Since you already use More Informative Console you basically know the most important thing to make a patch: the Ref Firm (RefID) of the clipping tree/object. Making such a patch is pretty simple. You open xEdit and search for the ID, make a copy of the entry in a new ESP file (e.g. Whiterun's Tundra - Alpine Forest Patch.esp) and set the record flag to "Initially Disabled" and the Z value to -30.000 This will disable the tree.
Please note that this is NOT an official patch hub. I highly encourage you to make your own patch.
This is the height of the object. It ensures that it is completey out of sight - basically underground. It's best practice and prohibits problems like erros and CTDs. Open my patch in xEdit and compare the edit of the original mod with my patch. To see the actual change is probably better for understanding.
Oh i see. Unfortunately no, sorry. I am not a "lighting guy" and its not just replacing the meshes, but also placing lighting stuff. But you cloud ask on the Lux Orbis mod page. Its probaby better to include this patch in the Orbis FOMOD anyway.
Yeah GGUNIT said he might take a look some time ago, but since he didn't at this moment, I thought you could do this. Nevermind then, thank you anyway.
I really appreciate this initiative. Do you think you could create patches for the other mods in the Northern Scenery series? If that's the case, I give you immediate permission.
Hey, thank you very much. I usually only do patches for mods I personally use. Do you have anything specific in mind or are you aware of any conflicts?
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if i use both fabled forest and borealis i will need both right?
I mean more they should work together right?
https://www.nexusmods.com/skyrimspecialedition/mods/18866
I did notice some conflicts with the super massive structure. The aqueduct looking thing was shockingly clean!
https://www.nexusmods.com/skyrimspecialedition/mods/58335?tab=description
Making such a patch is pretty simple. You open xEdit and search for the ID, make a copy of the entry in a new ESP file (e.g. Whiterun's Tundra - Alpine Forest Patch.esp) and set the record flag to "Initially Disabled" and the Z value to -30.000
This will disable the tree.
Please note that this is NOT an official patch hub. I highly encourage you to make your own patch.
It's best practice and prohibits problems like erros and CTDs.
Open my patch in xEdit and compare the edit of the original mod with my patch. To see the actual change is probably better for understanding.
But you cloud ask on the Lux Orbis mod page. Its probaby better to include this patch in the Orbis FOMOD anyway.
GGUNIT has probably a lot to do. Just give him a bit time. Usually he delivers.
Do you have anything specific in mind or are you aware of any conflicts?