Fixed poison arrows on the MCM, now it should work as intended.
Fixed a bug where drain stamina enchantment casted the poison effects instead.
Version 3.2
MCM now has one more label to handle a couple of separate features, including the chance to toggle on or off the enchantment charge consumption for daedric artifacts.
The new MCM options need a CLEAN SAVE to work if updating from previous versions.
Made several changes to daedric artifacts enchantments.
Version 3.1
Some minor changes to the MCM (Including the possibilty to set magic cost to 0)
Version 3.0
Added a new MCM to dynamically control the beams damage from within the game.
A few more script changes.
Version 2.1
Updated masterfile requirement to ZIM V5 instead of V4 (Zim changed esp file name)
Version 2.0
Added poison mechanics, consisting on poison arrows fully integrated into the game world, and the possibility to craft them via lesser power.
Added healing effects capable to harm the undead, given the proper perks. Added magic beams effect given the proper conjuration perks.
Added Magnus staff custom effect, blocking with it, generates an impenetrable magic barrier.
Improved script performance on the beams magic abilities. Changes to leveled Lists are now made through scripts instead of changing the references.