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Enai Siaion

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  1. EnaiSiaion
    EnaiSiaion
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  2. SaylemCat
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    I currently have this installed on PS5 but the Speak with Animals perk doesnt seem to work. Even when I have only this mod installed so I know its not a load order issue. The window pops up but when I select Speak With Animals nothing happens. Well other than a prompt mauling for being too close to said animal. 

    I am at my wits end trying to figure out what I am doing wrong so any help will be appreciated.
  3. xteri
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    I was playing with this mod until level 31 and onle then i noticed, that most of one-handed perks are not worling. i rechecked all requirements and incompatibilities and everything's fine. then i noticed the same problem in FAQ in description, but there was no clear solution what should i do, nor how do i put a finger on mod, which has "hidden" combat hit spell perk(if its hidden how do i even understand which mod does this, if i dont have any other perk tree mods) and there was no solution on reddit or anywhere else in general, so i decided to write problem down here
    here's my install(left) and load(right) logs:

    1. xteri
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      added: i also downloaded all patches for compatibility vokrii with scrambled bugs and put them just under those in load order.(and yes, i enabled perk entry points: apply multiple spells in scrambled bugs' .json and still nothing)
  4. 3duardinho
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    [Deleted] I found a way to solve my issue :D
  5. Saheim
    Saheim
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    Hi this is my favorite perks mod and I use it with Odin so thank you very much.
    On the other hand I noticed that the block perk to taunt enemies does not work.
    I'm playing with the French version, am I the only one who has this problem?
  6. maumanga
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    Hello, Enai, how are you?

    I have a question regarding the use of Vokrii + FEC (Frozen Electrocuted Combustion). Specifically, the skilltree perk called "Scorched Earth: Fire spells burn their victims to cinders, leaving a pyre that ignites opponents, dealing extra damage for 10 seconds."

    So, being a Necromancer, I kinda need the bodies to remain whole in order to resurrect each one. Not ash pire. I'm not a.... say, a.... a... ASH-MANCER, hahahah. ;)
    Seeing that its been a while since I've leveled up and I cannot load back to a safe "restoration point" for my character, I'd like to ask if there is any advice you can give me as to how to handle this. I would still like the other mod, FEC, to manage the effects on the bodies and not have a pyre every time I use flames.

    Maybe readjusting load order? Maybe a console command specific to the Vokrii mod to manually "remove" the "Scorched Earth" perk? I don't know.
    Thanks in advance, friend. Above all else, your Vokrii mod is stupendous and makes my game SO much better to play.

    Have a nice day!
  7. deleted120549578
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    Im using most of ur mods starting from sacro (dropped triumvirate) but somehow when i installed this mod im getting unusual armor level up from time to time even when out of combat..

    i wonder if this is a feature... if not, can you or anyone tell me how to remove it if its possible


    but if not its ok. Thanks
    1. EnaiSiaion
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      There's a feature where you get armor xp from wearing armor in combat instead of just getting hit, which seems more fair for light armor (you are trying to avoid getting hit) but some people seem to have a beef with this feature.

      My bet is that you are experiencing this feature and are also not actually out of combat because there is a fun bug in Skyrim where if you get separated from an NPC in combat with you, they stay in combat and by extension you get stuck in combat forever. Try player.stopcombat and pray.
    2. deleted120549578
      deleted120549578
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      I'm kinda get used to it by now and It feels like it stopped when skill reached lvl 100

      I love the auto mage armor feature
      thanks again :)
  8. ankutor
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    Is there a fix for a hacked Dwemer centurion to follow the main character to other locations through doors? It's just that all automatons normally cross the doors, except for the centurion.
    1. EnaiSiaion
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      There are race settings related to following doors, but the more immediate problem is that it most likely just doesn't fit.
  9. pazerwake
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    Does this mod is balanced? i see there are many perk mod but they really look unbalanced, and as the creator look like he try to balance his
    mod, so i would like your adivce on this one, and it's better to get
    this one or the Ordinator?

    Still i'm open for advice for any other mod for a balanced rpg gameplay, ty all.
    1. EnaiSiaion
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      Every mod that adds features to the game or fixes useless vanilla features is a buff. Why not just play vanilla and use Bethesda's pay to win spells from the Creation Club?
    2. pazerwake
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      I just try to make a new game with balanced mod and more gameplay, immersion and other stuff, without the feeling of being too powered easily

      i have play vanilla and mod game too many time, i want to take it seriously and try to make a "new" game

      for example i like the fact i can fish or hunt, give more gameplay or immersion, let some uselless stuff have a real place in game, and why no ad another mod to add a need for food adn real market for fur.... for me even if i can get more it's "balanced"

      unbalanced sound more like about gun space or katana edo loli, with 5k dmg dps with all element and even 213 new fire spell who are just color generic lvl 1spell with no mana cost

      i know it's delicate to stay about a lore and balanced experience when modding, but i try
  10. InDarkestNight
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    I wonder how this mod plays with summons added by mods? I was planning on finally trying out Daedric Entity Restoration Project (a badly underrated mod that adds just about every daedra from past games into Skyrim). The perks for conjuration don't seem to say much about anything that isn't either an atronach or undead. Amusingly, the thing does add a new atronach or two, though neither of them are tied to elements seen in the game (one is an iron atronach, the other an 'earth golem' that I think re-uses the model for 'earth atronachs' from the Elemental Destruction Magic mod). Does the patch for Odin have to cover the daedra summons added by Odin? I won't be running that just so we know, due its daedra summons overlapping with ones added by DERP (and yes, the mod author likes humorous abbreviations for his mods). Peeking into the patch with TES5Edit, I can't seem to find any evidence of it interacting with any of the new summons. I don't fully understand though how perk overhauls work, so what do I know?
    1. EnaiSiaion
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      Depends on whether they were keyworded correctly.
  11. deleted150923488
    deleted150923488
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    I appreciate how this mod strikes a good balance between minimalism and gameplay-usefulness. It feels like a stripped down version of Ordinator, and I don't mean that as a criticism either. Ordinator is amazing and fun, but 'damn' is it bloated and unbalanced!