File information

Last updated

Original upload

Created by

shepiao

Uploaded by

Shepiao

Virus scan

Safe to use

Tags for this mod

28 comments

  1. rozebeanz
    rozebeanz
    • member
    • 4 kudos
    This is a great design, thank you for your work!

    If anyone's having trouble including/excluding this weapon from/in movesets hopefully this'll help out!


    • include: IsEquippedRight("Dragon Quarterstaff.esp" | 801)
    • exclude: NOT IsEquippedRight("Dragon Quarterstaff.esp" | 801)

    To put this into context, in my current set-up I'm using the ADXP I MCO WoLong QuarterStaff moveset for every other quarterstaff weapon, for both the PC and NPC's. For just PC & Dragon Quarterstaff, I'm using the SoulCalibur VI Kilik I Quarterstaff moveset (MCO I SCAR I BFCO) moveset.

    What I did was include the Dragon Quarterstaff, and removed all other quarterstaves into the SoulCaliber moveset by going into the mod's folders:
    >meshes
    >actors
    >character
    >animations
    >DynamicAnimationReplacer
    >_CustomConditions
    >555061
    >_conditions.txt

    

    
    >The same was done with 555060
    
    >_conditions.txt
    


    Next, I went into the WoLong moveset mod folders and excluded the Dragon Quarterstaff, so this moveset's animations won't overwrite those of the SoulCalibur moveset:
    >meshes
    >actors
    >character
    >animations
    >DynamicAnimationReplacer
    >_CustomConditions
    
    >7001301
    
    >conditions.txt
    


    There are other folders in the WoLong moveset, however just adding this line to this one folder did the trick for me.
    I know this can also be done through the OAR in-game UI as well!
  2. Djehuty76
    Djehuty76
    • premium
    • 2 kudos
    Can anyone help me with this issue? I am trying to use ADXP I MCO WoLong QuarterStaff animations with this Dragon Quaterstaff but I just get warhammer animations when I use the weapon.  How do I get Animated Armoury to recognize this weapon as a quarterstaff and not a warhammer?
    1. Djehuty76
      Djehuty76
      • premium
      • 2 kudos
      For anyone having the same issue as me, there probably is an actual fix for this but all I did was swap the .nif from this mod and rename it to one of the quarterrstaves from Animated Armoury and that worked.

      I'm ok with this because the Dragon quarterstaff attack power is VERY high and the way I did it I can choose the attack level by changing either iron, steel, daedric etc staff mesh.
    2. sinsinat
      sinsinat
      • premium
      • 0 kudos
      I learned this the hard way but I am going to teach you:
      first make sure your animation for quarter staff is at top of the priority, increase the priority number in OAR to a large number it must appear at the top.
      I usually bound animations to the weapons in the mod... what I do...drop the dragon quarter staff, click on it, write down the base number. and the mod name with e.g. "modname.esp"

      then in OAR conditions, select equipedtype
      in the esp section type the "modname.esp" and in the form ID section type the base ID number....it only works if it FINDS it,

      which in order to do so, you must delete every first letter/digit sequentially of the base number till it shows it finds it. 

      Now I have my animations bound to weapons which is a lot more convenient. I only don't know how to do the SCAR patching.
    3. bilzray
      bilzray
      • member
      • 0 kudos
      Do you know what is the Base ID to Dragon Quarterstaff ? Please tell me I really want to use this Animations MCO I BFCO I SCAR WoLong QuarterStaffs  to Dragon Quarterstaff
    4. rozebeanz
      rozebeanz
      • member
      • 4 kudos
      Hey man, not sure if you've figured it out but here's what I do when I want to include/exclude the dragon quarterstaff from specific movesets:

      • include: IsEquippedRight("Dragon Quarterstaff.esp" | 801)
      • exclude: NOT IsEquippedRight("Dragon Quarterstaff.esp" | 801)
  3. Quilazuli
    Quilazuli
    • member
    • 0 kudos
    Hi, sorry, quick question; I’m operating under the assumption that under upload permissions, Bethesda.net is included in the “under no circumstances” statement; is that correct?
  4. Caiocdrg
    Caiocdrg
    • member
    • 0 kudos
    Really like it, but in my opinion, the staff looks amazing but too big. There's a way I can make it smaller?
  5. UnaRataSalvaje
    UnaRataSalvaje
    • member
    • 0 kudos
    Much appreciated!!
    🐀
  6. deleted57627891
    deleted57627891
    • account closed
    • 0 kudos
    hi what is the amor in the picture
  7. Kupok
    Kupok
    • premium
    • 1 kudos
    I was so sad this did not have a proper collision mesh, Making it ill suited for PLANCK for VR.
  8. Lionman777
    Lionman777
    • member
    • 2 kudos
    Very nice

    Any good staff combat animations?
    1. Idiot9999
      Idiot9999
      • member
      • 9 kudos
      If you use vanilla combat system then look at Animated Armoury . If you prefer MCO (ADXP) - I know these two:
      Edgemaster Animations for ADXP - MCO (less flashy, but no power attacks)
      ADXP I MCO WoLong QuarterStaff (quite flashy, but have power attacks)
      I use them both (Edgemaster for normal attacks, WoLong for power attacks).
    2. Lionman777
      Lionman777
      • member
      • 2 kudos
      Thanks!
    3. Djehuty76
      Djehuty76
      • premium
      • 2 kudos
      I am trying to use ADXP I MCO WoLong QuarterStaff animations with this Dragon Quaterstaff but I just get warhammer animations when I use the weapon.  How do I get Animated Armoury to recognize this weapon as a quarterstaff and not a warhammer?
  9. CountHazard
    CountHazard
    • supporter
    • 3 kudos
    Love it. My Khajiit monk could use a staff. Are you using any animation replacer to wield it like a proper staff?
    1. Ausarq23
      Ausarq23
      • member
      • 10 kudos
      thanks to @Idiot9999

      If you use vanilla combat system then look at Animated Armoury . If you prefer MCO (ADXP) - I know these two:
      Edgemaster Animations for ADXP - MCO (less flashy, but no power attacks)
      ADXP I MCO WoLong QuarterStaff (quite flashy, but have power attacks)
      I use them both (Edgemaster for normal attacks, WoLong for power attacks).

      btw if using size matters get this patch to get it and AA to play nice together and fix a few bugs
    2. CountHazard
      CountHazard
      • supporter
      • 3 kudos
      Thank you, appreciate the detailed info.
  10. tanksupporttank
    tanksupporttank
    • member
    • 6 kudos
    Thank you so much for this! Can't wait use this with Cosmofujia's Wo Long Animations.