About this mod
This is a Gem Expansion and rebalance of sasnikol's mod Mystical Materials.
- Requirements
- Permissions and credits
New Versions that don't require Complete Crafting Overhaul Remastered or Weapons Armor Clothing and Clutter Fixes. I did not rebalance the gems. So the will effect the same enchantments as the original versions. Keywords were distributed based on each Items Vanilla descriptions.
Requirements:
- Thaumaturgy - An Enchanting Overhaul
- Mystical Materials (Thaumaturgy Version Only)
- Weapons Armor Clothing and Clutter Fixes (Optional)
- Complete Crafting Overhaul Remastered (Optional)
- Keyword Item Distributor (KID) for KID version Only
Patches for:
- Saints and Seducers (Patch from Mystical Materials is incompatible)
- Serenity - A Silent Moons Camp Overhaul
- Ordinator - Perks of Skyrim (Requires sasnikol's Mystical Materials patch)
- Vokrii - Minimalistic Perks of Skyrim (Requires sasnikol's Mystical Materials patch)
- Adamant - A Perk Overhaul (Requires sasnikol's Mystical Materials patch)
- Adamant with Vanilla Perks (Requires sasnikol's Mystical Materials patch)
I've sorted all enchantments in groups for an easier explanation to what enchantments specific materials and gems affect.
Enchantment Groups:
Health
Fortify Health
Fortify Health Regeneration
Absorb Health
Stamina
Fortify Stamina
Fortify Stamina Regeneration
Fortify Carry Weight
Slowfall
Stamina Damage
Absorb Stamina
Magicka
Fortify Magicka
Fortify Magicka Regeneration
Resist Magic
Resist Spell Damage
Magicka Damage
Absorb Magicka
Alteration
Fortify Alteration Cost
Fortify Alteration Duration
Light
Conjuration
Fortify Conjuration Cost
Fortify Conjuration Duration
Soul Trap
Soulbrand
Destruction
Fortify Destruction Cost
Fortify Destruction Power
Illusion
Fortify Illusion Cost
Fortify Illusion Power
Fortify Illusion Duration
Burden
Silence
Paralyze
Fear
Frenzy
Restoration
Fortify Restoration Cost
Fortify Restoration Power
Fortify Restoration Duration
Resist Poison
Resist Disease
Light
Sun Damage
Turn Undead
Banish
Fire
Resist Fire
Fire Damage
Weakness to Fire
Frost
Resist Frost
Frost Damage
Weakness to Frost
Shock
Resist Shock
Shock Damage
Weakness to Shock
Attack Damage
Fortify One-handed
Fortify Two-handed
Fortify Archery
Fortify Unarmed
Fortify Power Attacks
Fortify Sneak Attacks
Fortify Bash Damage
Damage Weapon
Damage Armor
Damage Construct
Huntsman's Prowess
Damage Resist
Fortify Block
Fortify Armor Rating
Fortify Light Armor Rating
Reflect Damage
Resist Arrow Damage
Resist Power Attack Damage
Resist Spell Damage
Sneak
Fortify Sneak
Fortify Sneak Attacks
Fortify Security
Muffle
Speech
Fortify Shout Power
Fortify Shout Duration
Fortify Barter
Alchemy
Fortify Potion Duration
Fortify Poison Use
Resist Poison
Resist Disease
Poison Damage
Weakness to Poison
Huntsman's Prowess
Here are the rebalanced affects to enchantments
Mystical Materials:
Chitin/Falmer
15% Increase to Alchemy, Damage Resist, Sneak, and Attack Damage Enchantments.
Daedric
25% Increase to Alchemy, Conjuration, Destruction, and Sneak Enchantments, including Absorb Health.
20% Increase to Alteration, Fire, Illusion, and Shock, Enchantments.
15% Increase to Damage Resist, Frost, Magicka, and Attack Damage Enchantments.
Dragon
25% Increase to Fire, Health, and Speech Enchantments.
20% Increase to Damage Resist, Stamina, and Attack Damage Enchantments.
15% Increase to Frost, Magicka, Restoration, and Shock Enchantments.
Dwarven Metal
20% Increase to Damage Resist and Attack Damage Enchantments.
15% Increase to Alchemy, Conjuration, Fire, and Shock Enchantments.
10% Increase to Alteration, Health, Illusion, Restoration, and Stamina Enchantments, including Resist Magic and Resist Spell Damage.
Ebony
25% Increase to Alchemy and Sneak Enchantments.
20% Increase to Alteration, Conjuration, Fire, and Illusion Enchantments.
15% Increase to Damage Resist, Magicka, Shock, and Attack Damage Enchantments.
Malachite
25% Increase to Shock Enchantments, including Absorb Magicka, Damage Magicka, Resist Magicka, and Resist Spell Damage.
20% Increase to Illusion and Magicka Enchantments.
15% Increase to Alteration, Damage Resist, Sneak, and Attack Damage Enchantments.
Moonstone and Calcinium
25% Increase to Lunar and Magicka Enchantments, excluding Resist Magicka, Resist Spell Damage and Abosrb Magicka.
20% Increase to Shock Enchantments excluding Resist Shock.
15% Increase to Conjuration, Destruction, and Restoration Enchantments, excluding Resist Poison and Resist Disease.
10% Increase to Alteration, Fire, Frost, and Illusion Enchantments, excluding Resist Fire and Resist Frost.
Orichalcum
20% Increase to Damage Resist, Stamina, and Attack Damage Enchantments.
15% Increase to Alchemy, Frost, and Health Enchantments, including Burden.
10% Increase to All Magic Resist Enchantments.
Quicksilver and Galatite
25% Increase to Damage Resist and Attack Damage Enchantments.
20% Increase to Frost and Stamina Enchantments, including Paralysis and Burden.
15% Increase to Health and Restoration Enchantments.
10% Increase to Shock Enchantments.
Silver
25% Increase to Banish Daedra and Restoration Enchantments.
20% Increase to Health and Speech Enchantments, excluding Absorb Health.
Skyforge Steel
10% Increase to Damage Resist, Health, Stamina, and Attack Damage Enchantments.
Stalhrim
25% Increase to Frost, and Stamina Enchantments, including Paralysis and Burden.
20% Increase to Damage Resist, Speech, and Attack Damage Enchantments.
Gems have Primary and Secondary increase to enchantments.
Flawless Gems increase Primary enchantments by 25% and Secondary enchantments by 15%
Regular Gems increase Primary enchantments by 20% and Secondary enchantments by 10%
Ive added Flawless Amber, Onyx, and Opal gems, and Flawless jewelry types of each gem.
Mystical Gems:
Amber
Primary
Destruction, Fire, Frost, Shock
Secondary
Resist Fire, Frost, and Shock
Amethyst
Primary
Speech
Secondary
Magicka, excluding Resist Magicka and Resist Spell Damage
Aquamarine
Primary
Alteration
Secondary
Magicka Resist
Diamond
Primary
Restoration and Alchemy
Secondary
Health and Resist Disease and Poison
Emerald
Primary
Stamina
Secondary
Attack Damage
Garnet
Primary
Attack Damage
Secondary
Stamina
Onyx
Primary
Conjuration
Secondary
Alchemy
Opal
Primary
Magicka
Secondary
Magicka Resist
Peridot
Primary
Fortify Armor
Secondary
Damage Resist
Ruby
Primary
Health
Secondary
Damage Resist
Sapphire
Primary
Illusion
Secondary
Sneak
Saints and Seducers Patch:
Amber
25% Increase to Destruction and Magicka Enchantments.
20% Increase to Fire, Frost, Illusion, and Shock Enchantments.
15% Increase to Alteration, Damage Resist, Conjuration, Restoration, Sneak, and Attack Damage Enchantments.
Dark
25% Increase to Damage Resist, Frost, Stamina, and Attack Damage Enchantments.
20% Increase to Conjuration, Destruction, Health, Shock, and Sneack Enchantments.
15% Increase to Alchemy and Magicka Enchantments.
Golden
25% Increase to Destrucion, Conjuration, Lunar, Magicka, and Restoration Enchantments.
20% Increase to Fire, Frost, and Shock Enchantments.
15% Increase to Alteration, Damage Resist, Illusion, and Attack Damage Enchantments.
Madness
25% Increase to Alteration, Conjuration, Fire, and Illusion Enchantments.
20% Increase to Alchemy, Damage Resist, and Attack Damage Enchantments.
15% Increase to Frost, Shock, and Sneak Enchantments.
Credits:
sasnikol for Mystical Materials
SimonMagus for Thaumaturgy
kryptopyr for WACCF and CCOR
powerofthree for KID