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RedBag

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RedBag

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39 comments

  1. thelooneyhatter
    thelooneyhatter
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    I use 202X and https://www.nexusmods.com/skyrimspecialedition/mods/77097 Do I need the first or the vanilla textures? If Vanilla textures I'm unsure since I love 202X(Downscaled to 2X) and the above mod. 
    1. RedBag
      RedBag
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      I think it should work with the standard option, but not for farmhouses that are swapped by the BOS mod.
  2. HamsterSensei12
    HamsterSensei12
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    Two questions:
    1) Can we not just let your meshes overwrite the GDOS farmhouse door meshes? They use dedicated texture-paths, so if we overwrite the meshes, I can't see how they would affect this mod. Of course, if we do that, we might as well delete or not install the GDOS doors, but e.g. some modlists might prefer to tell users to just overwrite for simplicity.
    2) I support the request for a version for Cl3mus' Medieval Farmhouses, which is an absolute beauty of a mod! Having said that, I installed the vanilla version of your meshes, and from looking at them in NifPreview, they look fine with Cl3mus' textures. So, can I ask why the mod would need specialised meshes?
    Also: thanks for making this. Its a great solution to an overlooked issue :)
    1. RedBag
      RedBag
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      1) hmm, perhaps you're right, i don't know why i didn't say in the description to simply overwrite...
      2) that mod's texture is a bit different than vanilla, so the metal protruding won't match, the planks won't exactly match, but maybe you won't notice the issue, since the outline of the door is the same.
    2. HamsterSensei12
      HamsterSensei12
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      Ok. Thanks, RedBag. I'll have a look in-game (if I ever manage to finish rebuilding this LO...), and see if if the visual irregularity is noticeable. :)
  3. SusFusRoDah
    SusFusRoDah
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    Thanks, this a must have mod for me. It's such a different feel when opening the doors. If anyone wants to use this mod but not the texture overhauls supported, you can just copy the doors from those mods.
  4. Tyrthemis
    Tyrthemis
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    I just thought the logs were the door frame, and the whole door was square
    1. RedBag
      RedBag
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      They could be, but then the vanilla texture suggests otherwise. A door within a door. Doorception. Most ancient front doors were small anyway, for better insulation. 
  5. BizarRabbit
    BizarRabbit
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    Could you possibly make a rendition for Tomato's Farmhouse V3?
    1. RedBag
      RedBag
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      Not likely, sorry,  i only made this for vanilla and some of the most popular retextures. Might i suggest using the vanilla overwrite option?
  6. jepster
    jepster
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    How shall I open a door where the knob is just painted on top? Many thanks for saving me from this problem
  7. Daemonjax
    Daemonjax
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    Looking at farmhouseldoor01.nif in MO2's nif preview...

    I dunno, maybe MO2's nif preview is completely unreliable... the model looks completely different when I open it in actual nifskope.  I'll have to see what it looks like in game.  EDIT: Yeah, it looks fine in game.  Completely dissapointed in MO2's nif preview feature, then.

    Thanks for the mod!

    EDIT2: I was looking at the wrong SIDE of the mesh. lol  The side we never see looks wrong, but who cares.  Nifskope pulls up the correct side by default, but MO2's nif preview has the opposite side by default.  Whew.  That was a close call. :D
  8. Qarbone
    Qarbone
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    I'll never forgive you for forcing this knowledge upon me.
    1. RedBag
      RedBag
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      Every front door has the same model, and opens away from you no matter if you enter or exit the building. So the doorknob position is always on the same side relative to the player (left), no matter if you look from exterior or interior, which is impossible. That also means the doors hinge from the wrong side half of the time.
    2. Qarbone
      Qarbone
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      You're a demon.
    3. Mur4s4me
      Mur4s4me
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      STOP. You MONSTER!
      DELETE THIS XD
  9. Mur4s4me
    Mur4s4me
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    I think you may have missed one door model: farmhousedoor01.nif. It's not used often and it's usually patched out by other mods to use the load model (e.g. USSEP), and in most instances it's used as a "static" object, but I thought you may still want to patch it to use your model.

    Thank you for the wonderful mod!
    1. RedBag
      RedBag
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      I am aware of this model, it's only used like two times in the game as a performance version, so i left it alone.

      Thanks for commenting!
    2. Mur4s4me
      Mur4s4me
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      Oh understandable! Thanks for the clarification and keep up your amazing work
  10. Urulock1
    Urulock1
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    Once you see it, you will never unsee it lol. I love this mod!