Mod articles
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V 1.0 Initial Release
.x Balancing feedback bugfixes
.x Tempering
.x Additional Reborn 'New' Items
.X Final version touchups
V 2.0 Lesser Relics
.x Balancing feedback fixes
.x Leveled Lists
.x Tempering
.x Additional Reborn 'new' Items
.x Final Version touchups
V 3.0 Oblivion Items
.x Balancing feedback fixes
.x Tempering
.x 'Unoffical' relics
.x Final Version touchups
V 4.0 Morrowind Items
.x Balancing feedback fixes
.x 'Unoffical' relics
.x Tempering
.x Final Version touchups
V 5.0 Magic and Alchemy -MODULE-... -
Understanding More Interesting Loot Reborn's Systems
The Armor System
It starts, with a magic effect entry, having it set thatfollows both conventional methods of an enchantment, that being a casting Type of Constant, and a Delivery of Selfwith a set magnitude of 1
All other settings can be set up set up to your digression,however what has to be set is the controller script, which is MLRArmorMagic
The script does require a global, that is used to keep thecount of experience any item with the global named MLREvo
What this script does, is tells the game that on every hit, runthe Chance to gain which willrandomly choose a number from 1 to 100 and if its below the set number it will
add 1 to the MLREvo Global and when the Total Points and the MLREvo Global match, the script will have the Cur...