Soft requirement. Use if you want to see my mesh changes.
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Changelogs
Version 1.1
I'm a stupid arse that left Ritons fantastic Roof and StoneWall02 textures in the initial release as I was testing various options.
Riton has been kind enough to allow me to use the Roof Tiles. Thank you. StoneWall02 is reverted back to Vanilla.
I will be more careful with my releases in future and ensure i'm not including stuff i've been testing. Will update StoneWall02 shortly.
Version 1.0P
Attempted to lower the depth on the Parallax. It's still got some warping at certain angles. Will keep at it.
COTN Falkreath is still one of the most popular Falkreath overhauls but it uses a weird combination of textures, etc making it look really inconsistent.
Whilst working on a new modlist I plan to release, I decided i'd use COTN Falkreath again but dreaded the textures being mismatched and all over. So I opted to take what i've learnt and attempt to provide it's own style and consistency throughout.
What to expect:
- Textures provided by free sources. - The main walls, tiled rooves and stonefloors have Parallax. - Meshes are Parallax enabled, if you don't want Parallax just delete the 3 _p textures from the texture folder. - All meshes are already split and setup to use their own textures provided by the mod so there will be no conflicts with other game assets (You may allow my meshes to overwrite everything, including Lux). - Walkways now use a texture that's closer to the style I chose for Falkreath instead of Vanilla farmhouse walkway textures. - I've tried to fix any UV issues I came across, i'll provide updates once i've fixed any remaining ones.
Screenshots provided show Ebony ENB and Vanilla with no ENB. Shades, etc will depend on your ENB.
Credits:
- PolyHaven for the open use textures. - JPSteel2 for COTN Falkreath. - Riton67000 for allowing me to use his Roof Tile texture after I messed up and included it in the initial release as I forgot to swap it back to a different texture. Thank you for being so understanding of my mishap!
P.S. I'm no texture artist. The Parallax isn't perfect, if anyone can edit the _p textures with a little less depth than they have currently on the walls that would be great!