as I don't supply a plugin I don't know if it's possible in the console you could use (player.)playidle idle_id but the animations should be registered via plugin so the command can access the relevant hkx file. So I would need to supply a plugin that registers one IDLE object for each of the 73 poses.
If FNIS adds a command to play its registered animation, it could probably be done, but I don't know it. Will ask around and come back later if I find something.
OK, it was easier to create it for you. I posted an optional ESP-FE (light) plugin, so in the console you can do:
playidle JOJOPOSE1 (or player.playidle JOJOPOSE1)
the idle IDs go from JOJOPOSE1 to JOJOPOSE73
Of course, to work you probably must still have a behavior engine to which you have registered the poses (FNIS, Nemesis, Pandora, ...) else those idle IDs might not trigger the animation
in FO4 i used save my own poses over some in the mod, before downloading i checked your files and seen jojo1.. etc and assumed it could be done through console like in fo4 but any pose pack for skyrim never shows up in console yea really annoying. thanks for the reply tho much appreciated i feel the console is a much better way of doing things
I've been looking for something like this since 5+ years ago. i searched far and wide for yy's jojo poses but couldnt find any. I am very very thankful someone got the job done. Thank you very much
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If you feel like your preferred JoJo pose is missing, simply ask and I will try to add it. A link to one or more reference images is necessary.
If you take screenshots with these poses and you feel like it, please post them to this page, I would love to see them!
in the console you could use (player.)playidle idle_id but the animations should be registered via plugin so the command can access the relevant hkx file. So I would need to supply a plugin that registers one IDLE object for each of the 73 poses.
If FNIS adds a command to play its registered animation, it could probably be done, but I don't know it. Will ask around and come back later if I find something.
playidle JOJOPOSE1 (or player.playidle JOJOPOSE1)
the idle IDs go from JOJOPOSE1 to JOJOPOSE73
Of course, to work you probably must still have a behavior engine to which you have registered the poses (FNIS, Nemesis, Pandora, ...) else those idle IDs might not trigger the animation
This was my first mod on Nexus and honestly some joints in some poses are far from perfect, although they will be mostly hidden by outfits.
Actually, all 3 Pillar Men, lol
f2f27580f6a6efcb0d09983370c94e8f.png (1000×1000) (pinimg.com)