26 comments
-
Hi, sorry, quick question; I’m operating under the assumption that under upload permissions, Bethesda.net is included in the “under no circumstances” statement; is that correct?
-
Really like it, but in my opinion, the staff looks amazing but too big. There's a way I can make it smaller?
-
Much appreciated!!
🐀 -
Can anyone help me with this issue? I am trying to use ADXP I MCO WoLong QuarterStaff animations with this Dragon Quaterstaff but I just get warhammer animations when I use the weapon. How do I get Animated Armoury to recognize this weapon as a quarterstaff and not a warhammer?
-
For anyone having the same issue as me, there probably is an actual fix for this but all I did was swap the .nif from this mod and rename it to one of the quarterrstaves from Animated Armoury and that worked.
I'm ok with this because the Dragon quarterstaff attack power is VERY high and the way I did it I can choose the attack level by changing either iron, steel, daedric etc staff mesh. -
I learned this the hard way but I am going to teach you:
first make sure your animation for quarter staff is at top of the priority, increase the priority number in OAR to a large number it must appear at the top.
I usually bound animations to the weapons in the mod... what I do...drop the dragon quarter staff, click on it, write down the base number. and the mod name with e.g. "modname.esp"
then in OAR conditions, select equipedtype
in the esp section type the "modname.esp" and in the form ID section type the base ID number....it only works if it FINDS it,
which in order to do so, you must delete every first letter/digit sequentially of the base number till it shows it finds it.
Now I have my animations bound to weapons which is a lot more convenient. I only don't know how to do the SCAR patching. -
Do you know what is the Base ID to Dragon Quarterstaff ? Please tell me I really want to use this Animations MCO I BFCO I SCAR WoLong QuarterStaffs to Dragon Quarterstaff
-
-
hi what is the amor in the picture
-
I was so sad this did not have a proper collision mesh, Making it ill suited for PLANCK for VR.
-
Very nice
Any good staff combat animations?
-
If you use vanilla combat system then look at Animated Armoury . If you prefer MCO (ADXP) - I know these two:
Edgemaster Animations for ADXP - MCO (less flashy, but no power attacks)
ADXP I MCO WoLong QuarterStaff (quite flashy, but have power attacks)
I use them both (Edgemaster for normal attacks, WoLong for power attacks).
-
Thanks!
-
I am trying to use ADXP I MCO WoLong QuarterStaff animations with this Dragon Quaterstaff but I just get warhammer animations when I use the weapon. How do I get Animated Armoury to recognize this weapon as a quarterstaff and not a warhammer?
-
-
Love it. My Khajiit monk could use a staff. Are you using any animation replacer to wield it like a proper staff?
-
thanks to @Idiot9999
If you use vanilla combat system then look at Animated Armoury . If you prefer MCO (ADXP) - I know these two:
Edgemaster Animations for ADXP - MCO (less flashy, but no power attacks)
ADXP I MCO WoLong QuarterStaff (quite flashy, but have power attacks)
I use them both (Edgemaster for normal attacks, WoLong for power attacks).
btw if using size matters get this patch to get it and AA to play nice together and fix a few bugs -
Thank you, appreciate the detailed info.
-
-
Thank you so much for this! Can't wait use this with Cosmofujia's Wo Long Animations.
-
Very cool, this will make a perfect main weapon for my bladeless playthrough. I'll download after work. Thanks!