I love this idea, and I'm sure I'm gonna use it. Simple mods like these are ones of the best on nexus. But a quick question. Is it possible to make a patch for reliquary of myth? Essentially, that mod makes bloodcursed arrows somewhat similar to sun arrows - if you shoot at enemies with it, it will make blood explosion stealing health from enemies. I was wondering if it is possible to maintain this feature with tainted bow
Well, Bloodcursed Arrows do have a decently powerful attack when using Auriel's Bane already. I'm not sure of the exact effect used in Reliquary of Myth, but if I added the blood explosion to the existing effect, would that suffice? I like the idea lol. Otherwise, I'm sure that a patch is possible.
I'm actually kind of surprised that weapons are actually similar in some regards. Auriel's Bane really looks like the corrupted version of bow from this mod. Here, I've decided to share bows effect description as well as a link to that mod if you would like to take a look :
10 points of sun damage. Undead targets take triple damage. Fully drawing the bow channels the sun's power, dealing 100 extra points of sun damage to nearby enemies.*
The bow draws its power directly from the sun, slowly recharging the weapon during the day.
Sunhallowed Elven Arrows does 15 points of sun damage, double to undead targets. Bloodcursed Elven Arrows can absorb 15 points of health, double to living targets.
Sunburst attacks caused by shooting the sun with Sunhallowed arrows last longer and are more lethal to targets.
*Between 6 AM and 7 PM, in direct sunlight, empower the bow when fully drawn, shooting a beam of solar light that deals 100 extra points of sun damage to nearby enemies.
Yeah. I like the effects that Reliquary adds to it. Is the Bloodcursed blood explosion an AOE attack, or does it only affect the enemy hit by the arrow? If it's the latter, then all I need to do is add the explosion as a visual effect. I think the existing damage effects are honestly a little superior to the ones in Reliquary. Considering that the Auriel's Bane has NO synergy with Sunhallowed arrows, I think it balances out. I do want to add an enchantment to the bow that doesn't require Bloodcursed arrows, though. I've been thinking about turning you invisible when you crouch in a low-light area while wielding the bow.
It's actually an aoe attack, so it can work on multiple targets. It works in a similar way as Vampire Lord's life steal projectile.
As for bow effect, I like the idea, but I'm not sure if the invisibility is the right call. I think aura reading while crouching might be a bit more interesting. Thematically speaking, Bow will improve your ability to sense blood (therefore works only for living targets)
That's a good idea! I'll definitely give it some more thought.
If it's an AOE, then I'll have to do a little more work than if it wasn't, but that's alright. That'll probably be the next update to the mod. Not sure when I'll get around to it tho. I have so many ideas for mods lol.
RIght? The corrupted Dawnbreaker is awesome. I have more ideas for improving the enchantment for that one as well, but I actually really like it in my playthrough so far. Really makes the Vampiric Drain a viable spell. If you haven't already, you should check out the Death Hound mod I released today. Cool stuff.
I'm thinking a lot about Gargoyles now lol. There's a Gargoyle workshop right outside of Valerica's laboratory...
for anyone with a stuffed-to-the-gills load order like myself that might be wondering:
-no this plugin isn't esl flagged.
-yes, according to sseedit, it's safe to flag as esl and i just did it myself.
-no, i can't account for how well flagging works out in terms of it actually functioning as i haven't gotten to that point yet myself to test it out, but i'd assume it should be fine since it essentially just adds a spell and makes some minor edits (i've done the same with other similar mods and saw no real issues for what it's worth), but by all means you can try testing it yourselves.
anyway, nice idea for a mod. i'll be looking forward to giving it a go myself soon.
Let me know how it goes! I know why flagging mods as ESL is useful, but I've never had a load order large enough to actually look into doing it for my own mods. If you have no trouble with it, definitely report back!
It didn't work for me. The dialog appeared. Serana switched bows. But when shooting the arrows, they fell and did not go towards the sun. Serana is still a vampire.
Is this on a clean save? I had trouble with this on an existing character, but I managed to basically refresh the script by removing and adding the spell "Auriel's Bow" from the player. Just type "help auriel" without the quotes into the console, then search for the spell "Auriel's Bow" using the page up and page down keys, then do "player.removespell spellid", replacing spellid with the id for "Auriel's Bow", and then add it back with "player.addspell spellid"
Thank you very much. Now it's working. After executing the console command, I just unequipped and equipped the bow because I already had it in hand when I made the commands. And then it worked. Endorsed.
Tracking so I can use it when appropriate (current character likes the sun wayyy to much hehe), but gotta say: thank you! This feature should have been in the vanilla game.
At last, the tyranny is no more!! It is time for children of Molag Bal to claim the day and lay eternal darkness upon Tamriel! Thanks a lot for this much needed mod!
26 comments
*Between 6 AM and 7 PM, in direct sunlight, empower the bow when fully drawn, shooting a beam of solar light that deals 100 extra points of sun damage to nearby enemies.
https://www.nexusmods.com/skyrimspecialedition/mods/31612
As for bow effect, I like the idea, but I'm not sure if the invisibility is the right call. I think aura reading while crouching might be a bit more interesting. Thematically speaking, Bow will improve your ability to sense blood (therefore works only for living targets)
If it's an AOE, then I'll have to do a little more work than if it wasn't, but that's alright. That'll probably be the next update to the mod. Not sure when I'll get around to it tho. I have so many ideas for mods lol.
I'm thinking a lot about Gargoyles now lol. There's a Gargoyle workshop right outside of Valerica's laboratory...
-no this plugin isn't esl flagged.
-yes, according to sseedit, it's safe to flag as esl and i just did it myself.
-no, i can't account for how well flagging works out in terms of it actually functioning as i haven't gotten to that point yet myself to test it out, but i'd assume it should be fine since it essentially just adds a spell and makes some minor edits (i've done the same with other similar mods and saw no real issues for what it's worth), but by all means you can try testing it yourselves.
anyway, nice idea for a mod. i'll be looking forward to giving it a go myself soon.
I have also created a batch file to do this. :)
After those steps, it should be working.