I just had a quick look. It comes with its own meshes. So probably not compatible. Even if the textures are compatible you would have to delete the meshes manually.
I was curious myself, so I checked the mod in detail. The differences in the 3D models are not big. There, only small edits would have to be made... maybe work of one evening. The bigger problem is the texture. Some leaves would have to be removed from the texture to get the harvesting effect. And here comes the problem. It could be done, but it is difficult due to the very dense leaves in the texture. It would really be art to remove single leaves and still looking good/natural. In my opinion Mary's ivy is not worse than this one. Actually, it has the same resolution and it also has that natural look...
Ok, I checked this out. I think, it can be done relatively easily, but not with a patch. I have to edit all ivy meshes and also the esp file. I'll try it next weekend...
This is amazing. A High Poly Project - Stonewall - Patch would be awesome. I had to edit the ini file so it did not over ride HPP walls, but rest is aewsome.
Thanks. If the high poly stonewall has the (exactly) same shape as the vanilla stonewall an adapted mesh would be easy to do. I would just have to copy the ivy parts... if the shape is not the same there will be clipping issues and the meshes would have to be manually corrected or rebuilt completely, which can be time consuming...
Hello. Please tell me exactly, what the problem is. I'm sure it can be fixed. Did you try the stonewall replacer? Do you have the same problems with that too? https://www.nexusmods.com/skyrimspecialedition/mods/105906
I'm stupid. :) If you really want to remove the stonewalls there is a very simple way. Open the file HarvestIvy(_CACO)_SWAP.ini in your data folder with a simple editor like notepad. Just delete the following three entries. These lines add the new harvestable stonewall meshes to the game.
Unfortunately not. I also noted this issue and started to work on it. There are a lot of meshes affected, so it is some work to convert them all. But the biggest problem is, I need to find a way to change the activator for the harvest process. At the moment the whole collision mesh is the activator. That means, if you point to a region without ivy the "harvest ivy" promt still will appear. That's why I added some ivy to the stonewall meshes. So anywhere you point is some ivy nearby and immersion is not broken. The same happens with the dungeon meshes. Even if you point to the ground or to a wall without ivy the "harvest ivy" promt appears. I want to find a solution for this problem first, e.g. split the meshes of ruin walls and ivy plants... I already started a feature request for the Base Object Swapper page... so hopefully it can be done in the near future.
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Even if the textures are compatible you would have to delete the meshes manually.
Do we need a patch with the High quality ivy ?
A High Poly Project - Stonewall - Patch would be awesome. I had to edit the ini file so it did not over ride HPP walls, but rest is aewsome.
Cheers
Did you try the stonewall replacer? Do you have the same problems with that too?
https://www.nexusmods.com/skyrimspecialedition/mods/105906
Open the file HarvestIvy(_CACO)_SWAP.ini in your data folder with a simple editor like notepad. Just delete the following three entries.
These lines add the new harvestable stonewall meshes to the game.
;TreeFloraStonewallIvy01|TreeFloraStonewallIvy01_INSQ
0x00099C~Skyrim.esm|0x000808~HarvestIvy.esp
;TreeFloraStonewallIvy01L|TreeFloraStonewallIvyL01_INSQ
0x00099F~Skyrim.esm|0x000809~HarvestIvy.esp
;TreeFloraStonewallIvy01R|TreeFloraStonewallIvyR01_INSQ
0x0009A1~Skyrim.esm|0x00080A~HarvestIvy.esp
But the biggest problem is, I need to find a way to change the activator for the harvest process. At the moment the whole collision mesh is the activator. That means, if you point to a region without ivy the "harvest ivy" promt still will appear. That's why I added some ivy to the stonewall meshes. So anywhere you point is some ivy nearby and immersion is not broken.
The same happens with the dungeon meshes. Even if you point to the ground or to a wall without ivy the "harvest ivy" promt appears. I want to find a solution for this problem first, e.g. split the meshes of ruin walls and ivy plants... I already started a feature request for the Base Object Swapper page... so hopefully it can be done in the near future.