scholars, cannibalistic tendencies.

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  • This mod is the standalone version of my Ogres, included in my Ogres and Ettins mod (LE / SE-AE). If you have the mentioned mod installed, you already have this creature in your game and you don't need to download this mod which only adds the mentioned creature and no other creatures contained in the bundle mod;
  • Obviously you should not use this mod together with the mod mentioned above, since the latter already adds this creature to your game, and using them at the same time will double the amount of the mentioned creature in your game, in addition to other possible problems;

  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).






"Ogres are large, seemingly dim-witted orc-kin found throughout Tamriel, both living in open areas and deep caverns. Best known for their great strength and terrible stench, Ogres have blue or greenish skin, pronounced teeth, bulky bodies with large limbs, elven ears with drooping tips, and, according to some scholars, cannibalistic tendencies. Dangerous, they often ambush travelers, or even attack settlements, crushing their victims with stones and wooden clubs until they turn into pools of blood.
After having had many of their settlements taken over by bandits and Forsworn, they seem to have developed a special hatred for both, especially the latter, with incursions by groups of Ogres to try to retake these places. As a result of the Civil War and the increased presence of patrols in the then less guarded less populated areas of Skyrim, many places once occupied by creatures such as Goblins and Ogres are now occupied by outlaw humans, which forced these creatures to live nomadic lives, and destroying most of their settlements in the province, thus erasing remnants of their rudimentary primitive culture.

Due to the prejudice of the self-proclaimed superior races, the rights of the Ogres are not an important issue for those responsible for looking after the province's less favored sentient inhabitants, making the Ogres an entirely marginalized species and no different from a bear or wolf in a Nord's view. In fact, this view is recurrent across most of Tamriel, with Ogres being used as slaves for forced labor or tanks for war against their wills. Malacath, as patron of Ogres and all Orc-kin, loathes and rages at such practices, often sending emissaries to free these Ogres and punish those responsible. Due to their simple minds, many Ogres also end up working as mercenaries for bandits, in exchange for drink or food. But it is in the strongholds of the Orcs that the more civilized Ogres find the greatest tolerance and protection, working as free creatures in the Orc mines and as guardians of the strongholds. However, and although seen as taboo, some Orcs enjoy Ogre meat as a fine delicacy.

Like the Goblins and the Rieklings, the Ogres were more developed in the past, never at a level similar to that of the Elves or Humans, or even the Goblins, but they have already manifested a greater intelligence and culture in the past, gradually becoming bestialized since then. Even the existence of Ogre Shamans in the past is reported, while nowadays the occurrence of Ogres with magical abilities is basically non-existent. Since the disappearance of magical abilities in a species formerly able to use them is a sign of receding intelligence, scholars assume that Ogres are clearly devolving, as are nearly all Orc-kin.

Ogres appear wearing anything from simple clothing made of fur and leather to large pieces of rusted iron armor adorned with sharp bones. They use weapons ranging from wooden and iron-reinforced clubs to simple stones they pick up from the ground. They paint their bodies with ritualistic paint, and in Skyrim they can appear either in the common greenish variant, or with blue skin, a subspecies known as the Snowhills Ogres, which inhabit colder mountainous regions. Some Ogres in the service of the Orcs are more heavily equipped, including using Orc-style weapons and armor pieces."


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)




- 5 new creatures: Savage Ogre, (common) Ogre, Ogre Chieftain (the 3 previous variants can appear
as Ogre Guards and Ogres Mercenaries as well)
, Snowhills Savage Ogre, (common) Snowhills Ogre:

- 1 new ingredient: Ogre's Teeth.





So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)





The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.






Author: 

Mihail- Ogres models, textures, animations, sounds, loot, game implementation;


Some assets used on this mod belong to:

CD PROJEKT RED- for the piece of pig meat worn by some Ogres around their waist, in addition to one of the
pouches worn by two of the Ogre variants, and the pendant worn by those 2 last Ogre variants as well;
(re-textured by me in 4k resolution)
Ole Gunnar Isager- for the wood club weapon used by 2 variants of Ogres. (re-textured by me in 4k resolution)