1. Dispel all runes (lower your hands) before changing your race. Runes may get stuck permanently if you do not. A "clear all effects" option has been added to the MCM (under Misc Settings) in case this happens.
2. Set bFixEnchantmentArt=1 in Enhanced Camera's ini file if using the experimental third person arm option.
3. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.
3. If upgrading from version 2.0 - just overwrite the mod completely with version 2.5. Once, in game, wait a minute, and click Reset Mod under MCM -> Misc Settings.
1. Support for new ENB lights. If you feel that the lights are too bright or dim now, adjust light intensity and radius in the MCM, under Light Settings.
ENB lights were tested using with particle intensity set to 0.25-0.40 and distance fade at 0.3.
so i have skse and vortex installed properly. when i run the game without this mod or start it, it runs and starts fine. the second i download this mod and put it into vortex as instructed. it no longer runs the game. the icon will spin like the game is going to start but then it stops and then acts as if i never tried to start the game. i uninstall the mod and run it again and it runs fine. but everytime i try to install this mod it does not run at all. i have tried to google this and i have seen others with this issue but i try to find a solution to it and no solutions that i have read have worked so far. i am now sad and need help. i really want this mod to work.
Are the runes supposed to appear as long as your spells are at the ready or only when you cast? Because I thought the runes were supposed to be there as long as your spells were readied and they only appear when I cast.
amazing little mod with incredible visual changes based on the amount of spell casters in the area however ive seen showcase videos that has huge runes under the player i was wondering if that is available here on LE or is it over on SSE (that i hope will be coming to LE) tho i havent tried all spells yet
Hello! Can you please add lower resolution textures option? This is an amazing mod but I'd like for it to be more performance-friendly. Will there be a low resolution option soon? like 512 resolution? 256 resolution maybe?
Not sure if I will get an answer but I am using this Mod and it was working amazingly well but now I cannot get it to work at all. Sometimes works on NPC's but I cannot get my mage to use it all. I have it at the botom of my load order and nothing have reset it moved mods around to try and get something to work but nothing anyone have any suggestions?
262 comments
1. Dispel all runes (lower your hands) before changing your race. Runes may get stuck permanently if you do not. A "clear all effects" option has been added to the MCM (under Misc Settings) in case this happens.
2. Set bFixEnchantmentArt=1 in Enhanced Camera's ini file if using the experimental third person arm option.
3. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.
3. If upgrading from version 2.0 - just overwrite the mod completely with version 2.5. Once, in game, wait a minute, and click Reset Mod under MCM -> Misc Settings.
1. Support for new ENB lights. If you feel that the lights are too bright or dim now, adjust light intensity and radius in the MCM, under Light Settings.
ENB lights were tested using with particle intensity set to 0.25-0.40 and distance fade at 0.3.