Valley of Outcasts (Jerall Mountains Citadel)
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Version3.0
316 comments
P.S. Problem's solved.
How did you solve the problem? Did it resolve itself (do we have to wait for a set time?), or did you do something special?
I am currently in the same situation. After I told Wilmar to secure the whole valley and get the civilians in the keep, he just left! Yep, he just walked right out through that cave towards Falkreath and disappeared into thin air.
Meanwhile all the civilians are up in the banquet-room (finally that place gets used, I already felt guilty for asking for it), but no one talks to me.
My oh-so-brave warriors on the other hand all huddle together in the barracks including their leaders, who ignore me as well.
It has been 10 in-game hours now.....and as the leader of this sorry band of cowards, I am about to rip somebody's head off.....maybe that triggers some kind of reaction.
P.S: I feel like making a "It works now"-post now, wallowing in the frustration that any other player might have when encountering the same problem. However, that's just not me. I therefore say here "Talk to Trevylian".
If you are like me, you probably didn't hang around Trevylian after letting him know of your decision, and were already halfway out the inn by the time Wilmar brought you the bad news. The natural thing is of course to immediately put your mind to the new situation and to go with Wilmar, thinking that you will have to defend the citadel now. Nope, just go back in the inn and go for a chat with the guy you probably trust the least right now, that will bring the quest ahead.....
I've managed to get some level design in for the sequel to this mod, if anyone cares about that, though.
P.S. If anybody needs my help, they will ask - I always answer.
I was trying to see if it was missing, so I turned on god mode, set the difficulty to "Novice", took Dawnbreaker in one hand and a ranger gladius in the other and went to cleared out all the vampire lairs in Skyrim while listening to this: https://www.youtube.com/watch?v=P0TzUNti3rY, and I nearly missed Bloodlet Throne, which is where the book was.
My apologies for the lack of a fix in this one.
I've run through the latest itineration of VoO thrice now. All the crookedy busted s*** is working, everyone does what thier supposed to do when thier supposed to do it, even got that Labor of Love thing working with both outcomes (haven't tried killing Orvania yet). Then we come to the climax, with piles of Thalmor lying bloody and broken upon the cold, hard ground...
And the last goddamn wave never happens.
Three times running, now.
The entire fortress, from Wilaar, Trev and the other NPCs on the field, to the townsfolk huddled in the keep, are compleatly unresponsive. Disable cycles, AI resets, cell purges, waiting, fast travelling, script resets, nothing works. Everyone has taken a vow of silence, possibly holding thier collective breath for that last Thalmor push that never bleeping appears.
I'm at a loss. The mod is so spoogingly good, and there's been so much work and bughunting and rewrites, and just... can't cross the finish line. Be so kind as to reveal the setstage, so I don't have this bleeding sore at the bottom of my map.
And, is chapter 2 still on track? Cuz, yanno, there needs to be more.
We are supposed to defeat 39 Tharmors here, but there are only 38 in total in 3 attacks, so defeating all will not update the quest stage. You should have defeated one Tharmor when you first arrived at the fort. Originally he was supposed to pop during this assault. This is the cause of this bug.
Solution: setstage _JMC1_12 40
Defense on the Signal Tower:
After dealing with the assault, Orvania remains in combat mode and may not be able to talk to her, so can't update quest stage.
Solution: setstage _JMC1_12 60
Defense on the Village (2nd attack):
We are supposed to defeat 15 Tharmors on 2nd attack, but there are only 14 in 2nd attack, so defeating all will not update the quest stage.
Solution: setstage _JMC1_12 100
Defense in the wall (1st attack):
We are supposed to defeat 15 Tharmors on 1st attack, but there are only 14 in 1nd attack, so defeating all will not update the quest stage.
Solution: setstage _JMC1_12 120
Other than that, there may be cases where the dialogue option does not appear randomly. In that case, save and reload to fix.
I'll look into the bug fixes BowmoreLover mentioned; a lot of bugs in this will be fixed in the far-superior Jerall Mountains Citadel II: The Last Refuge.
https://www.youtube.com/watch?v=iRyHoB7_3vw
Less boring testing videos to follow
Of course I know you focus on the next work, so I do not intend to make you fix this problem. Still I will report the details of the bugs.
I used to try tracing by adding trace code to a script. What I found there was:
This quest uses a script to calculate the kill count for each group, but the quest will be stuck due to the kill count not counting up correctly.
Every NPC assigns a kill count script and specifies its belonging group in the properties, but they may have some errors.
Also, NPC "1JMCThalmorMelee" Actor reference does not have XMarker correctly, this causing him to pop when we first visits the citadel.
The log at that time is here: https://www.dropbox.com/s/y002bwxj7h944f6/20190622_v2.0_Quest12_info.txt?dl=0
I hope this helps you.
By the way, will Jerall Mountains Citadel II be a completely different quest line? Or is it the redone version of this mod?
@Roadhouse, Great, I'm looking forward it! The Valley of Outcasts is clearly undervalued. The quest line is so fun, the NPC's lines and the voice actor's performance are also great. The design of the exterior of the Citadel makes sense in terms of defense and makes it feel realistic. I love it. Unfortunately there are a few bugs right now that require console resolution, but it should become more popular once it is fixed. Thanks again for making this.
Came back later --- now OK
Cleared out the bad guys and left him to it ---
he followed me all the way back to New Helgen.
LOL
I completely understand if, in hindsight, you feel a little self-conscious about the stuff you made at such a young age or if you don't have the time to support it anymore, but please bring back the most recent version. It really is an impressive mod!
Got invisible vanguard armors !!!!!!!!!! Boots and gloves/gauntlets are showing up but not the helmet ( male and female ) and cuirass (only female ) , odd......
When cheking via console on inventory of the npc the armor shows as equipped but with bad editors id....
But besides of that as far as i am, great mod !!!!!!
Greetz from Ninove, Belgium
Tried everything possible without result, so at the end i decided to delete everything ( armor, armor-addon, outfit ) that was related to vanguard/nordplate HELMET in both esm files, and behold : instead of helmets, human heads did pop-up, so no real fix but a workaround with a more human result and at least you can see the pretty faces now...
Greetz
Greetz and thx for a wonderful, with here and there a rough edge, mod...