File information
Created by
Akira1364 aka ZootAllures91Uploaded by
Akira1364Virus scan
About this mod
A fully-featured (including complete support for auto-pose mode), extremely user-friendly Falmer animation rig. Works with both the Free (up to v2023.2.1) and Pro (any) versions of Cascadeur.
- Requirements
- Permissions and credits
- Changelogs
Q) Don't you need 3DS Max 1981 to make Skyrim animations?!?! I hear Skyrim animation very hard! Much not-fun! Very scary!
A) No. This was basically the case at one time, but it is not currently.
Q) What are the limitations of Cascadeur Free vs Cascadeur Pro?
A) There are two. The first is a limit of number of joints in a rig per scene, and it is irrelevant here as the Falmer skeleton fits very comfortably into said limit regardless. The second, which is a 300-frame limit per scene file in the Free version is actually relevant but not really a realistic "problem", as this amounts to 10 seconds (which is significantly longer than any vanilla animation for any creature or race) at the standard 30 FPS Skyrim expects animation files to be.
Q) Doesn't Cascadeur limit manual control?
A) No, this is a weird misconception people have, it is normal animation software with normal box and point controllers for every rigged joint, the "AI" aspect is merely an optional enhancement in one particular controller mode that you have to intentionally switch to if desired.
Q) How can I add [any arbitrary annotation for whatever] to animations produced by this rig?
A) Once you've exported a given animation to HKX, I recommend using DTry's HKAnno Convenience Tool to add any necessary or desired annotations to it. You can also add them as "pose markers" in Blender, after importing an FBX produced by Cascadeur, right before you export it to HKX (the "Blender HKX" plugin automatically converts the markers to annotations on export).
Please look over the attached image files, as they aim to address in an easy-to-understand manner exactly the necessary steps for this rig's intended export pipeline.
Example of a simple attack animation made with this rig in just a few minutes: