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Akira1364 aka ZootAllures91

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Akira1364

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24 comments

  1. aekiri
    aekiri
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    please help,if I export FBX without mesh,then after import it in blender,the bones has frame keys but no animation at all

    if I export whole scene then import it in blender,there is animation and model but when I export it to hkx,blender says export successfully but no hkx animation generated at all
  2. samuelga24
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    Thanks man, I've been able to animate for Falmer. There is an issue with the Quiver, it is always upside down, everything else works perfectly.
  3. xodns1117
    xodns1117
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    nice mod!Do you have any plans to release draugr as well?
    1. Akira1364
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      Yes, eventually!
    2. xodns1117
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      I think this model has made it easier to modify the existing animation.In my environment, PyNifly on blender never works, so it's the only animation modification I can do.
      The existing falmer hit motion was really slow, like a little kid next door touched me, but it feels very fast when I cut the frame and cut the beginning of the motion.If you use it with the Stagger mod, it's fun because it gives you a better sense of hitting
      I'll look forward to the draugr, too.Or is there a way to import nif in this tool?
    3. Akira1364
      Akira1364
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      Well like, I make these rigs by importing character body NIFS (along with their skeleton NIFs) into Blender with PyNifly, setting them up there in a particular way, and then exporting that to FBX and rigging the FBX in Cascadeur. So what you're getting at is basically just the entire process of me making one of these lol. It can't exactly be streamlined in the manner you're suggesting.

      Again though Draugr is definitely planned, so keep an eye out! Glad you've enjoyed using this one, also.
  4. idextroyer
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    Just wanna say thanks for sharing this. There are few resources like this, which eases animation process 
    I once created a guide before on importing HKX in blender, editing it and exporting as hkx via fbximporter tool, but my guide is convoluted :D.
    I am glad jg1's blender hkx addon got to this level. 
    1. Akira1364
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      No problem!
  5. Iperit
    Iperit
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    Hi
    1. only the zip can be installed. file but I managed to do that.
    2. i can't import the animation "Converter tool not found. Check your Addon Preferences."
    3. what am I doing wrong?  


    Thanks in advance for the advice :D
    1. Akira1364
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      The "converter" is blender-hkx.exe. Like I say in the description, please refer to the attached images. Like just do literally what they say verbatim, when you're ready to export an animation.
    2. Akira1364
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      Also, yes, one file on the main page is a Blender plugin that you should install in Blender. The other contains exactly what the description says it does, that is, the Cascadeur animation rig itself (as well as some textures), meaning you don't "install" it anywhere in particular. Absolutely nothing on this page is a "mod" that needs to be in MO2 or Vortex, to be very clear.
    3. 1oldfire
      1oldfire
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      I can import it only after I modify it to zip format, but I can't find this plug-in in the plug-in list. I hope you can record a video for reference. I have also made some animations.
      I am now making enemy mco action packs, so this plugin is very important to me, hope you can reply as soon as possible, thank you
    4. Akira1364
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      Basically, with the plugin installed as I bundled it, you're gonna want:
      - "Converter Location" to most likely be `C:\users\YOURUSERNAME\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_hkx_animation`
      - "Temporary Folder" to be literally anywhere really
      - "Default Skeleton" to be most likely `C:\users\YOURUSERNAME\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_hkx_animation\falmer_skeleton.hkx`
    5. 1oldfire
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      好的,我很清楚,实际上步骤是通过Cascadeur进行操作,然后导出到fbx,然后将fbx导入Blender,然后通过插件导出到hkx,对吗?
    6. Akira1364
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      1oldfire Yes, that's right.
  6. SliceNDice1
    SliceNDice1
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    Can't download blender files, chrome straight flag as virus o.O prob a false-positive
    *edit.. looks like win updates made the trick, a screenshot of 'invalid' archive while cleanup
    for 2.. it's an archive like any other.lol  like said prob fix
    Spoiler:  
    Show
    1. Akira1364
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      It's a 7z archive for one, I'd open it with that. I just downloaded it from the page myself in order to check, no issues as far as I can tell:

      Spoiler:  
      Show
    2. Akira1364
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      I have re-uploaded the plugin bundle in .zip format now BTW, I forgot that Blender simply doesn't actually look for .7z files in the file explorer window.
    3. SliceNDice1
      SliceNDice1
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      Yep, plugins / addons has to be in .zip, easy done changing any archive extension but can be confusing when you don't know
  7. Kukielle
    Kukielle
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    Great work! Congratulations on the mod release Zoot! <3
    1. Akira1364
      Akira1364
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      Thanks Kukielle!
  8. KyrgyzGuitarist
    KyrgyzGuitarist
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    Oh man, thank you for this! Definitely gonna try this... 


    By any chance, do you plan to do dragon rig? 
    1. Akira1364
      Akira1364
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      No problem! Feel free to give any feedback you have if you do try it, always happy to improve things where possible.

      As far as Dragons, I might at some point, I've experimented with that before certainly, they have SO many joints though lol, rather unwieldy overall. One area they'd benefit in Cascadeur though for sure is their tails as Cascadeur has really easy-to-use built in support for "Spline IK".
    2. KyrgyzGuitarist
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      Ah, looking forward to it!