Great work on the mod. It's become an essential one in my playthroughs.
Works on almost all summons for me except the feline familiar provided in the Odin - Skyrim Magic Overhaul mod. Does your mod make exceptions for certain types of familiars that would cause this? The `Dismiss` prompt appears when I hold the SHIFT key but the message that appears after pressing E will say "This summon cannot be dismissed".
Long shot, but did you find an answer/solution? I have the same issue, but I can't dismiss anything at all, not even the base Conjure Familiar a Breton starts with...
Hey! Late to the party and working on a new list for this year's playthrough. On the off-chance this is an existing or configurable functionality though, (and you're still interested in dabbling with the mod) I thought I'd ask: Any way to make reanimated corpses become corpses when dismissed as opposed to ashes as when timing out/dying? That'd add a lot of interesting balanced functionality to the mod, let you save the corpse for later if you can think to release the spell. Just a minor ask from an aspiring necromancer! Hope you're doing well!
Not sure if it's possible, but I'd love support for unique conjuration visuals, like the ink-based summons from Abyssal Tides Magic. Banishing one of these using this mod uses the normal conjuration portal, when really it should use the portal that summoned them.
I get the text "You cannot dismiss someone else's summon" when I use the command on my conjures. Has anyone else encountered this issue and have a fix? I assume it's conflicting with another mod.
For anyone that has the same issue, I got it to work by selecting a different version of the mod in Vortex. Working great now and a new must have mod, thank you!
This mod is awesome! By any chance, could you make an addon that allows us to dismiss other entities summons? I have followers that summon daedra that need to be Thanos snapped away too. Thank you again for the mod!
29 comments
Works on almost all summons for me except the feline familiar provided in the Odin - Skyrim Magic Overhaul mod. Does your mod make exceptions for certain types of familiars that would cause this? The `Dismiss` prompt appears when I hold the SHIFT key but the message that appears after pressing E will say "This summon cannot be dismissed".
Tip: for those who are having difficult to dismiss the summon, try holding shift BEFORE putting your cursor upon the creature.
On the off-chance this is an existing or configurable functionality though, (and you're still interested in dabbling with the mod) I thought I'd ask:
Any way to make reanimated corpses become corpses when dismissed as opposed to ashes
as when timing out/dying?
That'd add a lot of interesting balanced functionality to the mod, let you save the corpse for later if
you can think to release the spell.
Just a minor ask from an aspiring necromancer! Hope you're doing well!
Would it be possible to make the summons disappear/fade-out instead of 'dying' when dismissed?