Q: Do I need this if I already use another SH2 version? A: No. This is intended for presets that AREN'T part of the Silent Horizons 2 lineup, because these already include the shaders found in here.
Changelog for 1.7:
Optimized compile times of external shaders
Other small fixes and stability improvements
Changed Monochromas rendering order, it’s now executed prior to KiSuite’s tinting. This allows Monochroma to react to pre-KiSuite hues and its output to be tinted separately in the highlights, midtones and shadows
Added a new “apply as hue” tinting method to the KiSuite, allowing it to keep both perceived brightness and saturation untouched.
Click here to view older patchnotes Little Discord server for news, support, early access or simply to chat
I know (this info in Cs descriptions. Enb blocked Cs. Just - We have similar things, different names, different ways to achieve the goal, but approximately the same result. For example, enb light and some other mods for Cs. The result is the same, the light reflects off the grass, for example, but different codes and requirements are used to solve this problem. I was thinking - if you do the conversion for the reshade or Cs. Would it be possible to make an analog in this way? But that thought came later, and I just asked, "May I?" No, that's not it. Sorry )
I can't figure this out. since 1.7, these keep popping up on anything using SH2. Can't get an answer or a reply to what this could be or what it could relate too or something. I have deleted (not overwritten) the enb series folder and used the SH2's enbseries folder in its place.
On keyboard press end key for the menu to show up and on the left panel if I remember correctly towards the bottom you will find the debug mode, just uncheck it and don't forget to save.
I installed this mod in Vortex, I categorised it as an ENB (so it gets to the root of the Skyrim game) and, when I start Skyring, I get the following error in red during the game launching phase: " warning X4717: Effects deprecated for D3DCompiler_47. UI/ENBSharedUI.fxh: error X3000: unrecognised identifier 'ofUbgSOz' ".
I have tried to dump in the root a copy of "D3DCompiler_47.dll", which I did not have before. No luck.
Did you download the manual one or the Beta? And if it was the Beta you probably missed this: "Experimental mirror upload with enabled mod manager installation. Do NOT download this unless specifically instructed to do so!" So there is that, If you didn't download the beta then you are missing an ENB preset as this is an Addon for other Enb's to use. In modding we need to READ descriptions, that solves 95% of the problems.
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A: No. This is intended for presets that AREN'T part of the Silent Horizons 2 lineup, because these already include the shaders found in here.
Changelog for 1.7:
This allows Monochroma to react to pre-KiSuite hues and its output to be tinted separately in the highlights, midtones and shadows
Click here to view older patchnotes
Little Discord server for news, support, early access or simply to chat
I want to know the same thing unless you already figured it out.
Can't get an answer or a reply to what this could be or what it could relate too or something.
I have deleted (not overwritten) the enb series folder and used the SH2's enbseries folder in its place.
https://imgur.com/a/TbSVivp
I installed this mod in Vortex, I categorised it as an ENB (so it gets to the root of the Skyrim game) and, when I start Skyring, I get the following error in red during the game launching phase: " warning X4717: Effects deprecated for D3DCompiler_47. UI/ENBSharedUI.fxh: error X3000: unrecognised identifier 'ofUbgSOz' ".
I have tried to dump in the root a copy of "D3DCompiler_47.dll", which I did not have before. No luck.
Would you help me to solve it?
"Experimental mirror upload with enabled mod manager installation. Do NOT download this unless specifically instructed to do so!"
So there is that,
If you didn't download the beta then you are missing an ENB preset as this is an Addon for other Enb's to use.
In modding we need to READ descriptions, that solves 95% of the problems.