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- Whiterun Has Walls
Whiterun Has Walls
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Version1.2.10
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- Manual
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This page was last updated on 07 July 2024, 12:14PM
- Changelogs
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Version 1.2.10
- Version 1.2.10 is out
Whiterun Has Walls
- Minor update: made the 2 flags bigger on the exterior gate
Patches
- Updated JK's Skyrim Patch: moved a couple objects that were floating slightly
- Patch for Lux Orbis - JK's Skyrim
- Patch for eFPS (fixing awkward placement of occlusion at the towers, moved the occlusion at the main gate further back)
- Patch for Vargrl3s Whiterun Re imagined
- Patch for JKs Ryns Whiterun Exterior - Lux orbis combo
- Patch for Kato's Whiterun
- Version 1.2.10 is out
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Version 1.2.9
- Whiterun Has Walls
- Positioned Main Gate door nicely
- Cleaned up the outside (prevented the swap of some rubbled walls that looked out of place)
Mesh Updates
- New WRMainGateDoor01 mesh (SREX and regular)
- Fixed the holes on all main gate mesh variants
Patches
- Updated Ryn's patch: added some collision boxes for NPCs to walk around one area
- Updated Dawn of Skyrim patch: added master
- Updated Capital Whiterun patch (exterior building was clipping)
- Updated Capital Whiterun - Exterior patch (moved one lean marker forward slightly)
- Patch for Immersive College (extremely minor)
- Patch for Lanterns of Skyrim II (extremely minor)
- Whiterun Has Walls
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Version 1.2.8
- Whiterun Has Walls
- Fixed a WallLeanMarker that was slightly clipping
- Fixed accidental ITMs
Mesh Updates
- Fixed one triangle with bad UV on the WRWallGateDrawbridge01
Patches
- Updated Capital patch (disabled the WallLeanMarker like in the Capital main plugin)
- Updated both Spaghetti patches (removed edits to the WallLeanMarker)
- Updated Ryn's patch: removed some leftover wall debris
- Fixed FormID for Elysium Estate in the SWAP file
- Updated JKs Ryns patch: rotated one cart
- Patch for JKs Ryns Whiterun - Improved Bridges
- Patch for This is Jorrvaskr
Whiterun Has Walls - Higher Walls
- Changed one wall to be straight instead of curved (very minor change)
- Whiterun Has Walls
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Version 1.2.7
- Whiterun Has Walls
- Removed a couple scaffold towers (barely visible but still)
Mesh Updates
- Fixed transparent ground on WRWallGateTarTrap01
Patches
- Updated Higher Walls - eFPS
- Patch for Lanterns of Skyrim SE
- Patch for SKYLYF (with or without navmesh edits)
- Updated Lux Orbis - fixed brazier behind Jorrvaskr
- Rebuilt the SREX_Whiterun Has Walls patch
- Rebuilt the SREX_Whiterun Has Walls - Higher Walls patch
- Rebuilt the SREX_Whiterun Has Walls - eFPS patch
- Updated Capital patch (fixed deleted reference)
- Patch for JK + Ryn + Capital exterior
- Whiterun Has Walls
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Version 1.2.6
- Whiterun Has Walls
- Deleted vanilla collision on the tower near jorrvaskr, and added a more appropriate one to prevent hopping out of the city
Mesh Updates
- Added a new mesh to the WRWallTower01 without stairs (for use with Capital Whiterun)
- Fixed a tiny bit of wall sticking out for wrstairswater01, attempt at fixing the ground showing no snow on the ground with Seasons
Patches
- Updated Capital patch, made sure guards won't get stuck patrolling. Also fixed one teleport marker for a door that was inside a wall.
- Updated Higher Walls - Capital Whiterun Expansion - Bells of Skyrim Patch (fixed hole on the ground)
- Updated Capital + JK's Skyrim patch, one ladder+door was clipping.
- Updated Warbird Metropolis patch: fixed the clipping wall at the back entrance of the city
- Updated Ryn's Whiterun City Limits patch (reverted edit to the carriage, resulting in no compatibility issue with CFTO or other carriage mods)
Whiterun Has Walls - Higher Walls
- Fixed a tower that was accidentally shifted up ever so slightly (causing clipping with Spaghetti)
- Whiterun Has Walls
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Version 1.2.5
- Mesh Updates
- Fixed minor issues with the WRWallGateTarTrap
- Fixed bad UVs on top of the wrwallstrrubbled01free and wrwallstrrubbled02free
- Fixed minor issues with WRWallGateDrawbridge (UV fixes, improved rounded wall piece)
Patches
- Updated Ryns patch, fixed exterior gate clutter clipping through
- Updated JK Ryns because of the above
- Updated JK Outskirts (one tower clipping to the east of whiterun)
- Updated JK's Whiterun patch (removed deleted records)
- Minor update to Whiterun Valley Hold Expansion exterior patch (fixed one tower clipping)
- Minor update to Capital Whiterun (added collision to prevent hopping out of the city through the towers)
Whiterun Has Walls - City Exterior
- Updated, fixed an issue with the replacer version
- Mesh Updates
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Version 1.2.4
- Whiterun Has Walls
- Fixed additional microscopic gaps
Mesh Updates
- Created a new mesh specifically for JK + Ryn exterior combo
Patches
- Updated JK + Ryn to use the new mesh
- Updated lux orbis patch (removed lux via master)
- Updated Capital Whiterun patch (removed 1 scaffold)
- Updated Vargr 1.0 Patch (removed one tower that had high chances to clip in combination with other mods)
- Patch for Whiterun Expansion Redone SSE
Whiterun Has Walls - Higher Walls
- Fixed additional microscopic gaps
- Whiterun Has Walls
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Version 1.2.3-HOTFIX
- added the missing mesh
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Version 1.2.3
- Whiterun Has Walls
- Updated due to WRWallStrUp128 mesh change
Mesh Updates
- WRWallStrUp128 rotated slightly to match vanilla exactly
Patches
- Updated all patches according to the mesh change (tweaked/reverted rotation of the WRWallStrUp128 objects)
- Updated Warbird Metropolis, fixed Cell 7, -2 objects not being replaced
- Fixed reported bugs on JK's Whiterun Exterior + Lux Via
- Fixed reported bugs for JK Ryns Exterior patch
Whiterun Has Walls - Higher Walls
- Updated due to WRWallStrUp128 mesh change
Whiterun Has Walls - City Exterior
- Updated due to WRWallStrUp128 mesh change
FOMOD
- Made it impossible to get the Skyrim Bridges Patch if you have the lux via patch for Skyrim Bridges (it should not be used then)
- Added missing Capital + eFPS patch
- Whiterun Has Walls
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Version 1.2.2
- Whiterun Has Walls
- Fixed Cell 7, -2 not being swapped (BOS version)
Mesh Updates
- Fixed the invisible triangles on the drawbridge
Patches
- Vargr patches: fixed floating items. Also added Vargr ESP that does not have Fortified Whiterun as master
- Update JK's Skyrim patch (removed scaffold on top of exterior gate + moved the empty stable slightly)
- Patched Capital Whiterun + Bells of Skyrim
- Updated Capital Whiterun - added collision so as not to hop out of the city, made sure the walls are swapped in Cell 7, -2
Whiterun Has Walls - Higher Walls
- Patched Capital Whiterun + Bells of Skyrim
- Updated Capital Whiterun and Capital Whiterun + eFPS patch
- Fixed Cell 7, -2 not being swapped (BOS version)
Whiterun Has Walls - City Exterior
- Updated, fixed the wall piece at the river
FOMOD
- Can't get the Skyrim Bridges Patch if you have the lux via patch for it (not needed)
- Whiterun Has Walls
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Version 1.2.1
- Whiterun Has Walls
- Updated to add an invisible collision to prevent hopping out of the city
Mesh Updates
- Fixed LOD matching textures + added missing LOD meshes for main gates
- Fixed parallax issues on WRWallStrRuined01Free and WRWallStrRuined02Free
Patches
- Updated JK's Skyrim patch (one bench moved ever so slightly, so as not to slip through with higher walls and not requiring a patch) + 2 collision on a couple benches that I missed
- Patch for JK's Whiterun
- Patch for Vargr - A Whiterun Overhaul
- Patch for Warbird's Whiterun Metropolis
- Renamed the JKs Skyrim - Dawn of Skyrim Patch (it was named whiterun HAX walls)
Whiterun Has Walls - Higher Walls
- Updated: deleted one wall cap which was added for whatever reason, and slightly moved the wall piece next to it
- Updated flags in the added Wall Caps, so that the LOD models don't show on top of the actual models
- Whiterun Has Walls
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Version 1.2.0
- Whiterun Has Walls
- Fixed the weird collision (vanilla invisible collision removed)
- Moved a dragon landing marker
Mesh Updates
- Distant LOD meshes!
- Closed all "gaps" on the walls
- Fixed parallax on the Short "ruined wall"
- No more ugly scaffold texture!
- New Main Gate model, no more clipping!
Patches
- Elysium Estate
- Lux Via + JK outskirts
- Whiterun Valley Hold Espansion (exterior)
- Whiterun Valley Hold Espansion (interior)
- Myq's Garden
- Fixed Capital Whiterun + JK's Skyrim floating ladder
- Potentially fixed the occlusion issue with eFPS/Capital Whiterun
- Fixed floating lantern with JK Ryns exterior
FOMOD
- Added option to use LOD models or not
- Whiterun Has Walls
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Version 1.1.8
- Whiterun Has Walls
- Fixed the 1 deleted reference
Patches
- Lux Via (gate braziers)
- Lux Orbis (gate braziers)
- Skyrim Bridges
- Improved Bridges (BOS only)
- Fixed JK Outskirts/Ryn 's City Limits
Whiterun Has Walls - Higher Walls
- Minor update
- Capital Whiterun - eFPS combo patch
- Whiterun Has Walls
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Version 1.1.7
- Whiterun Has Walls
- Added missing WRWallRuinsFree01 swap record that somehow wasn't seen yet
Mesh Updates
- Fixed the tiny square in the middle of the drawbridge
Patches
- Minor update to the JK's Skyrim patch
- Minor update to JK's Whiterun Outskirts
- Minor update to Ryn's Whiterun City Limits
- Fixed the issues with JK's Whiterun Outskirts + Ryn's Whiterun City Limits combo
- Added an optional addon for Whitewatch Tower for JK's Whiterun Outskirts and Ryn's Whiterun City Limits, and a combo of both
- Patch for JK's Skyrim + Capital Whiterun combo
FOMOD
- Fixed an issue with distribution of the JK Ryns exterior patch in the patch fomod
- Optimized the logic of the patch fomod
- Whiterun Has Walls
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Version 1.1.6
- Whiterun Has Walls
- Slightly rotated one wall near the entrance
Mesh Updates
- WRGateTarTrap01 vanilla footprint, removed ugly latice, fixed 1 pixel gap
- WRWallTierDivide01 Made the beam not stick out
- WRWalTower01 removed ugly latice, fixed 1 pixel gap
Patches
- Patch for Bells of Skyrim
- Minor update to Whiterun Overhaul by Bighead
- Minor update to SREX patch
- Updated the Capital patch (entrance floating objects, one exterior wall moved slightly)
- Updated JK's Skyrim Patch (refined placement of a couple clutter items, spikes no longer stick through outside)
- Patch for JK Outskirts + Ryn's City Limits
- Updated SREX patches for JK and Dawn
- Patch for GG's Capital JK's Whiterun
Whiterun Has Walls - Higher Walls
- Patch for Bells of Skyrim
- Slightly tweaked placement of some objects in Capital Whiterun patch
- Fixed a floating tower outside the city
- Fixed an occlusion issue with Higher Walls-eFPS patch
Whiterun Has Walls - City Exterior
- Redone the area at the river! Looks way better!
- Updated the Capital Whiterun patch in consequence
- Patch for Civil War Refugees
- Whiterun Has Walls
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Version 1.1.5
- Patches:
- Patch for JK's Whiterun Outskirts
- Patch for Ryn's Whiterun City Limits
- Patch for Lux Via/Lux Via Repaired Whiterun Bridge (BOS)
- Patch for Whiterun Overhaul By Bighead
- Updated Patch for JK's Skyrim (skyforge area fixed)
- Updated Patch for Dawn of Skyrim
- Patch for JK + Dawn
Whiterun Has Walls.esp
- Moved a barrel in main gate and a brazier near jorrvaskr
Higher Walls:
- Patch for Capital Whiterun Expansion
City Exterior:
- Fixed a gap on the ground
Mesh updates
- WRWallGateTarTrap01: flattened some ground, fixed invisible ground
- Patches:
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Version 1.1.4
- Patches:
- Blubbos Whiterun (ESPFE + more trees, main mod page only)
- Spaghetti's Cities- AIO
- Fixed a minor issue with Capital Whiterun Expansion
- Capital Whiterun Expansion - City Exterior patch (required navmesh patch... requires Rob's bug fixes)
- Updated Spaghetti Whiterun
Whiterun Has Walls.esp
- Moved some clutter around
- hid a couple gaps leftover
- moved 2 civil war markers slightly to better positions
Higher Walls:
-fixed a gap right outside the gate
-Cleaned up (kept the guard towers)
Mesh updates
-Updated WRWallTower01, higher pillars should reduce clipping, also fixed the stairs that were not 100% aligned with vanilla
- Patches:
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Version 1.1.3
- -Patch for Capital Whiterun Expansion
-Patch for An Abstract Whiterun
-Maybe fixed DynDOLOD "duplicate formID" error (resaved the plugin in the CK)
- -Patch for Capital Whiterun Expansion
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Version 1.1.2
- Patch for Spaghetti Whiterun
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Version 1.1.1
- -Moved some wall pieces up (near jorrvasrk and a couple other places) when not using the higher walls
-Fixed all gaps next to the walls
-Reverted the occlusion in the city exterior, I'll have it properly done in the future
-Fixed a couple meshes (drawbridge invisible ground, one of the 2 interior gates blocked NPCs)
-Fixed wrong masters for some of the patches
-Added a patch for SR Exterior Cities for all versions (except no mesh of course)
-Improved the logic of the fomod
- -Moved some wall pieces up (near jorrvasrk and a couple other places) when not using the higher walls
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Version 1.1.0
- -Added the missing mesh
-Added patch for JK's Skyrim and combo JK + SREX
-Added occlusion to the City Exterior (no need for eFPS patch)
- -Added the missing mesh
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Version 1.0
- First release
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- Author's activity
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July 2024
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07 Jul 2024, 12:14PM | Action by: J3w3ls
Attribute change
'Description changed.'
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07 Jul 2024, 12:11PM | Action by: J3w3ls
Attribute change
'Description changed.'
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07 Jul 2024, 12:07PM | Action by: J3w3ls
Attribute change
'Description changed.'
April 2024
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29 Apr 2024, 8:49PM | Action by: J3w3ls
Attribute change
'Description changed.'
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29 Apr 2024, 8:47PM | Action by: J3w3ls
Attribute change
'Description changed.'
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29 Apr 2024, 8:46PM | Action by: J3w3ls
Attribute change
'Description changed.'
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29 Apr 2024, 8:43PM | Action by: J3w3ls
Attribute change
'Description changed.'
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29 Apr 2024, 8:40PM | Action by: J3w3ls
Attribute change
'Description changed.'
February 2024
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16 Feb 2024, 12:31AM | Action by: J3w3ls
Mod edited
'Compatibility status'
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16 Feb 2024, 12:30AM | Action by: J3w3ls
Attribute change
'Description changed.'
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16 Feb 2024, 12:22AM | Action by: J3w3ls
Mod edited
'Compatibility status'
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16 Feb 2024, 12:21AM | Action by: J3w3ls
Mod article added
'Compatibility status'
January 2024
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27 Jan 2024, 1:39PM | Action by: J3w3ls
Attribute change
'Description changed.'
December 2023
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22 Dec 2023, 3:39PM | Action by: J3w3ls
Attribute change
'Description changed.'
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05 Dec 2023, 2:53PM | Action by: J3w3ls
Attribute change
'Description changed.'
November 2023
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25 Nov 2023, 1:05AM | Action by: J3w3ls
Attribute change
'Description changed.'
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25 Nov 2023, 1:04AM | Action by: J3w3ls
Attribute change
'Description changed.'
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25 Nov 2023, 1:02AM | Action by: J3w3ls
Changelog added
'Change log added for version 1.2.10'
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25 Nov 2023, 12:49AM | Action by: J3w3ls
File added
'Whiterun Has Walls - Patch Hub [version 1.2.10]'
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25 Nov 2023, 12:48AM | Action by: J3w3ls
File added
'Whiterun Has Walls [version 1.2.10]'
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- Mod page activity
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April 2025
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19 Apr 2025, 1:50AM | Action by: DumbleDoorDash
Endorsed
'Whiterun Has Walls'
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18 Apr 2025, 8:07PM | Action by: Metalyard
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18 Apr 2025, 8:07PM | Action by: Metalyard
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15 Apr 2025, 9:38PM | Action by: Anfaugl1th
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15 Apr 2025, 5:14PM | Action by: mbdawgzz
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14 Apr 2025, 11:45PM | Action by: Yrzil
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14 Apr 2025, 11:44PM | Action by: Yrzil
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14 Apr 2025, 8:59PM | Action by: matwic
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14 Apr 2025, 11:07AM | Action by: WLFMXX
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14 Apr 2025, 10:51AM | Action by: Atomicbarrel
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14 Apr 2025, 10:50AM | Action by: Atomicbarrel
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14 Apr 2025, 10:00AM | Action by: wertyu343534
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'Whiterun Has Walls'
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