Took me a while to figure it out but if anyone has having the bug where hitting an enemy blocking with a 2H weapon causes the weapon get stuck to 1 hand, you need to disable Maxsu Default Block in OAR. This was so annoying to deal with
EDIT: this was not the solution, still trying to figure out the problem, if anyone knows anything about this please reply :) 2nd EDIT: Turned off hit impulse in Precision and the problem seemed to go away completely, tested on about a dozen bandits, turning it back on immediately caused it to happen again
I have an issue with bashing and I'm not sure what causes it. When I perform a bash my character keeps blocking and I have to tap m2 to stop them from blocking as if it's been toggled.
edit: It happens when I let go of m2 before the bashing animation is finished. If I keep hold of m2 after the bash animation is done my character stops blocking afterwards which is what I want.
Added this to a fairly modded game along MaxsuBlockOverhaul v0.24a and it seems to be working fine, I have BFCO, Maxsu Poise, Poise Breaker, No Recoil, Dismembering Framework, Elden parry, Elend Counter, Rim Parry and Execution and even Valhalla Combat, all seem to be working fine, the animations and the staggers are there, the Execution of Valhalla Combat are there along the time block, I tested it on time blocking arrows and they were sent back to the enemy, the flashing health bar and danger state is there along the depleted poise bar, seems pretty good, combat flows excellently too.
Latest one I believe, 1170., to be fair, it does interfere with Valhalla Combat to a degree, because of the stagger animation, but I can still time block and use Elden Counter, it is very minimal.
MaxsuBlockOVerhaul not working says its only intended for the 640 version or something I'm on latest 1170 i believe or something like that. I'm not great at this stuff so any insight is appreciated.
Hello! Tell me please, does your mod work with your other mod Smooth Random Blocking Animation 3.0? I noticed that only the block animation for greatsword works, but the rest doesn't seem to?
I'm also having an issue getting the new animations added by this mod to play.
On 1.5.97 version also. Got a clean install of Maxu framework + this mod. Nemesis folder cache cleared out and rebuilt. Can't seem to trigger any variations of the block animations per weapon type as demonstrated in the showcase. Only getting very basic block animations, which I assume are stock ones provided by the Maxu framework directly.
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EDIT: this was not the solution, still trying to figure out the problem, if anyone knows anything about this please reply :)
2nd EDIT: Turned off hit impulse in Precision and the problem seemed to go away completely, tested on about a dozen bandits, turning it back on immediately caused it to happen again
edit: It happens when I let go of m2 before the bashing animation is finished. If I keep hold of m2 after the bash animation is done my character stops blocking afterwards which is what I want.
this is most likely caused by OCPA
https://www.nexusmods.com/skyrimspecialedition/mods/50258
I'm on 1170 also and it doesn't seem to work (still testing)
On 1.5.97 version also. Got a clean install of Maxu framework + this mod. Nemesis folder cache cleared out and rebuilt. Can't seem to trigger any variations of the block animations per weapon type as demonstrated in the showcase. Only getting very basic block animations, which I assume are stock ones provided by the Maxu framework directly.
Anyone have any suggestions???