This page was last updated on 07 July 2024, 1:14PM
Changelogs
Version 1.2.10
Version 1.2.10 is out Whiterun Has Walls - Minor update: made the 2 flags bigger on the exterior gate
Patches - Updated JK's Skyrim Patch: moved a couple objects that were floating slightly - Patch for Lux Orbis - JK's Skyrim - Patch for eFPS (fixing awkward placement of occlusion at the towers, moved the occlusion at the main gate further back) - Patch for Vargrl3s Whiterun Re imagined - Patch for JKs Ryns Whiterun Exterior - Lux orbis combo - Patch for Kato's Whiterun
Version 1.2.9
Whiterun Has Walls - Positioned Main Gate door nicely - Cleaned up the outside (prevented the swap of some rubbled walls that looked out of place)
Mesh Updates - New WRMainGateDoor01 mesh (SREX and regular) - Fixed the holes on all main gate mesh variants
Patches - Updated Ryn's patch: added some collision boxes for NPCs to walk around one area - Updated Dawn of Skyrim patch: added master - Updated Capital Whiterun patch (exterior building was clipping) - Updated Capital Whiterun - Exterior patch (moved one lean marker forward slightly) - Patch for Immersive College (extremely minor) - Patch for Lanterns of Skyrim II (extremely minor)
Version 1.2.8
Whiterun Has Walls - Fixed a WallLeanMarker that was slightly clipping - Fixed accidental ITMs
Mesh Updates - Fixed one triangle with bad UV on the WRWallGateDrawbridge01
Patches - Updated Capital patch (disabled the WallLeanMarker like in the Capital main plugin) - Updated both Spaghetti patches (removed edits to the WallLeanMarker) - Updated Ryn's patch: removed some leftover wall debris - Fixed FormID for Elysium Estate in the SWAP file - Updated JKs Ryns patch: rotated one cart - Patch for JKs Ryns Whiterun - Improved Bridges - Patch for This is Jorrvaskr
Whiterun Has Walls - Higher Walls - Changed one wall to be straight instead of curved (very minor change)
Version 1.2.7
Whiterun Has Walls - Removed a couple scaffold towers (barely visible but still)
Mesh Updates - Fixed transparent ground on WRWallGateTarTrap01
Patches - Updated Higher Walls - eFPS - Patch for Lanterns of Skyrim SE - Patch for SKYLYF (with or without navmesh edits) - Updated Lux Orbis - fixed brazier behind Jorrvaskr - Rebuilt the SREX_Whiterun Has Walls patch - Rebuilt the SREX_Whiterun Has Walls - Higher Walls patch - Rebuilt the SREX_Whiterun Has Walls - eFPS patch - Updated Capital patch (fixed deleted reference) - Patch for JK + Ryn + Capital exterior
Version 1.2.6
Whiterun Has Walls - Deleted vanilla collision on the tower near jorrvaskr, and added a more appropriate one to prevent hopping out of the city
Mesh Updates - Added a new mesh to the WRWallTower01 without stairs (for use with Capital Whiterun) - Fixed a tiny bit of wall sticking out for wrstairswater01, attempt at fixing the ground showing no snow on the ground with Seasons
Patches - Updated Capital patch, made sure guards won't get stuck patrolling. Also fixed one teleport marker for a door that was inside a wall. - Updated Higher Walls - Capital Whiterun Expansion - Bells of Skyrim Patch (fixed hole on the ground) - Updated Capital + JK's Skyrim patch, one ladder+door was clipping. - Updated Warbird Metropolis patch: fixed the clipping wall at the back entrance of the city - Updated Ryn's Whiterun City Limits patch (reverted edit to the carriage, resulting in no compatibility issue with CFTO or other carriage mods)
Whiterun Has Walls - Higher Walls - Fixed a tower that was accidentally shifted up ever so slightly (causing clipping with Spaghetti)
Version 1.2.5
Mesh Updates - Fixed minor issues with the WRWallGateTarTrap - Fixed bad UVs on top of the wrwallstrrubbled01free and wrwallstrrubbled02free - Fixed minor issues with WRWallGateDrawbridge (UV fixes, improved rounded wall piece)
Patches - Updated Ryns patch, fixed exterior gate clutter clipping through - Updated JK Ryns because of the above - Updated JK Outskirts (one tower clipping to the east of whiterun) - Updated JK's Whiterun patch (removed deleted records) - Minor update to Whiterun Valley Hold Expansion exterior patch (fixed one tower clipping) - Minor update to Capital Whiterun (added collision to prevent hopping out of the city through the towers)
Whiterun Has Walls - City Exterior - Updated, fixed an issue with the replacer version
Version 1.2.4
Whiterun Has Walls - Fixed additional microscopic gaps
Mesh Updates - Created a new mesh specifically for JK + Ryn exterior combo
Patches - Updated JK + Ryn to use the new mesh - Updated lux orbis patch (removed lux via master) - Updated Capital Whiterun patch (removed 1 scaffold) - Updated Vargr 1.0 Patch (removed one tower that had high chances to clip in combination with other mods) - Patch for Whiterun Expansion Redone SSE
Whiterun Has Walls - Updated due to WRWallStrUp128 mesh change
Mesh Updates - WRWallStrUp128 rotated slightly to match vanilla exactly
Patches - Updated all patches according to the mesh change (tweaked/reverted rotation of the WRWallStrUp128 objects) - Updated Warbird Metropolis, fixed Cell 7, -2 objects not being replaced - Fixed reported bugs on JK's Whiterun Exterior + Lux Via - Fixed reported bugs for JK Ryns Exterior patch
Whiterun Has Walls - Higher Walls - Updated due to WRWallStrUp128 mesh change
Whiterun Has Walls - City Exterior - Updated due to WRWallStrUp128 mesh change
FOMOD - Made it impossible to get the Skyrim Bridges Patch if you have the lux via patch for Skyrim Bridges (it should not be used then) - Added missing Capital + eFPS patch
Version 1.2.2
Whiterun Has Walls - Fixed Cell 7, -2 not being swapped (BOS version)
Mesh Updates - Fixed the invisible triangles on the drawbridge
Patches - Vargr patches: fixed floating items. Also added Vargr ESP that does not have Fortified Whiterun as master - Update JK's Skyrim patch (removed scaffold on top of exterior gate + moved the empty stable slightly) - Patched Capital Whiterun + Bells of Skyrim - Updated Capital Whiterun - added collision so as not to hop out of the city, made sure the walls are swapped in Cell 7, -2
Whiterun Has Walls - Higher Walls - Patched Capital Whiterun + Bells of Skyrim - Updated Capital Whiterun and Capital Whiterun + eFPS patch - Fixed Cell 7, -2 not being swapped (BOS version)
Whiterun Has Walls - City Exterior - Updated, fixed the wall piece at the river
FOMOD - Can't get the Skyrim Bridges Patch if you have the lux via patch for it (not needed)
Version 1.2.1
Whiterun Has Walls - Updated to add an invisible collision to prevent hopping out of the city
Mesh Updates - Fixed LOD matching textures + added missing LOD meshes for main gates - Fixed parallax issues on WRWallStrRuined01Free and WRWallStrRuined02Free
Patches - Updated JK's Skyrim patch (one bench moved ever so slightly, so as not to slip through with higher walls and not requiring a patch) + 2 collision on a couple benches that I missed - Patch for JK's Whiterun - Patch for Vargr - A Whiterun Overhaul - Patch for Warbird's Whiterun Metropolis - Renamed the JKs Skyrim - Dawn of Skyrim Patch (it was named whiterun HAX walls)
Whiterun Has Walls - Higher Walls - Updated: deleted one wall cap which was added for whatever reason, and slightly moved the wall piece next to it - Updated flags in the added Wall Caps, so that the LOD models don't show on top of the actual models
Version 1.2.0
Whiterun Has Walls - Fixed the weird collision (vanilla invisible collision removed) - Moved a dragon landing marker
Mesh Updates - Distant LOD meshes! - Closed all "gaps" on the walls - Fixed parallax on the Short "ruined wall" - No more ugly scaffold texture! - New Main Gate model, no more clipping!
Patches - Elysium Estate - Lux Via + JK outskirts - Whiterun Valley Hold Espansion (exterior) - Whiterun Valley Hold Espansion (interior) - Myq's Garden - Fixed Capital Whiterun + JK's Skyrim floating ladder - Potentially fixed the occlusion issue with eFPS/Capital Whiterun - Fixed floating lantern with JK Ryns exterior
FOMOD - Added option to use LOD models or not
Version 1.1.8
Whiterun Has Walls - Fixed the 1 deleted reference
Patches - Lux Via (gate braziers) - Lux Orbis (gate braziers) - Skyrim Bridges - Improved Bridges (BOS only) - Fixed JK Outskirts/Ryn 's City Limits
Whiterun Has Walls - Higher Walls - Minor update - Capital Whiterun - eFPS combo patch
Version 1.1.7
Whiterun Has Walls - Added missing WRWallRuinsFree01 swap record that somehow wasn't seen yet
Mesh Updates - Fixed the tiny square in the middle of the drawbridge
Patches - Minor update to the JK's Skyrim patch - Minor update to JK's Whiterun Outskirts - Minor update to Ryn's Whiterun City Limits - Fixed the issues with JK's Whiterun Outskirts + Ryn's Whiterun City Limits combo - Added an optional addon for Whitewatch Tower for JK's Whiterun Outskirts and Ryn's Whiterun City Limits, and a combo of both - Patch for JK's Skyrim + Capital Whiterun combo
FOMOD - Fixed an issue with distribution of the JK Ryns exterior patch in the patch fomod - Optimized the logic of the patch fomod
Version 1.1.6
Whiterun Has Walls - Slightly rotated one wall near the entrance
Mesh Updates - WRGateTarTrap01 vanilla footprint, removed ugly latice, fixed 1 pixel gap - WRWallTierDivide01 Made the beam not stick out - WRWalTower01 removed ugly latice, fixed 1 pixel gap
Patches - Patch for Bells of Skyrim - Minor update to Whiterun Overhaul by Bighead - Minor update to SREX patch - Updated the Capital patch (entrance floating objects, one exterior wall moved slightly) - Updated JK's Skyrim Patch (refined placement of a couple clutter items, spikes no longer stick through outside) - Patch for JK Outskirts + Ryn's City Limits - Updated SREX patches for JK and Dawn - Patch for GG's Capital JK's Whiterun
Whiterun Has Walls - Higher Walls - Patch for Bells of Skyrim - Slightly tweaked placement of some objects in Capital Whiterun patch - Fixed a floating tower outside the city - Fixed an occlusion issue with Higher Walls-eFPS patch
Whiterun Has Walls - City Exterior - Redone the area at the river! Looks way better! - Updated the Capital Whiterun patch in consequence - Patch for Civil War Refugees
Version 1.1.5
Patches: - Patch for JK's Whiterun Outskirts - Patch for Ryn's Whiterun City Limits - Patch for Lux Via/Lux Via Repaired Whiterun Bridge (BOS) - Patch for Whiterun Overhaul By Bighead - Updated Patch for JK's Skyrim (skyforge area fixed) - Updated Patch for Dawn of Skyrim - Patch for JK + Dawn
Whiterun Has Walls.esp - Moved a barrel in main gate and a brazier near jorrvaskr
Higher Walls: - Patch for Capital Whiterun Expansion
City Exterior: - Fixed a gap on the ground
Mesh updates - WRWallGateTarTrap01: flattened some ground, fixed invisible ground
Version 1.1.4
Patches: - Blubbos Whiterun (ESPFE + more trees, main mod page only) - Spaghetti's Cities- AIO - Fixed a minor issue with Capital Whiterun Expansion - Capital Whiterun Expansion - City Exterior patch (required navmesh patch... requires Rob's bug fixes) - Updated Spaghetti Whiterun
Whiterun Has Walls.esp - Moved some clutter around - hid a couple gaps leftover - moved 2 civil war markers slightly to better positions
Higher Walls: -fixed a gap right outside the gate -Cleaned up (kept the guard towers)
Mesh updates -Updated WRWallTower01, higher pillars should reduce clipping, also fixed the stairs that were not 100% aligned with vanilla
Version 1.1.3
-Patch for Capital Whiterun Expansion -Patch for An Abstract Whiterun -Maybe fixed DynDOLOD "duplicate formID" error (resaved the plugin in the CK)
Version 1.1.2
Patch for Spaghetti Whiterun
Version 1.1.1
-Moved some wall pieces up (near jorrvasrk and a couple other places) when not using the higher walls -Fixed all gaps next to the walls -Reverted the occlusion in the city exterior, I'll have it properly done in the future -Fixed a couple meshes (drawbridge invisible ground, one of the 2 interior gates blocked NPCs) -Fixed wrong masters for some of the patches -Added a patch for SR Exterior Cities for all versions (except no mesh of course) -Improved the logic of the fomod
Version 1.1.0
-Added the missing mesh -Added patch for JK's Skyrim and combo JK + SREX -Added occlusion to the City Exterior (no need for eFPS patch)