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This page was last updated on 18 May 2020, 3:25PM
- Changelogs
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Version 3.5
- New vanilla-styled Nordic Half-Plate Armor
- Added 25+ Viking-styled round shields
- Finally fixed all armor keywords (hopefully)
- Bugfixes
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Version 3.4
- Multiple armor sets added or reworked
- Two armor styles introduced - Western (Imperial Skyrim, resembles Late Medieval Germany) and Nordic (Stormcloak Skyrim, resembles Viking Scandinavia)
- Armors added and reworked:
- Padded Armor (cuirass x2)
- Small Plate Armor (cuirass x2, helmet x2)
- Mail Armor (cuirass x2, helmet x2)
- Breton Armor
- Nordic Transitional Armor (cuirass x5, helmet x2)
- Western Transitional Armor (cuirass x3, helmet x1)
- Cyrodilic Plate Armor (helmet x2)
- Western Plate Armor (helmet x2)
- Orsimer Medium Armor
- Nordic Half-Plate Armor
- TODO: reworked Damage Module which would cover not only armors but also creatures
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Version 3.3
- Rebalanced Light Armor
- Reworked weapon naming in Weapon Skills Module
- Added Cyrodilic Armor (Chainmail Armor from Oblivion)
- Bugfixes
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Version 3.2
- Removed lockpicking debuffs from Medium and Heavy Armor
- Bugfixes
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Version 3.1
- Changed "Cl./Light" in SkyUI to "Other"
- Now Sneak levels up when wearing 2 pieces of Light Armor in combat
- (This uses same script as Ordinator/Vokrii)
- Damage Module rebalanced
- To get new Sneak levelup functionality on EXISTING SAVE, use these commands
- help "Light Armor XP"
- player.addperk <form id of perk (not magic effect or spell)"
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Version 3.0
- Major changes. New game is required if you are using Main Module.
- Updated description
- Light Armor implemented as Clothing with Armor rating governed by Sneak skill
- Light Armor branch in Sneak tree
- Fixed "naked npc" bug after rebuilding the patch
- Unplayable Faction Armors support added
- Thanks to MediumLowQuality from skyrimmods discord for his help
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Version 2.1
- Now TEO is modular
- Core Module: Some fixes to vanilla equipment (non-optional)
- Morrowind-Inspired Module: Medium Armors, new Faction Armors, unique NPCs re-equipment
- Oblivion-Inspired Module: Bladed and Shafted Weapon Skills
- D&D-Inspired Module: Reworked Crit Damage, Slash/Pierce/Strike Damage, Armor Properties
- Modules can be disabled in patcher settings
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Version 2.0
- Major changes. New game is required.
- Added debuffs for Thief Skills when wearing Medium or Heavy Armor
- Reworked how Critical Damage works. Now it takes into account skill level and enchantment/alchemy buffs
- Added Slash/Pierce/Strike Damage Type System - weapon now have one or two damage types.
- Specialized weapons (2 damage types) are stronger than versatile (1 damage type)
- New Oblivion-inspired Weapon System: Bladed and Shafted Weapons instead of One-Handed and Two-Handed
- Now same perks are used for one-handed and two-handed weapons.
- Polearms (spears, halberds, glaives) now have separate weapon type.
- Added Armor Properties based on armor class (Plate, Segmented, Soft), material (Warm, Resistant) and for Closed Helmets (Full)
- Better integration between weapon mods.
- Animated Armory patches are no longer needed for Heavy Armory and Immersive Weapons
- 2H Lost Longswords is now recommended instead of 1H
- New Vigilant of Stendarr Armor
- New unique outfits for Companions, Housecarls, and Knights Of Faith (Populated Skyrim)
- Credo Cleric Armors no longer recommended to use with Populated Skyrim. Instead Knights of Faith will wear Paladin Armor (if Immersive Armors installed).
- Numerous bugfixes and small improvements
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Version 1.4
- Changed name from "Total Equipment Overhaul" to "True Equipment Overhaul"
- Removed all mod requirements. Now TEO is completely standalone
- Added support for different Legion Armor mods
- Added support for Full version of Guards Armor Replacer
- Added new Heavy Stormcloak Armor
- Now bandit outfits are much more varying than before
- Added Imperial Officer Sword by billyro
- Added custom integration hacks for Immersive Weapons, Heavy Armory, Animated Armory and Lost Longswords
- Added custom weapon distribution same as with outfits
- Reworked support of Immersive Armors and Royal Armory - now all Papyrus scripts and MCM menus are disabled from start, and all distribution is done only via the zEdit patcher
- Added Weapons and Armor Fixes support
- Added "True Orcish and True Daedric Weapons" rebalancing now also for ammunition
- Better distribution for the Populated Skyrim NPCs
- Lots of bug fixes
- Update from TEO 1.3 is totally possible, but you will see ALL changes only if you start new game
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Version 1.2
- Reworked Medium Dwarven Armor
- Removed unique Jarl outfits
- Lore-friendly outfit for Erevan and Hiram from 3dNPC
- Added custom file to change your unique outfits
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Version 1.1
- Immersive Armors support added
- Dwarven Mage Armor removed
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Version 1.0
- Initial release
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- Author's activity
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May 2020
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18 May 2020, 3:25PM | Action by: DanielUA
File added
Part 1 - Assets and Full ESP [version 3.5.4]
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18 May 2020, 1:43PM | Action by: DanielUA
File added
Part 2 - Patcher [version 3.5.3]
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18 May 2020, 1:43PM | Action by: DanielUA
File added
Part 1 - Assets and Full ESP [version 3.5.3]
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18 May 2020, 1:38PM | Action by: DanielUA
Attribute change
Description changed.
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18 May 2020, 1:33PM | Action by: DanielUA
Mod image added
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18 May 2020, 1:20PM | Action by: DanielUA
Mod image added
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18 May 2020, 1:20PM | Action by: DanielUA
Mod image added
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18 May 2020, 1:20PM | Action by: DanielUA
Mod image added
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18 May 2020, 1:19PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:53PM | Action by: DanielUA
File added
Part 2 - Patcher [version 3.5.1]
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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17 May 2020, 1:24PM | Action by: DanielUA
Mod image added
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- Mod page activity
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February 2025
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23 Feb 2025, 8:26PM | Action by: mabelrod6
Endorsed
'True Equipment Overhaul'
January 2025
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01 Jan 2025, 5:09PM | Action by: OniBank
Untracked
'True Equipment Overhaul'
October 2024
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12 Oct 2024, 4:57PM | Action by: xD4SH
Endorsed
'True Equipment Overhaul'
September 2024
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15 Sep 2024, 8:40AM | Action by: rassenmami2018
Endorsed
'True Equipment Overhaul'
August 2024
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29 Aug 2024, 4:59PM | Action by: Swixx070
Tracked
'True Equipment Overhaul'
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24 Aug 2024, 4:53PM | Action by: loridANS
Endorsed
'True Equipment Overhaul'
April 2024
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25 Apr 2024, 1:59PM | Action by: harl1
Endorsed
'True Equipment Overhaul'
February 2024
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01 Feb 2024, 5:48AM | Action by: oblix787
Untracked
'True Equipment Overhaul'
January 2024
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29 Jan 2024, 1:07AM | Action by: oblix787
Tracked
'True Equipment Overhaul'
November 2023
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29 Nov 2023, 1:34AM | Action by: Thisguyagain
Endorsed
'True Equipment Overhaul'
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29 Nov 2023, 1:34AM | Action by: Thisguyagain
Tracked
'True Equipment Overhaul'
June 2023
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10 Jun 2023, 2:45PM | Action by: waeq17
Endorsed
'True Equipment Overhaul'
May 2023
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07 May 2023, 3:20PM | Action by: Irilar
Tracked
'True Equipment Overhaul'
April 2023
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27 Apr 2023, 10:58AM | Action by: Mimiclvy
Endorsed
'True Equipment Overhaul'
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06 Apr 2023, 8:23PM | Action by: ReDemas
Endorsed
'True Equipment Overhaul'
March 2023
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29 Mar 2023, 1:12PM | Action by: Ch4gopip
Tracked
'True Equipment Overhaul'
November 2022
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30 Nov 2022, 3:02AM | Action by: Nemurikundesu
Tracked
'True Equipment Overhaul'
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30 Nov 2022, 3:02AM | Action by: Nemurikundesu
Untracked
'True Equipment Overhaul'
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30 Nov 2022, 2:56AM | Action by: Nemurikundesu
Tracked
'True Equipment Overhaul'
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28 Nov 2022, 8:00PM | Action by: RaptorStoryTaller
Tracked
'True Equipment Overhaul'
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