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AngryKarakuri

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AngryKarakuri

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12 comments

  1. Enora1989
    Enora1989
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    Hello, im interest in this mod but i have question. This mod change and add perk to perk tree or only add new perk connected to Destruction Spell perk tree (like passive buff spell), hm?

    Sorry for my bad english and i hope you understand what i try ask.

    Edit: Nevermind. I know now how this work and this is good for me.
  2. Fulbright
    Fulbright
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    cool mod kudos
    1. AngryKarakuri
      AngryKarakuri
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      Aye, thanks!
  3. Givia
    Givia
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    breaks ignite and novice level spells by a huge, e.g. flames deal 85 dmg per second, and my destruction skill is only 45. other spells seem to be working fine.
    1. Darklocq
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      Makes me wonder if just tweaking this to do 0.25 instead of 1.0 (or whatever) would balance it out. I think I'll download this and mess with it. I DO find it frustrating that the early-learned spells do not scale and will thus become utterly useless jokes after a while, and just clutter up the spell menu.
  4. PeskyRapscallion
    PeskyRapscallion
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    From what I can tell, the destruction bonus is not percentage, but absolute. In other words, at skill level 100, you get +100 points of damage to every spell.
    This is hilariously overpowered for most spells.
    1. AngryKarakuri
      AngryKarakuri
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      Did you make an account just to drop that post?
  5. I think the name of the buff Soulbound and Magical Potency are just fine the description that need to change something like

    Destruction spells become more powerfull as your Destruction skill increases

    Bound Weapons do more damage as your Conjuration skill increases

    If it is compatible with ordinator it will be perfect XD
    1. AngryKarakuri
      AngryKarakuri
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      Ah, yeah. I should change it to that. XD

      Do you know if Ordinator edits the Bound Weapons?
      The perks are fine if they're edited, the only thing that can't be edited are the Bound Weapons themselves for this to work together.
    2. Yeah I tested it out and it works just fine with ordinator

      Simple but awesome mod love it :D

      Also now that i think about it, you could change the name of both Soulbound and Magical potency to simple Spellblade or Spellsword since it seens to favor the spellsword build with a bound sword in one hand and a destruction spell in the other
  6. KPGelebor
    KPGelebor
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    So this would be incompatible with ordinator, because of the bound weapon perks, right?
    1. AngryKarakuri
      AngryKarakuri
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      I don't use Ordinator.
      I think it only adds/changes perks, right?
      This one adds custom standalone Perks. If Ordinator overhauls the Vanilla ones, then that's fine. They both work together just fine then.