where do i need to edit/delete to remove the aura effect after paladin transform ? i look into esp file paladin transform MGEF record and dont see anything i can edit please help
Edit: had same issue. Fixed by disabling "Elden Counter - Vanilla Behavior Patch" in Pandora/Nemesis (it conflicts with "One Click Power Attack" mod). Now moveset works perfectly. Thank you for this awesome animation mod.
我的游戏环境是dmco+bfco+elden rim weapon art,使用了转换器把动作转成bfco,大部分都工作良好。但是原地重击无法使用,会摆一个蓄力的姿势然后立刻回到待机状态。另外一个就是终结流星后的buff给的攻速太多了吧?我本来改了武器速度,跟原版大剑差不多了,加了buff后比匕首还快,请问这要怎么改?
Conditions TXT file only says: IsEquippedRightType(5)
How would I go about setting the animation condition to rely on any weapon simply having the UltraGreatSword keyword, rather than needing to bake the animations for a specific weapon?
Edit: Nevermind, was able to use the keyword from the Ultra Great Swords mod
I have the same problem. I found this mod: https://www.nexusmods.com/skyrimspecialedition/mods/22100
You can add a custom weapon type for the sworn weapon and only reduce the attack speed for this moveset. So every enemy and every other 2 hand weapon keeps the normal attack speed.
All the powers don't seem to work, I use the powers and nothing happens. Any ideas?
Edit. After going back through all the comments, my issue was Disable NPC Taunt as the cause.
Also are there animations for Dodge Back Right/Left? I've renamed them to work with the latest MCO and OAR, but those two animations seem to be missing
247 comments
i look into esp file paladin transform MGEF record and dont see anything i can edit
please help
Thank you for this awesome animation mod.
IsEquippedRightType(5)
How would I go about setting the animation condition to rely on any weapon simply having the UltraGreatSword keyword, rather than needing to bake the animations for a specific weapon?
Edit: Nevermind, was able to use the keyword from the Ultra Great Swords mod
https://www.nexusmods.com/skyrimspecialedition/mods/22100
You can add a custom weapon type for the sworn weapon and only reduce the attack speed for this moveset. So every enemy and every other 2 hand weapon keeps the normal attack speed.
Edit. After going back through all the comments, my issue was Disable NPC Taunt as the cause.
Also are there animations for Dodge Back Right/Left? I've renamed them to work with the latest MCO and OAR, but those two animations seem to be missing