there is a real problem with snow roads in my load order. I tried BDS 2.11 and BDS 3.6 and Simplicity of snow, whatever I do the snow roads look ugly as s#*! with not a drop of snow on them
any ideas why this is happening?
EDIT: turns out it's a dyndolod thing, put the mod under occlusion.esp to make it work until you generate new lods.
I had some trouble with Parallax & complex parallax actives, so if it can help, do not activate "EnableTerrainParallax" if you are using complex parallax with the ENB...so --> "EnableTerrainParallax=FALSE" "EnableComplexParallax=true" "EnableComplexParallaxShadows=true" "EnableComplexTerrainParallax=true" "EnableComplexTerrainParallaxShadows=true"
Hi ! First, your mod is amazing. Well, your modS are amazing. I've redone my entire LO with them. Bu I have a small visual issue with the snow roads. I'm pretty sure it's a LO issu but can't figure it out. I let you check the picture if you want to :) Thanks a lot.
Hi, Thanks for the prompt reply ! I use atlantean overwritten by riton as a base, skoglendi as grass mod (and the riton/skoglendi patch for the matching ground colors) It's for me the best visuals without ground color difference. Then I have all of your landscapes mods overwriting my base, and simply dirt roads overwriting all of them (with the texture patch for atlantean landscapes and vanaheimr moutains + the landscape patch). If this is just a matter of landscapes, I can change if you can advice me and give me a good LO :D (like on your pictures they are amazing)
EDIT : I have to add I only have trouble with the snowy roads. Everything else looks just perfect
I desactivate the BendR files. It's slightly better but I still have mismatch textures :(
https://postimg.cc/R3pCFnVR
EDIT : I think it's a shader/luminosity issue. In Daylight, there's ALMOST no mismatch. As soon as there's shadows (at night, or early morning) there's a mismatch.
Yes, I'm less surprised. It's a recurring problem. There's a difference between the treatment of landscapes and meshes. I'll have to fix that soon. ( If I can )
Hello, I really like your work, but I have encountered some problems while using it. I don't know what to do. Firstly, the loading order covers all of my materials. Is the loading order for ESP the same? Then I encountered some terrain seam problems on the snow landscape, which can be said to be a color difference between the snow and the ground. No matter how I changed the loading order, I couldn't solve it. It almost took me a day, and I really don't know how to solve this huge problem for me as a newcomer. Some of my landscape model names, simply of snow, tomato land aio, skylan aio,water for enb,NAT, lux via,lux,
Which version of better dynamic snow do you use ? If it's version 3.6, you don't need to use a patch. The order in which the files are loaded looks good, but as far as the esp's are concerned, try to place my esp's lower down so that they don't get overwritten.
Yes, I am using BDS version 3.6. As you said, there is indeed no need for patches, but how can I solve the color difference of the ground on the bridge?
oke. and no tinkering the option in the dyndolod? i'll be honest, i knew nothing about it. i usually just open the dyndolod, pick the medium setting, run it and done...
206 comments
there is a real problem with snow roads in my load order. I tried BDS 2.11 and BDS 3.6 and Simplicity of snow, whatever I do the snow roads look ugly as s#*! with not a drop of snow on them
any ideas why this is happening?
EDIT: turns out it's a dyndolod thing, put the mod under occlusion.esp to make it work until you generate new lods.
"EnableTerrainParallax=FALSE"
"EnableComplexParallax=true"
"EnableComplexParallaxShadows=true"
"EnableComplexTerrainParallax=true"
"EnableComplexTerrainParallaxShadows=true"
Thanks a lot.
https://postimg.cc/Kky8gTjx
what do you use for the landscapes textures ?
I use atlantean overwritten by riton as a base, skoglendi as grass mod (and the riton/skoglendi patch for the matching ground colors) It's for me the best visuals without ground color difference. Then I have all of your landscapes mods overwriting my base, and simply dirt roads overwriting all of them (with the texture patch for atlantean landscapes and vanaheimr moutains + the landscape patch). If this is just a matter of landscapes, I can change if you can advice me and give me a good LO :D (like on your pictures they are amazing)
EDIT : I have to add I only have trouble with the snowy roads. Everything else looks just perfect
https://postimg.cc/RJKk41fY
https://postimg.cc/R3pCFnVR
EDIT : I think it's a shader/luminosity issue. In Daylight, there's ALMOST no mismatch. As soon as there's shadows (at night, or early morning) there's a mismatch.
https://www.nexusmods.com/skyrimspecialedition/mods/117007
Screenshot the second picture in the URL
just install it and done???
i'll be honest, i knew nothing about it. i usually just open the dyndolod, pick the medium setting, run it and done...