Hello, im interest in this mod but i have question. This mod change and add perk to perk tree or only add new perk connected to Destruction Spell perk tree (like passive buff spell), hm?
Sorry for my bad english and i hope you understand what i try ask.
Edit: Nevermind. I know now how this work and this is good for me.
breaks ignite and novice level spells by a huge, e.g. flames deal 85 dmg per second, and my destruction skill is only 45. other spells seem to be working fine.
Makes me wonder if just tweaking this to do 0.25 instead of 1.0 (or whatever) would balance it out. I think I'll download this and mess with it. I DO find it frustrating that the early-learned spells do not scale and will thus become utterly useless jokes after a while, and just clutter up the spell menu.
From what I can tell, the destruction bonus is not percentage, but absolute. In other words, at skill level 100, you get +100 points of damage to every spell. This is hilariously overpowered for most spells.
Do you know if Ordinator edits the Bound Weapons? The perks are fine if they're edited, the only thing that can't be edited are the Bound Weapons themselves for this to work together.
Yeah I tested it out and it works just fine with ordinator
Simple but awesome mod love it :D
Also now that i think about it, you could change the name of both Soulbound and Magical potency to simple Spellblade or Spellsword since it seens to favor the spellsword build with a bound sword in one hand and a destruction spell in the other
I don't use Ordinator. I think it only adds/changes perks, right? This one adds custom standalone Perks. If Ordinator overhauls the Vanilla ones, then that's fine. They both work together just fine then.
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Sorry for my bad english and i hope you understand what i try ask.
Edit: Nevermind. I know now how this work and this is good for me.
This is hilariously overpowered for most spells.
Destruction spells become more powerfull as your Destruction skill increases
Bound Weapons do more damage as your Conjuration skill increases
If it is compatible with ordinator it will be perfect XD
Do you know if Ordinator edits the Bound Weapons?
The perks are fine if they're edited, the only thing that can't be edited are the Bound Weapons themselves for this to work together.
Simple but awesome mod love it :D
Also now that i think about it, you could change the name of both Soulbound and Magical potency to simple Spellblade or Spellsword since it seens to favor the spellsword build with a bound sword in one hand and a destruction spell in the other
I think it only adds/changes perks, right?
This one adds custom standalone Perks. If Ordinator overhauls the Vanilla ones, then that's fine. They both work together just fine then.