can something trigger the Moz Khasgur Ogre Guards to kill the Moz Kashgur Goblins and even the Ograts and attack bloodbothers of Orcs (i have done a quest for Ghorza and her brother) at sight?
yes, mod incompatibilities. check the sticky comments on the SE/AE page, friend, we discussed it there: https://www.nexusmods.com/skyrimspecialedition/mods/24556/
Incompatible with "Racial Body Morphs - Diverse body types and height by Race and Gender".
Unable to occupy the immediate vicinity of domesticated Ogres added to Orc Strongholds, even as an Orc. Using Alternated start mod, I spawned into an Orc Stronghold as an orc (new game), and the Ogres would stand their ground against me (warning stance) and then would proceed to attack, along with the rest of the Orc tribe. Disabling Racial Body Morphs fixed the problem, no hostility.
A patch needs to be made! Both are excellent mods and would complement each other well if they were patched for compatibility.
You can merge mods and patches: https://www.youtube.com/watch?v=0S6cpCwTezE
There is also a way to combine textures. I need to do both, but I'm still setting up the mods and procrastinating. Also this guide https://www.nexusmods.com/skyrimspecialedition/mods/12562/?tab=description has a section "zEDIT, WRYE BASH, MATOR SMASH AND MERGING MODS".
hey man love your mods but im having a little problem the ogres an other creatures that have similar body types are not walking and just move with their arms and legs spreed out dont know if i installed it wrong. can you or anyone here help me out?
i guess you should run fnis.. like go to your data folder of the game, then to the folder called tools and there you can see an exe with the name: "GenerateForUsers". run it and let it check everything. it should load all of the animations in your game properly.
lol we need more Dragon's Dogma in skyrim. So far I have wearable lanterns, I changed the main menu music with Into Free with some mp3 to xwm converter, and I use the witchhunter mod for enchant weapon powers like a mystic knight! Now all I need are some firecounter or icecounter enchantments for shields and I'd be golden! Unfortunately ther's not many shield enchantment mods I'm afraid.
This is really good, and it fits with Skyrim perfectly, also the size of the normal ogres aint really massive like a giant's size. I think the model of this ogres would be perfect for a playable race. Just adding some armors from the orc, bracers, helmets, boots, and the basic armor. And then making a race with this model with human animations. Just like the Playable giant race mod from Abbalovesyou.
49 comments
can something trigger the Moz Khasgur Ogre Guards to kill the Moz Kashgur Goblins and even the Ograts and attack bloodbothers of Orcs (i have done a quest for Ghorza and her brother) at sight?
check the sticky comments on the SE/AE page, friend, we discussed it there:
https://www.nexusmods.com/skyrimspecialedition/mods/24556/
Thank you for your tip.
Edit: Farmanimalfaction works also and is more logical.
Unable to occupy the immediate vicinity of domesticated Ogres added to Orc Strongholds, even as an Orc. Using Alternated start mod, I spawned into an Orc Stronghold as an orc (new game), and the Ogres would stand their ground against me (warning stance) and then would proceed to attack, along with the rest of the Orc tribe. Disabling Racial Body Morphs fixed the problem, no hostility.
A patch needs to be made! Both are excellent mods and would complement each other well if they were patched for compatibility.
https://www.youtube.com/watch?v=0S6cpCwTezE
There is also a way to combine textures. I need to do both, but I'm still setting up the mods and procrastinating.
Also this guide https://www.nexusmods.com/skyrimspecialedition/mods/12562/?tab=description has a section "zEDIT, WRYE BASH, MATOR SMASH AND MERGING MODS".
Just adding some armors from the orc, bracers, helmets, boots, and the basic armor. And then making a race with this model with human animations. Just like the Playable giant race mod from Abbalovesyou.