Is this mod necessary for creating lods for Nature of The Wild Lands? Cant i just run dyndolod with the original mod? Thanks for the beautiful tree mods!
If you mean creating your own custom LOD texture then I don't know.
but if you mean generating 3d tree lods then here https://www.youtube.com/watch?v=nLVNXkxhJxI (best guide about LOD generation I've seen so far, a bit long but very useful) Basically when using TexGen and DynDOLOD, just select "HD Trees" and then generate your Lod.
They might mean creating the assets and passthrus, etc. Sheson's DynDOLOD website has some steps about making them work and how to go about assembling them in NifSkope. I can't recall if it goes over actual decimation/optimization techniques in Blender, etc. but the page is in his Help section.
If you're going to install "DyDOLOD" with "Nature of the Wild Lands" & "Dawn of Skyrim". Make sure "Dawn of Skyrim - AI Overhaul Patch" isn't installed. If you're trying to do the LODs when DynDOLODs is generating it's LODS, and it hard crashes your system. Try setting your Core Count to 8 - Google it! DynDOLOD hard crashed my system 3 times each time I looked for an answer. Nothing. But, I so happened to see the Crash Error before it Hard Crashed my system for the 3'rd time. It was due to Not enough Memory, Same error you get when using 32bit Installers trying to unpack 90-120Gib compressed files on a 64bit system. As you can see here
Is the Unpacked
P.S.
Spoiler:
Show
If you have beef with lowering your Core Count down to 8 to Generate your LODs. Find someone that cares. Thank you.
If you're using the autumn version, there are multiple broken files. You need to open them in nifskope and fix the texture paths so they have the right IDs for the trunks (they need to match what's in the file name - ex 645e380a). At least a couple autumn shrubs have textures pointing to the non-autumn ones, too, in addition to wrong IDs. One of the autumn shrubs (I think it's 02) is completely missing its BSLightingShaderProperty and BSShaderTextureSet entries. The BSLightingShaderProperty branch can be copied from a working autumn shrub - just fix the trunk texture paths' IDs after (BSShaderTextureSet will follow - just make sure to copy the branch).
I came across this when I was making a standalone notwl autumn birches V2 only mod (for personal use). I don't like the birches in V3.
I don't believe this is what I ended up doing to fix it strangely enough but I also came across the issue when trying to make a standalone autumn birches mod back in v2. I just remember checking the dyndolod logs and rearranging some folder structures I think, but if this is a concrete fix hopefully this can help other people though if they also prefer the v2 birches when the official 3d lods end up coming out :)
Do you plan on updating this for 3.0? I was thinking of just doing it myself, but wasn't going to waste the time if someone was already working on it. : )
It looks like Pomelo is working on making the LOD. It's in a sticky on the main modpage. From having started the process myself, it is an EXTREMELY involved process. At the pace I was going, it would have likely taken me four days around the clock to get it done. So, it will probably be a little while before it is done. Since Pomelo is doing it, I stopped as their experience will very much make superior LODs! Definitely support their work. I never appreciated how involved tree LOD were.
It's correct, the crown is 3D and the trunk+branches are 2D. 2D trunks are better if the trunk is straight and skinny, because you get reduced drawcalls without loss to visual fidelity at a distance.
If you want better looking trunks, and you have spare VRAM, run texgen with ultra settings (4k / 512 / 4k) for trunks, and in DynDOLOD set Max Tile Size Billboard to 2048.
Regarding yellow look, that's a brightness/lighting issue. I am not an expert on LOD lighting. But I use these settings in DynDOLOD_SSE.ini along with default TexGen brightness settings. CrownBrightness=0.8 (<-- this can also be 0.85) TrunkBrightness=1 FlatTrunkBrightness=1
Beyond this, I'm not sure. I suggest asking for help in DynDOLOD support forums or Skyrim Guild Discord help channel regarding the brightness issue.
I feel like this is quite the important comment. My 3D LODs were too bright, changing CrownBrightness to your suggested value gave them the perfect shade.
If you are still interested in a response: Go to where you downloaded and stored DynDOLOD 3 Alpha. I extracted the downloaded contents into a new folder called DynDOLOD Special Edition. Then navigate to DynDOLOD Special Edition (or whatever you named the folder)\Edit Scripts\DynDOLOD. In this folder, you'll find DynDOLOD_SSE.ini. Open it and search for CrownBrightness, TrunkBrightness and FlatTrunkBrightness. They can be found in lines 16, 17 and 18 (but this depends on the version of DynDOLOD 3 Alpha you have). CrownBrightness, TrunkBrightness and FlatTrunkBrightness are all set to 1. So you only need to change CrownBrightness. Sorry for the late response, but read your question only today.
For those having issues with purple bush LOD's after using Dyndolod.
DO THIS Go into this files folder and search for "shrub" filenames. Delete every one of them. Then rerun Dyndolod. You wont have the purple 3d shrub LOD's anymore. The bushes will be 2D, but they are so tiny anyways it wont matter. The purple texture being gone is what matters, it was an eyesore.
79 comments
but if you mean generating 3d tree lods then here https://www.youtube.com/watch?v=nLVNXkxhJxI (best guide about LOD generation I've seen so far, a bit long but very useful) Basically when using TexGen and DynDOLOD, just select "HD Trees" and then generate your Lod.
If you're trying to do the LODs when DynDOLODs is generating it's LODS, and it hard crashes your system. Try setting your Core Count to 8 - Google it!
DynDOLOD hard crashed my system 3 times each time I looked for an answer. Nothing. But, I so happened to see the Crash Error before it Hard Crashed my system for the 3'rd time. It was due to Not enough Memory, Same error you get when using 32bit Installers trying to unpack 90-120Gib compressed files on a 64bit system.
As you can see here
Is the Unpacked
P.S.
I came across this when I was making a standalone notwl autumn birches V2 only mod (for personal use). I don't like the birches in V3.
https://postimg.cc/Lq3wswhx
https://postimg.cc/mzhjG59z
This is the setting
https://postimg.cc/RWsGbm65
If you want better looking trunks, and you have spare VRAM, run texgen with ultra settings (4k / 512 / 4k) for trunks, and in DynDOLOD set Max Tile Size Billboard to 2048.
Regarding yellow look, that's a brightness/lighting issue. I am not an expert on LOD lighting. But I use these settings in DynDOLOD_SSE.ini along with default TexGen brightness settings.
CrownBrightness=0.8 (<-- this can also be 0.85)
TrunkBrightness=1
FlatTrunkBrightness=1
Beyond this, I'm not sure. I suggest asking for help in DynDOLOD support forums or Skyrim Guild Discord help channel regarding the brightness issue.
Go to where you downloaded and stored DynDOLOD 3 Alpha. I extracted the downloaded contents into a new folder called DynDOLOD Special Edition. Then navigate to DynDOLOD Special Edition (or whatever you named the folder)\Edit Scripts\DynDOLOD. In this folder, you'll find DynDOLOD_SSE.ini. Open it and search for CrownBrightness, TrunkBrightness and FlatTrunkBrightness. They can be found in lines 16, 17 and 18 (but this depends on the version of DynDOLOD 3 Alpha you have). CrownBrightness, TrunkBrightness and FlatTrunkBrightness are all set to 1. So you only need to change CrownBrightness. Sorry for the late response, but read your question only today.
DO THIS
Go into this files folder and search for "shrub" filenames. Delete every one of them. Then rerun Dyndolod. You wont have the purple 3d shrub LOD's anymore. The bushes will be 2D, but they are so tiny anyways it wont matter. The purple texture being gone is what matters, it was an eyesore.
Tested it and it works perfectly.